Search found 53 matches

by WackoJacko
February 2nd, 2020, 5:06 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054768

Re: Legend of the Invincibles

Sorry, I don't think I explained myself properly, I thought there was an additional 20% penalty on top of the basic +20% EDIT: Chapter 2, Scenario 1, playing on Hard (latest version I believe) Umbra appears twice, once as the leader in the south and again adjacent to my leaders when the scenario beg...
by WackoJacko
February 1st, 2020, 1:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054768

Re: Legend of the Invincibles

I remember playing LotI a while ago (more than a year) and I'm pretty sure books used to add a 20% penalty to your max XP. However I can't find anything in the "Help" section, is this still the case?
by WackoJacko
January 31st, 2020, 8:14 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054768

Re: Legend of the Invincibles

Playing on Hard, Wesnoth 1.14.8, latest LotI version (i wanna say 3.2.6? not entirely sure though) Part 1, Chapter 1, Scenario 3: Banished My enemy recruited a Troll Whelp with 10x4 melee attack, is this intentional? It seems like loyal is one of the random traits that can be assigned when recruitin...
by WackoJacko
January 30th, 2020, 1:51 pm
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 9
Views: 960

Re: Knalgans of Steel - 1.14 Singleplayer Knalgans campaign

I haven’t edited the units, but I have found posts from 2008 or so asking the same question about poachers and forests. No problem, it's probably a Wesnoth thing i just don't think I ever noticed before :lol: S7: Possible bug; the victory objective states Make it to the bank vault however victory i...
by WackoJacko
January 30th, 2020, 8:15 am
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 9
Views: 960

Re: Knalgans of Steel - 1.14 Singleplayer Knalgans campaign

Hey, Just started the campaign and thought I would post some early thoughts. I'm playing on Normal and Wesnoth 1.14.8 S3: Crossroads The two heroes just met and have a tentative alliance but both can recruit/recall the other's units. I think that story-wise (at least at this point in time) each hero...
by WackoJacko
January 26th, 2020, 11:26 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Dialogue S18 If Dayton is the unit that kills the leaders then he has another weird conversation with himself ;) Needs to have an option in case he is the killer (I think this happened in a previous scenario too) EDIT: It would be nice if there was a line in the scenario objectives stating if there ...
by WackoJacko
January 23rd, 2020, 3:36 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

38,15 is unwalkable What's the point of the Death Marshal at 42,9 ? It can't be attacked and there is no dialogue triggered :P Wait, it's petrified, why is it petrified? Also, no early finish bonus? I finished on turn 35/82, am I just meant to end my turn 40-odd times to get that gold? :lol: If I r...
by WackoJacko
January 22nd, 2020, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 164
Views: 41022

Re: Cities of the Frontier - now for BfW 1.11

I remember playing a while back and i got the skeletal dragon bug too. Has this been fixed or should I just play the new one?
by WackoJacko
January 22nd, 2020, 3:31 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

First of all, which replay? I already uploaded two. latest one - Because any scout has 3 or 4 mp less than my leader. And even my leader cuts it close against the incoming elves. A scout won't make it in time unless I'm quite lucky. fair enough. i forgot about that :oops: - I can't afford to contin...
by WackoJacko
January 22nd, 2020, 3:03 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

@Konrad2 Watched your replay and I have a suggestion for you :) -Instead of sending your leader after that gold at the start and the scout NW, why don't you switch? Then the leader can use the gold straight away, either to recruit more units, buy upgrades or my preference; trade for wood to block th...
by WackoJacko
January 22nd, 2020, 1:09 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Why is there no hospital lose to the nearest orcish valley? How about putting it on 9,7, the frozen hill? That way I can heal my unit that are fighting with the orcs while it's still out of reach for the not quick miners. Hospitals don't heal units though, they just provide them with the vitalise e...
by WackoJacko
January 22nd, 2020, 2:47 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Is it intended that a unit can be bleeding and be vitalized? I had the same thing happen to me (albeit on an easier difficulty) and after about five turns of them competing, the bleed effect stopped. See turns 38-42 below, check out my leader. TRS-(TID 1) The Rugnur-Helhamel Mine replay.gz EDIT S15...
by WackoJacko
January 21st, 2020, 2:00 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

S15: Tharos: thread with caution! --> tread with caution Unless you mean "thread your way through carefully!" Gallien: Golemnship -->Golemship Hmm, I am a little bit unsure now, doesn't thread carefully mean to speak with care so as not to offend anyone? I mean to say here to move/step with caution...
by WackoJacko
January 21st, 2020, 12:48 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

I'm not sure if I've posted this before or not (apologies if I have). The ability Second Wind stops damage from being taken on the first hit, however if the hit includes a special (poison, slow, savage weapon, etc) then the special is still applied. Not sure if this is intended Intended, as in ther...
by WackoJacko
January 20th, 2020, 3:26 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 355
Views: 47350

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

When you finished the sidequest, I'd really like to hear your opinion on the overall quality of the story the balance and difficulty of the scenarios (was it adequate and in check with your selected difficulty) the fun factor of the scenarios (were the objectives fun to complete or were they tediou...