Search found 462 matches
- July 17th, 2025, 4:17 pm
- Forum: WML Workshop
- Topic: Stable Corpse Mod
- Replies: 1
- Views: 282
Re: Stable Corpse Mod
Stable Corpse Mod 2.0: Fire and Ashes is out.
It adds units burning to death and turning to ashes.
As usual, feel free to suggest what you would like to be added to the add-on.
It adds units burning to death and turning to ashes.
As usual, feel free to suggest what you would like to be added to the add-on.
- July 17th, 2025, 8:07 am
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 424
- Views: 211947
Re: A Song of Fire: SP Campaign Feedback and Reviews
You can upload them here using the "Attachments" tab of the reply function, or on any file sharing service of your choice.
No worry[thanks for the prompt reply- i didn't expect it to be so short, sorry]
- July 10th, 2025, 12:12 pm
- Forum: Music & Sound Development
- Topic: Expanding UMC Music
- Replies: 61
- Views: 72003
Re: Expanding UMC Music
Maybe you can contact him through Facebook or Youtube.
- July 10th, 2025, 12:11 pm
- Forum: Multiplayer Development
- Topic: Afterlife Rated 1.18 Statistics
- Replies: 36
- Views: 13182
Re: Afterlife Rated 1.18 Statistics
That's the point. He proposes to add an unranked command
- July 7th, 2025, 7:16 am
- Forum: WML Workshop
- Topic: The outcome of removing events with other nested events inside.
- Replies: 3
- Views: 399
Re: The outcome of removing events with other nested events inside.
Will it not?
I would say it will, as event B is created by the firing of event A. That's part of the whole of nested events.
I would still fire if event A is deleted after its first firing, for a first_time_only=no event A, though.
I would say it will, as event B is created by the firing of event A. That's part of the whole of nested events.
I would still fire if event A is deleted after its first firing, for a first_time_only=no event A, though.
- July 3rd, 2025, 3:55 am
- Forum: WML Workshop
- Topic: Stable Corpse Mod
- Replies: 1
- Views: 282
Stable Corpse Mod
This thread is for feedback about the Stable Corpse Mod addon. Inspired by the (in)famous Corpse Mod, it allows dying unit to leave their corpse on the battlefield, WHILE NOT BREAKING THE GAME! It is more simple than Corpse Mod and has less functionalities, BUT DOES NOT BREAK THE GAME! It is current...
- July 1st, 2025, 8:13 am
- Forum: Scenario & Campaign Development
- Topic: Rules of thumb for estimating unit power.
- Replies: 2
- Views: 280
Re: Rules of thumb for estimating unit power.
IIRC, the AI uses gold cost of the unit to estimate the unit importance.
- July 1st, 2025, 8:08 am
- Forum: Scenario & Campaign Development
- Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
- Replies: 286
- Views: 118149
Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
hello i'm playing this awesome campaign, but.. the bug in this campaign really got me, i can't finish the campaign, i dunno how to fix this can you guys help me? especially for 'menon_store' bug, and he never appear after the first scenario when akhen met the hologram after fighting mahyus. the bug...
- June 26th, 2025, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.12.1 - now on Ko-fi!
- Replies: 1241
- Views: 457544
Re: To Lands Unknown 3.12 - now on Ko-fi!
I'm glad to have been able to help improve this awesome campaign.
- June 26th, 2025, 11:36 am
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 424
- Views: 211947
Re: A Song of Fire: SP Campaign Feedback and Reviews
version: 1.0.9 bugs i noticed: in s30, the characters of Akashia and are missing, and so their dialogue is also missing. (i don't know what is the root of this problem) in s31 the error 'variable "dvalin7_store" doesn't exist' appears. [I think a similar error appeared with s30, but for t...
- June 12th, 2025, 12:54 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8258
- Views: 2582636
Re: Legend of the Invincibles
It could be that there is a lot going on that you cannot see.
- June 10th, 2025, 11:13 am
- Forum: WML Workshop
- Topic: filter_adjacent in resistance tag not working
- Replies: 33
- Views: 1855
Re: filter_adjacent in resistance tag not working
you should use
or
then, shouldn't you?
Because filters are "added" (&) iirc.
Code: Select all
[filter_adjacent]
race=human,elf
[/filter_adjacent]
Code: Select all
[filter_adjacent]
race=human
[or]
race=elf
[/or]
[/filter_adjacent]
Because filters are "added" (&) iirc.
- May 27th, 2025, 6:26 am
- Forum: Faction & Era Development
- Topic: LotI Era
- Replies: 24
- Views: 17783
Re: LotI Era
I answered in the campaign topic: viewtopic.php?p=698166#p698166
- May 26th, 2025, 12:11 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 121
- Views: 40863
Re: Legends of Idaamub
Thanks for making it :) Yes, I'm still on 1.16. I also have a question: Only the leader (I'm playing Legends of Idaamub, so in this case 'Io') can pick up items. When another units steps on the item, nothing happens. It doesn't matter what type (knife, book, potion, money, etc.). Is this intended, ...
- May 26th, 2025, 11:10 am
- Forum: Faction & Era Development
- Topic: LotI Era
- Replies: 24
- Views: 17783
Re: LotI Era
Hi DennisVanBeek,
Thank you for using my add-on.
I assume you are still on 1.16 considering the bug has been fixed on 1.18.
I will publish an update for 1.16 correcting this bug and report here when it is done.
EDIT: fix for 1.16 on Linux uploaded