Search found 125 matches

by lhybrideur
May 15th, 2020, 2:22 pm
Forum: Users’ Forum
Topic: map editor help or tutorial
Replies: 16
Views: 5630

Re: map editor help or tutorial

I would say that you have to modify the cfg file by hand after creation to get variations.
by lhybrideur
May 15th, 2020, 2:15 pm
Forum: Users’ Forum
Topic: Hi one, Favourite and Least Favourite Unit?
Replies: 11
Views: 441

Re: Hi one, Favourite and Least Favourite Unit?

For me it it the Spectre. Quick thanks to its movement costs and powerful drain melee.
Least favorite is probably the heavyinfantry line. Only a few attacks, slow, high movement cost.
by lhybrideur
May 13th, 2020, 12:06 pm
Forum: WML Workshop
Topic: Leadership style charge ability
Replies: 5
Views: 365

Re: Leadership style charge ability

No it is a develop release.
Stable releases are even releases and develop releases are odd releases.
Latest stable is 1.14.11
by lhybrideur
May 12th, 2020, 1:39 pm
Forum: WML Workshop
Topic: Problem with the creation of an effect
Replies: 7
Views: 398

Re: Problem with the creation of an effect

Yes the easiest way would probably be to have a harm_unit with amount=damage

I think the correct name is "turn refresh"
by lhybrideur
May 11th, 2020, 12:36 pm
Forum: WML Workshop
Topic: Leadership style charge ability
Replies: 5
Views: 365

Re: Leadership style charge ability

You can also look at charge_leadership of LotI Here is the WML part of the code #define ABILITY_CHARGE_LEADERSHIP [dummy] id=charge_leadership name= _ "warlord's rule" female_name= _ "female^warlord's rule" description= _ "All nearby allies deal and take 50% more damage." [/dummy] #enddef The lua pa...
by lhybrideur
May 9th, 2020, 4:43 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7383
Views: 1167301

Re: Legend of the Invincibles

One of the problem with porting pieces of LotI is that half of it is now in lua. It not as easy to understand/use than WML
by lhybrideur
May 9th, 2020, 4:35 pm
Forum: WML Workshop
Topic: Getting a portal ability to work
Replies: 4
Views: 245

Re: Getting a portal ability to work

What if you do a turn event that remove the old portal and recreate a new one with the new coordinates.
It might only work with one unit with this ability though.

I don't know tunnel syntax so it might be a problem with the syntax though
by lhybrideur
May 7th, 2020, 11:42 am
Forum: WML Workshop
Topic: Problem with the creation of an effect
Replies: 7
Views: 398

Re: Problem with the creation of an effect

And I think it should be

Code: Select all

name=turn end
first_time_only=no
by lhybrideur
May 4th, 2020, 3:13 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 116
Views: 6498

Re: Expanding The Great Continent - [Dunefolk Habitat]

Do we really need orcs south ? Like, could not there be simply no orcs here ?
by lhybrideur
April 24th, 2020, 11:58 am
Forum: Users’ Forum
Topic: Can I remove scenarios, camapains from old to new version?
Replies: 1
Views: 193

Re: Can I remove scenarios, camapains from old to new version?

It depends on the update you are talking about. For minor updates (for example 1.14.10 to 1.14.12) add-ons, campaigns and saves should be recognized. For major updates (for example 1.12 to 1.14) they will most of the time not be. That is the reason why I still have 1.12 on my computer, because I hav...
by lhybrideur
April 18th, 2020, 8:03 am
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 1731

Re: Engine support for real ranged attacks

- Range computation : I see three possibilities : - "Flat" : each hex count as 1, whatever the terrain. - "Movement" : hexes count proportionally to the movement cost of the unit - "Range" : "flat" terrains (plain, water, sand, etc.) count as 1, terrains with obstacles (forest, village, mountain) c...
by lhybrideur
April 18th, 2020, 7:56 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 116
Views: 6498

Re: Expanding The Great Continent - [Dunefolk Habitat]

Edwylm wrote:
April 17th, 2020, 8:11 pm
Could create a "desert variant wose" or cacti wose.
Image ?
by lhybrideur
April 17th, 2020, 12:18 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 1731

Re: Engine support for real ranged attacks

I was thinking of two problems we might encounter - Range computation : I see three possibilities : - "Flat" : each hex count as 1, whatever the terrain. - "Movement" : hexes count proportionally to the movement cost of the unit - "Range" : "flat" terrains (plain, water, sand, etc.) count as 1, terr...
by lhybrideur
April 17th, 2020, 8:50 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 76
Views: 3684

Re: Dunefolk Lore - Consolidation

A question now arises, does it even make sense that to mark tribes on the world map? I would mark the localised on the map which would be either located on the cloud bay (as alchemists could have enough capacities to purify water of the salt for a small tribe) and around bigger cities or rivers. Wa...