Search found 367 matches
- April 16th, 2024, 7:18 am
- Forum: Ideas
- Topic: Two-flag system in one team
- Replies: 6
- Views: 195
Re: Two-flag system in one team
On Discord, Refumee posted the following code that is supposed to do that.
Code: Select all
[object]
[effect]
apply_to=image_mod
add=RC(magenta>red)
[/effect]
[/object]
- April 16th, 2024, 6:12 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 421
Re: Let the gold rain down!
Same as Spannerbag, I learned something today.
BTW, if you want to counter the -101+100 problem, you can do
BTW, if you want to counter the -101+100 problem, you can do
Code: Select all
[modify_side]
side=2
gold=100
[/modify_side]
- April 16th, 2024, 6:10 am
- Forum: Users’ Forum
- Topic: Legend of the Invincibles
- Replies: 4
- Views: 187
Re: Legend of the Invincibles
The beta version exists on the 1.17 server. You can download it from http://addons.wesnoth.org/1.17/
However, as it is the beta version is might be a bit buggier that the stable that will at one point be published on 1.18
However, as it is the beta version is might be a bit buggier that the stable that will at one point be published on 1.18
- April 15th, 2024, 6:39 am
- Forum: WML Workshop
- Topic: Ability damage %HP owner help needed
- Replies: 10
- Views: 1713
Re: Ability damage %HP owner help needed
Checking VariableWML, I discover that [filter] fills in
this_unit
. That is a valuable piece of info.- April 15th, 2024, 6:36 am
- Forum: WML Workshop
- Topic: Next question: how to trigger a "sighted" event.
- Replies: 5
- Views: 260
Re: Next question: how to trigger a "sighted" event.
Just swap side=1 and side=2 then.
- April 15th, 2024, 6:34 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 421
Re: Let the gold rain down!
@uncle: actually not a safe assumption, as I have only been fooling with this game for about three days. But maybe I worked it out, the scenario doesn't warn me anything is wrong: [event] name=side_2_turn_20 [gold] side=2 amount=100 [/gold] [/event] -- Mal The name= is wrong https://wiki.wesnoth.or...
- April 15th, 2024, 6:22 am
- Forum: WML Workshop
- Topic: Setting multiple objectives
- Replies: 5
- Views: 134
Re: Setting multiple objectives
You can also use a variable and increment it each time one of the objective is completed or one for each objective, and check the value of the variable(s) to trigger [end_level]
- April 12th, 2024, 8:45 am
- Forum: WML Workshop
- Topic: Ability damage %HP owner help needed
- Replies: 10
- Views: 1713
Re: Ability damage %HP owner help needed
Just trying to understand here. What would be filling in the
unit
variable? Harm_unit filter?- April 12th, 2024, 8:38 am
- Forum: WML Workshop
- Topic: [AI] performance cost of mutliple CAs
- Replies: 1
- Views: 167
Re: [AI] performance cost of mutliple CAs
I now nothing about ai, but could this work with a role?
like
Then you would give this role to all the units you want to hate Efraim
like
role="hates-Efraim"
Then you would give this role to all the units you want to hate Efraim
- April 11th, 2024, 8:34 am
- Forum: Technical Support
- Topic: Sort-of bug report - inadvertent offensive content
- Replies: 18
- Views: 6237
Re: Sort-of bug report - inadvertent offensive content
How do you check that a name is valid?
- April 11th, 2024, 8:17 am
- Forum: WML Workshop
- Topic: Ability damage %HP owner help needed
- Replies: 10
- Views: 1713
Re: Ability damage %HP owner help needed
What you would need would be to use a store_unit instead of the harm_unit with the same filter, then do a foreach on the store_unit variable with a harm_unit id=$this_item.id in it. This would let you access to the unit hitpoints with $this_item.hitpoints.
Please someone correct me if I am wrong.
Please someone correct me if I am wrong.
- April 4th, 2024, 11:19 am
- Forum: Writers’ Forum
- Topic: Reconciling Scale in Wesnoth
- Replies: 8
- Views: 6159
Re: Reconciling Scale in Wesnoth
Could be the hero and its bataillon.
- March 27th, 2024, 7:44 am
- Forum: Multiplayer Development
- Topic: Naga Myrmidon defenses does not match
- Replies: 2
- Views: 1303
Re: Naga Myrmidon defenses does not match
It is because they have 50% on flat and 40% on forest? The best defense and the worst movement is used when a terrain has two types.
LVL2 has both 40% and LVL1 has 30% and 40%
LVL2 has both 40% and LVL1 has 30% and 40%
- March 27th, 2024, 7:42 am
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 1328
Re: heals event?
Healing experience exists in some mods, such as Hyperactive Novice Healers.
You could check them to see how it is implemented.
You could check them to see how it is implemented.
- March 14th, 2024, 7:46 am
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 111
- Views: 62338
Re: My images ;)
Probably Discord