Search found 96 matches

by DukeSwampy
October 20th, 2019, 7:28 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 419
Views: 148532

Re: Abandoned Add-ons - Need Maintainers - Open to Anyone

I'll be back to forums in the future, Okay see you all. ;)
by DukeSwampy
October 20th, 2019, 2:21 am
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

:hmm: It's pity for Rark's lifetime end, and has been his successor and tragic death.

Okay, thanks sergey, thanks for your made SP campaign. And see you later. ;)
by DukeSwampy
October 19th, 2019, 2:35 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

Finally, just finished this campaign and I'll give my feedback. :) But there's no epilogue, why didn't you add it?
by DukeSwampy
October 18th, 2019, 5:34 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 129
Views: 28494

Re: Orcish Campaign: The Founding of Borstep

Finally finished this campaign, here's my feedback! :D Thank you for porting 1.14, beetlenaut.
by DukeSwampy
October 17th, 2019, 9:35 am
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

Wrong time of day, after getting out of cave in S7, looks like opposite of the cycle:
  • Second Watch
  • First Watch
  • Dusk
  • Afternoon
  • Morning
  • Dawn
But is it intentional?
by DukeSwampy
October 14th, 2019, 5:16 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

Just in case - keep in mind that there are 5 difficulty levels and you may change the difficulty in a mid campaign. I personally like to change difficulty in a mid campaign if it becomes too easy or too hard. Okay, then. There are several nightmare scenarios and they happen only inside his head and...
by DukeSwampy
October 14th, 2019, 4:20 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

sergey wrote:
October 14th, 2019, 4:13 pm
Do you mean scenario 3 "The Nightmare"?
Right.
Is it too hard comparing to previous scenarios on Youth difficulty ?
No, tommorow I'll continue to play this campaign.

I mean what happens with Rark on Nightmare? Will he betray his close friends?
by DukeSwampy
October 14th, 2019, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 129
Views: 28494

Re: Orcish Campaign: The Founding of Borstep

I'm starting played this ancient unofficial campaign on 1.14.9, thanks for maintaining it for long time. :)
by DukeSwampy
October 14th, 2019, 2:15 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 5264

Re: Captured by a Nightmare: SP Campaign for 1.14

I already play this campaign on Youth difficulty, and I've reached the Nightmare scenario. Now the Nightmare began.
by DukeSwampy
October 9th, 2019, 4:25 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 530
Views: 205218

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Now can AtS released on Wesnoth 1.14 immediately?
by DukeSwampy
October 4th, 2019, 7:17 am
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 129
Views: 28494

Re: Orcish Campaign: The Founding of Borstep

beetlenaut wrote:
October 4th, 2019, 5:06 am
...(I did upload a new version of the campaign, but I didn't update the version number because most players who have already downloaded it won't see the new parts.)
I think TFoB last version is 1.1.3a on Wesnoth 1.12 (1.14 hasn't been ported yet).
by DukeSwampy
September 27th, 2019, 3:47 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 982288

Re: Legend of the Invincibles

Konrad2 wrote:
September 22nd, 2019, 10:59 am
Did the beta version move to 1.15 exclusively or will it update for both 1.14 and 1.15?
You can try to pm him, but IDK that Dugi hasn't been online too long.
by DukeSwampy
September 21st, 2019, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Ice Age Fun and Japhel's Journey
Replies: 185
Views: 36185

Re: Ice Age Fun and Japhel's Journey

First of all, if Mountain_King still take care of this topic, I hope this campaign will not found a new bug of the latest version (on wesnoth 1.14).

I already downloaded this campaign (Ice Age Fun), but not now to play. So I will try it sometime.

Is there anybody found a new bug of Ice Age Fun?
by DukeSwampy
September 13th, 2019, 1:03 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 982288

Re: Legend of the Invincibles

You could add movement on ice set to 1 to one of the defensive AMLAs. northfrost aura sounds too strong to add IMO. If you want to make this legacy crazy op, add resistant to slow at the end. I can't really think of anything else that would be fitting thematically. But, if demon's traits have foul ...
by DukeSwampy
September 12th, 2019, 4:34 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 982288

Re: Legend of the Invincibles

Like Fireflies - abillity to incinerate enemy, at least 20% fire penetration Moonflies - abillity to lower enemy resitance for 1% per hit swampflies- abillity Marsh fever, somekind of disease, which cannot be cured, but will stop itself after few turns, lowering hitpoints by 8hp per turn.. Could yo...