Search found 20 matches
- July 18th, 2019, 1:31 am
- Forum: Website
- Topic: Wesnoth Forum Theme
- Replies: 1
- Views: 2665
Wesnoth Forum Theme
TL;DR: custom forum theme? Hiya, A while ago I read that this forum had a Wesnoth-style in the past, which got deactivated because newer phpBB broke it. I never really liked the proSilver style (subSilver looked much nicer ;)) and I was curious, so I tried hunting down this style and got lucky . Ins...
- July 18th, 2019, 12:20 am
- Forum: Coder’s Corner
- Topic: Out-of-game Map generation and Tiled Map Editor
- Replies: 5
- Views: 6012
Re: Out-of-game Map generation and Tiled Map Editor
Seeing both shots side-by-side makes it easier. Before I loaded it in the ingame editor, I wasn't even aware it was Hamlets I was looking at. :lol: But I can see there might be times it would make sense to look at it like that. And it would be easy to disable transitions once they're implemented (wh...
- July 17th, 2019, 3:31 pm
- Forum: Coder’s Corner
- Topic: Out-of-game Map generation and Tiled Map Editor
- Replies: 5
- Views: 6012
Re: Out-of-game Map generation and Tiled Map Editor
* The current editor also has some basic functionality for creating scenarios, such as placing units on the map. * The terrain transition logic would still be needed when playing, so if the map editor were moved out as a plugin to this program it would mean this logic would exist in two places inst...
- July 15th, 2019, 5:43 pm
- Forum: Users’ Forum
- Topic: wesnothd server for 1.14.x
- Replies: 9
- Views: 2659
Re: wesnothd server for 1.14.x
Because I am using Linux Mint and not pure Ubuntu. Not a good answer. Installing a version from an Ubuntu PPA ( Personal Package Archive), instead of the official team-maintained and distribution-managed Ubuntu build, "because you are on Mint", is just not a valid reason. But I see this P...
- July 14th, 2019, 8:33 pm
- Forum: Off-Topic
- Topic: Wesnoth Canvas
- Replies: 20
- Views: 24697
Re: Wesnoth Canvas
Hey. I'll necro this, because I'm quite interested what your results were with your Terrain Transitions technique?
I got interested in map renders as well, though I haven't really dug for dirt yet, in the codebase, and maybe won't.
viewtopic.php?f=10&p=644691#p644691
I got interested in map renders as well, though I haven't really dug for dirt yet, in the codebase, and maybe won't.
viewtopic.php?f=10&p=644691#p644691
- July 14th, 2019, 8:10 pm
- Forum: Website
- Topic: Wiki images broken
- Replies: 14
- Views: 4988
Re: Wiki images perpetually broken
You said that there was no limitation on the forum, when there is still a limitation of sorts. Oh I apologize for my incomprehensible expression. What I meant to say was: There is no limit against image-uploading in the forum (which also requires registration). It just seems strange (unless it's a ...
- July 14th, 2019, 7:54 pm
- Forum: Ideas
- Topic: [interface] Notifying players when there are add-on updates available.
- Replies: 9
- Views: 3118
Re: [interface] Notifying players when there are add-on updates available.
Just adding my 2c, because I'm of the faction who wouldn't like if the game automatically connects in the background, and does so every time it's started. I already have to reinstall addons with a major release anyway, and checking in once a week -heck, once a month- looks to be plenty often in my c...
- July 14th, 2019, 7:47 pm
- Forum: Users’ Forum
- Topic: Does anyone else think 1.12 looked better than 1.14?
- Replies: 2
- Views: 1239
Re: Does anyone else think 1.12 looked better than 1.14?
I suppose it doesn't matter much when playing on an IPhone ?
Well. I don't look for awesome graphics either when playing Dwarf Fortress.
The point is just... why go backwards in graphic quality? Or perhaps I have strange taste in aesthetics and everyone else actually likes it better.
Well. I don't look for awesome graphics either when playing Dwarf Fortress.
The point is just... why go backwards in graphic quality? Or perhaps I have strange taste in aesthetics and everyone else actually likes it better.
- July 14th, 2019, 4:31 pm
- Forum: Users’ Forum
- Topic: wesnothd server for 1.14.x
- Replies: 9
- Views: 2659
- July 14th, 2019, 10:46 am
- Forum: Website
- Topic: Wiki images broken
- Replies: 14
- Views: 4988
Re: Wiki images perpetually broken
The forums have an attachment limit of 5 per post. Yes. Though I don't really follow, sorry. What do you mean to say with that? Do you mean we can upload images as forum-attachements and then cross-link them from the wiki, so we wouldn't need image-space on the wiki itself? In that case, I agree, i...
- July 14th, 2019, 10:27 am
- Forum: Coder’s Corner
- Topic: Out-of-game Map generation and Tiled Map Editor
- Replies: 5
- Views: 6012
Out-of-game Map generation and Tiled Map Editor
Heya, I'm interested if anyone ever tried to clone the map-rendering logic of BfW and make it "standalone", or, more widely accessible. That probably sounds ridiculous; why take the mapeditor out of the game only create another mapeditor then? Well, there is this really decent, generic, ti...
- July 13th, 2019, 4:37 pm
- Forum: Users’ Forum
- Topic: Battle For Wesnoth on Windows98 :)
- Replies: 5
- Views: 2170
Re: Battle For Wesnoth on Windows98 :)
I like.
And that Li'sar character portrait fits much better to her Tutorial behavior than the newer one.
Well, I guess it wasn't realistic enough
And that Li'sar character portrait fits much better to her Tutorial behavior than the newer one.
Well, I guess it wasn't realistic enough
- July 12th, 2019, 12:00 pm
- Forum: Website
- Topic: Wiki images broken
- Replies: 14
- Views: 4988
Re: Wiki images perpetually broken
Too bad they didn't leave a referral-address. Well, I tried fixing the pages where the images are still around somewhere on the net, but then I noticed I can't upload to the wiki. But I'm not going to re-up the images on another image-host, only to have them disappear again in another year or so. Is...
- July 10th, 2019, 7:50 pm
- Forum: Users’ Forum
- Topic: Ladder statistics
- Replies: 19
- Views: 6213
- July 10th, 2019, 7:08 pm
- Forum: Users’ Forum
- Topic: Does anyone else think 1.12 looked better than 1.14?
- Replies: 2
- Views: 1239
Does anyone else think 1.12 looked better than 1.14?
Ok that was a total clickbait title. So to clear it up, I'm only talking about the intro screen look. I don't mean to dis any of the contributions, but I think previous artwork was superior here, and I wonder why it was replaced? If I check the main menu screens of Wesnoth 1.14 and 1.12 side-by-side...