Search found 148 matches

by lhybrideur
October 16th, 2020, 1:03 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 805

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

AFAIR it has actually be made because of that. Because fungus were not exactly working as an overlay although it looked like one or the other way around
by lhybrideur
October 14th, 2020, 11:34 am
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 805

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

I don't know how the code looks like, but the images look like two different terrains. The 1.14 one looks like an overlay and the 1.15 one looks like a full fungus terrain. And both looks strange two me. The 1.14 because fungus on deep water ? WTF. The 1.15 one because that much mycelium only for on...
by lhybrideur
October 13th, 2020, 10:48 am
Forum: WML Workshop
Topic: Checking ownership of village
Replies: 10
Views: 242

Re: Checking ownership of village

(use a filter and a filter_location): turns_on_village++ ... If you want, I can write that in WML but it is pretty straightforward. Pilauli's code worked. But, if you don't mind, I would like to see the code you envisioned -- at least some of it. I had spent a long time trying to get filter and fil...
by lhybrideur
October 12th, 2020, 11:38 am
Forum: WML Workshop
Topic: Checking ownership of village
Replies: 10
Views: 242

Re: Checking ownership of village

If you don't need to have the same unit on the village for the three turns, or want to have one special unit on it, you can go with only two if I think. variable turns_on_villages is initialized to 0 at the beginning of the scenario then use an turn end event for side 1 with the following if: 1) if ...
by lhybrideur
September 24th, 2020, 11:20 am
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 7
Views: 485

Re: Interception, an Experiment on Tension

I like the idea. Being able to sort the add-ons by update date would be nice.
I think you should create a dedicated subject about that.
by lhybrideur
September 22nd, 2020, 3:31 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 54
Views: 6589

Re: Legends of Idaamub

I just uploaded a new version of the campaign. It now uses the new LotI item management interface.
I implemented it in IMO the second cleanest way, but it is still experimental. Please tell me if you encounter any bug, I will fix them as fast as I can.
by lhybrideur
September 22nd, 2020, 12:51 pm
Forum: WML Workshop
Topic: Likelyhood of coming across issues with nested custom events
Replies: 6
Views: 360

Re: Likelyhood of coming across issues with nested custom events

True. It is not nested events. It is use of fire_event to avoid nested events actually.
I modified my previous post accordingly (and added the SHOP_ITEM macro too)
by lhybrideur
September 21st, 2020, 3:16 pm
Forum: WML Workshop
Topic: Likelyhood of coming across issues with nested custom events
Replies: 6
Views: 360

Re: Likelyhood of coming across issues with nested custom events

Firing events is far better in term of optimization. Here are my shop events if you need it. [event] name=moveto first_time_only=no [filter] side=1 x=4 y=7 [/filter] [store_gold] side=1 variable=gold [/store_gold] {VARIABLE is_on_shop yes} [modify_unit] [filter] name=Gaelyn [/filter] id=Gaelyn [/mod...
by lhybrideur
September 21st, 2020, 3:09 pm
Forum: Art Workshop
Topic: Pilauli's Art
Replies: 7
Views: 442

Re: Pilauli's Art

I had Woose Wise in mind but that would be more a lvl3 unit I think.
I like Woose Listener though.
by lhybrideur
September 18th, 2020, 2:49 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 460

Re: 1st Scenario, Leader Selection and general questions

Concerning leader selection, you can have a team for scenario one with a peasant leader that will speak to team 2 units from which you will choose your leader for the campaign. Define then the selected unit as the leader of team 2 and continue the campaign as team 2. This should work AFAIR because l...
by lhybrideur
September 7th, 2020, 3:30 pm
Forum: Users’ Forum
Topic: A Study On Tension In Strategy Games
Replies: 3
Views: 331

Re: A Study On Tension In Strategy Games

Done.
It was nice and short to play.
It is visibly made for players that are not familiar with Wesnoth, but it is indeed the point.
by lhybrideur
August 20th, 2020, 11:44 am
Forum: Scenario & Campaign Development
Topic: How do you determine a campaign's difficulty and balance, and a player's skill level?
Replies: 4
Views: 415

Re: How do you determine a campaign's difficulty and balance, and a player's skill level?

As a novice UMC developer, I will answer that testing by other people is the only true way to balance a campaign and estimate its difficulty.
by lhybrideur
July 22nd, 2020, 8:56 am
Forum: Lua Labs
Topic: Overloading lua functions
Replies: 4
Views: 1116

Re: Overloading lua functions

So, the function is called dynamically at the beginning of another function. local function onshow(unit) local equippable_sorts = loti.util.list_equippable_sorts(unit) . . . end So I am back to trying to overload list_equippable_sorts(unit) I can get loti.util from anywhere but I don't understand ho...
by lhybrideur
July 21st, 2020, 11:18 am
Forum: Lua Labs
Topic: Overloading lua functions
Replies: 4
Views: 1116

Re: How to pass a unit as argument to a function called into a Lua tag

It does not crash, but neither does it work. I think I need to find when list_equippable_sorts_loi(unit) is called so as to call my overloading function at the right time.

I will post when I have found.
by lhybrideur
July 21st, 2020, 11:03 am
Forum: Lua Labs
Topic: Overloading lua functions
Replies: 4
Views: 1116

Re: Overloading lua functions

Nice. I like it. Thank you very much. I will try that right now.
I only hope unit is not dynamically filled by another function somewhere.

P.S.: I changed the title.