Search found 20 matches

by nyov
July 18th, 2019, 1:31 am
Forum: Website
Topic: Wesnoth Forum Theme
Replies: 1
Views: 960

Wesnoth Forum Theme

TL;DR: custom forum theme? Hiya, A while ago I read that this forum had a Wesnoth-style in the past, which got deactivated because newer phpBB broke it. I never really liked the proSilver style (subSilver looked much nicer ;)) and I was curious, so I tried hunting down this style and got lucky . Ins...
by nyov
July 18th, 2019, 12:20 am
Forum: Coder’s Corner
Topic: Out-of-game Map generation and Tiled Map Editor
Replies: 5
Views: 1169

Re: Out-of-game Map generation and Tiled Map Editor

Seeing both shots side-by-side makes it easier. Before I loaded it in the ingame editor, I wasn't even aware it was Hamlets I was looking at. :lol: But I can see there might be times it would make sense to look at it like that. And it would be easy to disable transitions once they're implemented (wh...
by nyov
July 17th, 2019, 3:31 pm
Forum: Coder’s Corner
Topic: Out-of-game Map generation and Tiled Map Editor
Replies: 5
Views: 1169

Re: Out-of-game Map generation and Tiled Map Editor

* The current editor also has some basic functionality for creating scenarios, such as placing units on the map. * The terrain transition logic would still be needed when playing, so if the map editor were moved out as a plugin to this program it would mean this logic would exist in two places inst...
by nyov
July 15th, 2019, 5:43 pm
Forum: Users’ Forum
Topic: wesnothd server for 1.14.x
Replies: 9
Views: 913

Re: wesnothd server for 1.14.x

Because I am using Linux Mint and not pure Ubuntu. Not a good answer. Installing a version from an Ubuntu PPA ( Personal Package Archive), instead of the official team-maintained and distribution-managed Ubuntu build, "because you are on Mint", is just not a valid reason. But I see this PPA linked ...
by nyov
July 14th, 2019, 8:33 pm
Forum: Off-Topic
Topic: Wesnoth Canvas
Replies: 20
Views: 16704

Re: Wesnoth Canvas

Hey. I'll necro this, because I'm quite interested what your results were with your Terrain Transitions technique?

I got interested in map renders as well, though I haven't really dug for dirt yet, in the codebase, and maybe won't.
viewtopic.php?f=10&p=644691#p644691
by nyov
July 14th, 2019, 8:10 pm
Forum: Website
Topic: Wiki images broken
Replies: 14
Views: 1721

Re: Wiki images perpetually broken

You said that there was no limitation on the forum, when there is still a limitation of sorts. Oh I apologize for my incomprehensible expression. What I meant to say was: There is no limit against image-uploading in the forum (which also requires registration). It just seems strange (unless it's a ...
by nyov
July 14th, 2019, 7:54 pm
Forum: Ideas
Topic: [interface] Notifying players when there are add-on updates available.
Replies: 9
Views: 1619

Re: [interface] Notifying players when there are add-on updates available.

Just adding my 2c, because I'm of the faction who wouldn't like if the game automatically connects in the background, and does so every time it's started. I already have to reinstall addons with a major release anyway, and checking in once a week -heck, once a month- looks to be plenty often in my c...
by nyov
July 14th, 2019, 7:47 pm
Forum: Users’ Forum
Topic: Does anyone else think 1.12 looked better than 1.14?
Replies: 2
Views: 576

Re: Does anyone else think 1.12 looked better than 1.14?

I suppose it doesn't matter much when playing on an IPhone ? :lol:
Well. I don't look for awesome graphics either when playing Dwarf Fortress.
The point is just... why go backwards in graphic quality? Or perhaps I have strange taste in aesthetics and everyone else actually likes it better.
by nyov
July 14th, 2019, 10:46 am
Forum: Website
Topic: Wiki images broken
Replies: 14
Views: 1721

Re: Wiki images perpetually broken

The forums have an attachment limit of 5 per post. Yes. Though I don't really follow, sorry. What do you mean to say with that? Do you mean we can upload images as forum-attachements and then cross-link them from the wiki, so we wouldn't need image-space on the wiki itself? In that case, I agree, i...
by nyov
July 14th, 2019, 10:27 am
Forum: Coder’s Corner
Topic: Out-of-game Map generation and Tiled Map Editor
Replies: 5
Views: 1169

Out-of-game Map generation and Tiled Map Editor

Heya, I'm interested if anyone ever tried to clone the map-rendering logic of BfW and make it "standalone", or, more widely accessible. That probably sounds ridiculous; why take the mapeditor out of the game only create another mapeditor then? Well, there is this really decent, generic, tile-oriente...
by nyov
July 13th, 2019, 4:37 pm
Forum: Users’ Forum
Topic: Battle For Wesnoth on Windows98 :)
Replies: 5
Views: 939

Re: Battle For Wesnoth on Windows98 :)

I like.

And that Li'sar character portrait fits much better to her Tutorial behavior than the newer one.
Well, I guess it wasn't realistic enough ;)
by nyov
July 12th, 2019, 12:00 pm
Forum: Website
Topic: Wiki images broken
Replies: 14
Views: 1721

Re: Wiki images perpetually broken

Too bad they didn't leave a referral-address. Well, I tried fixing the pages where the images are still around somewhere on the net, but then I noticed I can't upload to the wiki. But I'm not going to re-up the images on another image-host, only to have them disappear again in another year or so. Is...
by nyov
July 10th, 2019, 7:50 pm
Forum: Users’ Forum
Topic: Ladder statistics
Replies: 14
Views: 1535

Re: Ladder statistics

sergey wrote:
July 10th, 2019, 4:24 pm
Don't do that please :)
Just trying to get a rise out of someone ;) based on that kinda obvious faction imbalance there.
I am rather partial to the Rebels and Undead factions.
And I won't likely be playing Ladder, now or in the future, so no issue for me.
by nyov
July 10th, 2019, 7:08 pm
Forum: Users’ Forum
Topic: Does anyone else think 1.12 looked better than 1.14?
Replies: 2
Views: 576

Does anyone else think 1.12 looked better than 1.14?

Ok that was a total clickbait title. So to clear it up, I'm only talking about the intro screen look. I don't mean to dis any of the contributions, but I think previous artwork was superior here, and I wonder why it was replaced? If I check the main menu screens of Wesnoth 1.14 and 1.12 side-by-side...