Search found 428 matches
- January 17th, 2025, 8:50 am
- Forum: Art Workshop
- Topic: Catgirls
- Replies: 51
- Views: 6102
Re: Catgirls
About the mounted unit, both camel and elephant could be interesting. Why not both? Similar to loyalists who have Cavalryman (scout) and Horseman (glass-canon). Camel would be scout with good movement on sand and flat, sword as attack? Elephant would be slow tank, similar to HI but with flat move ty...
- January 14th, 2025, 12:47 pm
- Forum: WML Workshop
- Topic: Infinity loop during lvluping.
- Replies: 7
- Views: 528
Re: Infinity loop during lvluping.
On thing that happened in my add-on was that I was using a [modify_unit] in a pre_advance event. However, [modify_unit] is refreshing the unit, so was triggering a new pre_advance event thus looping. You might have a similar problem. Now I use [store_unit], manually modify, then [unstore_unit] to pr...
- January 13th, 2025, 8:33 am
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 47
- Views: 5133
Re: New Core Ships - Design and Stats Discussion
Should fire ship be unhealable? How does "deteriorate" interact with healing?
- January 13th, 2025, 8:29 am
- Forum: Art Workshop
- Topic: Catgirls
- Replies: 51
- Views: 6102
Re: Catgirls
What about cat on a boat?
- January 9th, 2025, 12:21 pm
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 47
- Views: 5133
Re: New Core Ships - Design and Stats Discussion
I prefer the first version of immolate as it is more KISS. I think the "10" will need to be tuned via testing.
- January 6th, 2025, 2:32 pm
- Forum: Scenario & Campaign Development
- Topic: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
- Replies: 121
- Views: 114342
Re: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
NP, most of them were still valid
- January 6th, 2025, 1:33 pm
- Forum: Scenario & Campaign Development
- Topic: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
- Replies: 121
- Views: 114342
Re: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
Thank you very much for the review. Some points you noticed entice me to say the version you played was not the latest version, but most of them are still relevant in the latest one. Storm's Landfall not in opposing -> not on opposing The High Kalian (and so on) I'm supposed to pick 8 of my veteran...
- January 6th, 2025, 12:15 pm
- Forum: Scenario & Campaign Development
- Topic: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
- Replies: 121
- Views: 114342
Re: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
I have a question, I started playing this campaign and I really liked it, I'm going through the mission Dark Part of the Sun 1 and here comes the question Is it normal that Hathor and Deinara do not return to their normal skin? I mean they never take their weapons and armor again, they stay in thei...
- January 6th, 2025, 9:44 am
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 47
- Views: 5133
Re: New Core Ships - Design and Stats Discussion
For the Fireship, I would see a special status/ability called burning, where it loses some HP each turn (can kill) and is unhealable, or smth like that
- December 16th, 2024, 9:03 am
- Forum: Ideas
- Topic: [principal] idée d'une modification d'une carte interactive
- Replies: 2
- Views: 712
Re: [principal] idée d'une modification d'une carte interactive
Je traduis pour les non-francophone, ça t'apportera peut-être plus de réponse I translate hereafter for non-French speakers: "Hello community, First of all, a huge thank you and congrats to all for this beautiful game and your almost unique collaboration. I'm new on the forum, but I have been p...
- December 3rd, 2024, 8:31 am
- Forum: Users’ Forum
- Topic: Old sprites? Please?
- Replies: 3
- Views: 749
Re: Old sprites? Please?
Old versions of the game are still downloadable, so you can get them from there.
- December 2nd, 2024, 8:34 am
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 15169
Re: The need for a Balance Team
Funny thing, I had the same idea that night thinking about the PR for a LVL3 Zerk.
Having a special berserk ability that stops when the hitpoints go below a threshold (let's say 10HP) could be interesting, but I do not see it replace the standard berserk.
Having a special berserk ability that stops when the hitpoints go below a threshold (let's say 10HP) could be interesting, but I do not see it replace the standard berserk.
- November 29th, 2024, 7:08 pm
- Forum: Scenario & Campaign Development
- Topic: SeaFire (MP Campaigns and an Era)
- Replies: 48
- Views: 31113
Re: SeaFire (MP Campaigns and an Era)
One of the dev noticed that there is some invalid UTF8 in Scenario 3 of Returnation.
More precisely on line 235 of 03-guow.cfg
It might be rejected by the game in the future.
More precisely on line 235 of 03-guow.cfg
It might be rejected by the game in the future.
- November 27th, 2024, 12:28 pm
- Forum: Users’ Forum
- Topic: Need help using addon terrain tiles.
- Replies: 7
- Views: 980
Re: Need help using addon terrain tiles.
Ah yes, my bad, I misread your post.
I though you wrote duplicate definition of macros instead of duplicate definition of terrains.
Although it could still work if the included add-on has macros in it. You could then use an #ifndef looking for one of the add-on macros.
I though you wrote duplicate definition of macros instead of duplicate definition of terrains.
Although it could still work if the included add-on has macros in it. You could then use an #ifndef looking for one of the add-on macros.
- November 26th, 2024, 8:13 pm
- Forum: Faction & Era Development
- Topic: LotI Era
- Replies: 20
- Views: 13458
Re: LotI Era
Version 2.7.2 has been published. Units that do not lvl up from mainline units are now separated into an "enemies" folder. To add them all to your campaign, add {~add-ons/LotI_Era/units/enemies} to your _main.cfg, or add only each individual unit you want. This breaks compatibility with ad...