Search found 462 matches

by lhybrideur
July 17th, 2025, 4:17 pm
Forum: WML Workshop
Topic: Stable Corpse Mod
Replies: 1
Views: 282

Re: Stable Corpse Mod

Stable Corpse Mod 2.0: Fire and Ashes is out.
It adds units burning to death and turning to ashes.
As usual, feel free to suggest what you would like to be added to the add-on.
image.png
by lhybrideur
July 17th, 2025, 8:07 am
Forum: Scenario & Campaign Development
Topic: A Song of Fire: SP Campaign Feedback and Reviews
Replies: 424
Views: 211947

Re: A Song of Fire: SP Campaign Feedback and Reviews

ehadimkipa wrote: July 16th, 2025, 1:02 pm provide to where?
You can upload them here using the "Attachments" tab of the reply function, or on any file sharing service of your choice.
[thanks for the prompt reply- i didn't expect it to be so short, sorry]
No worry
by lhybrideur
July 10th, 2025, 12:12 pm
Forum: Music & Sound Development
Topic: Expanding UMC Music
Replies: 61
Views: 72003

Re: Expanding UMC Music

Maybe you can contact him through Facebook or Youtube.
by lhybrideur
July 10th, 2025, 12:11 pm
Forum: Multiplayer Development
Topic: Afterlife Rated 1.18 Statistics
Replies: 36
Views: 13182

Re: Afterlife Rated 1.18 Statistics

That's the point. He proposes to add an unranked command
by lhybrideur
July 7th, 2025, 7:16 am
Forum: WML Workshop
Topic: The outcome of removing events with other nested events inside.
Replies: 3
Views: 399

Re: The outcome of removing events with other nested events inside.

Will it not?
I would say it will, as event B is created by the firing of event A. That's part of the whole of nested events.
I would still fire if event A is deleted after its first firing, for a first_time_only=no event A, though.
by lhybrideur
July 3rd, 2025, 3:55 am
Forum: WML Workshop
Topic: Stable Corpse Mod
Replies: 1
Views: 282

Stable Corpse Mod

This thread is for feedback about the Stable Corpse Mod addon. Inspired by the (in)famous Corpse Mod, it allows dying unit to leave their corpse on the battlefield, WHILE NOT BREAKING THE GAME! It is more simple than Corpse Mod and has less functionalities, BUT DOES NOT BREAK THE GAME! It is current...
by lhybrideur
July 1st, 2025, 8:13 am
Forum: Scenario & Campaign Development
Topic: Rules of thumb for estimating unit power.
Replies: 2
Views: 280

Re: Rules of thumb for estimating unit power.

IIRC, the AI uses gold cost of the unit to estimate the unit importance.
by lhybrideur
July 1st, 2025, 8:08 am
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 286
Views: 118149

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)

hello i'm playing this awesome campaign, but.. the bug in this campaign really got me, i can't finish the campaign, i dunno how to fix this can you guys help me? especially for 'menon_store' bug, and he never appear after the first scenario when akhen met the hologram after fighting mahyus. the bug...
by lhybrideur
June 26th, 2025, 11:37 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.12.1 - now on Ko-fi!
Replies: 1241
Views: 457544

Re: To Lands Unknown 3.12 - now on Ko-fi!

I'm glad to have been able to help improve this awesome campaign.
by lhybrideur
June 26th, 2025, 11:36 am
Forum: Scenario & Campaign Development
Topic: A Song of Fire: SP Campaign Feedback and Reviews
Replies: 424
Views: 211947

Re: A Song of Fire: SP Campaign Feedback and Reviews

version: 1.0.9 bugs i noticed: in s30, the characters of Akashia and are missing, and so their dialogue is also missing. (i don't know what is the root of this problem) in s31 the error 'variable "dvalin7_store" doesn't exist' appears. [I think a similar error appeared with s30, but for t...
by lhybrideur
June 12th, 2025, 12:54 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8258
Views: 2582636

Re: Legend of the Invincibles

It could be that there is a lot going on that you cannot see.
by lhybrideur
June 10th, 2025, 11:13 am
Forum: WML Workshop
Topic: filter_adjacent in resistance tag not working
Replies: 33
Views: 1855

Re: filter_adjacent in resistance tag not working

you should use

Code: Select all

[filter_adjacent]
   race=human,elf
[/filter_adjacent]
or

Code: Select all

[filter_adjacent]
   race=human
   [or]
      race=elf
   [/or]
[/filter_adjacent]
then, shouldn't you?
Because filters are "added" (&) iirc.
by lhybrideur
May 27th, 2025, 6:26 am
Forum: Faction & Era Development
Topic: LotI Era
Replies: 24
Views: 17783

Re: LotI Era

I answered in the campaign topic: viewtopic.php?p=698166#p698166
by lhybrideur
May 26th, 2025, 12:11 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 121
Views: 40863

Re: Legends of Idaamub

Thanks for making it :) Yes, I'm still on 1.16. I also have a question: Only the leader (I'm playing Legends of Idaamub, so in this case 'Io') can pick up items. When another units steps on the item, nothing happens. It doesn't matter what type (knife, book, potion, money, etc.). Is this intended, ...
by lhybrideur
May 26th, 2025, 11:10 am
Forum: Faction & Era Development
Topic: LotI Era
Replies: 24
Views: 17783

Re: LotI Era

DennisVanBeek wrote: May 26th, 2025, 9:28 am
Hi DennisVanBeek,
Thank you for using my add-on.
I assume you are still on 1.16 considering the bug has been fixed on 1.18.
I will publish an update for 1.16 correcting this bug and report here when it is done.

EDIT: fix for 1.16 on Linux uploaded