Search found 7 matches

by Atanase
July 16th, 2019, 9:12 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2133357

Re: Legend of the Invincibles

Hello Some news from the french translation front: The first part (chapters 1 to 5) is finished. Re-read by another player would be usable. Regarding the time needed to complete the work, my first estimates were based on playable scenarii in 1 to 2 hours. Currently some of them need 10 to 12 hours, ...
by Atanase
June 29th, 2019, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2133357

Re: Legend of the Invincibles

Hello, Dugi, no matter, I found, with some help, how to create the .pot completely. I translated nearly 35% with no real problem. I must play in the same time to understand who talk to who (male, female, singular, plural,....) it is a few slower than I thought and I will need a little more time but ...
by Atanase
June 20th, 2019, 7:37 am
Forum: Translations & Internationalization
Topic: gettext and define
Replies: 12
Views: 10456

Re: gettext and define

Hello,

No matter, I wrote a little shell script (only 4 lines with the #! /bin/sh) with a 'msgcat' and all is done.

It was just a ;)

Thank you again for your help.

Have a good day or night wherever you are.
by Atanase
June 18th, 2019, 9:20 pm
Forum: Translations & Internationalization
Topic: gettext and define
Replies: 12
Views: 10456

Re: gettext and define

Hello,

Last news from the front :

The wmlxgettext from oooo work very fine. But...... Not for the lua files. :lol:

So I used the new to create a "special" file and merged it with the main.

Now I hope that I have really ALL the sentences.

Have a good night.
by Atanase
June 18th, 2019, 4:11 pm
Forum: Translations & Internationalization
Topic: gettext and define
Replies: 12
Views: 10456

Re: gettext and define

Hello,

Thank you for your answers and also for your speed. ;)

I will try the two methods.

The oooo method seems good to see what must be done to play.
The octalot methods better to see what is really done when you play.
by Atanase
June 18th, 2019, 9:25 am
Forum: Translations & Internationalization
Topic: gettext and define
Replies: 12
Views: 10456

gettext and define

Hello, I don't know if I am in the good subject. If not, thank you to move this post. I am trying to translate a user's campaign. I use PoEdit and wmlxgettext, like everybody, to prepare my .pot file. But....... Many unit's definitions use many "#define" and, if the opening tag [unit_type]...
by Atanase
June 17th, 2019, 2:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2133357

Re: Legend of the Invincibles

Hello, Sorry for my poor English, I'm french ;) I discovered this add-on Saturday and I found it so interesting that I started the french translation. I hope finish it around July the 15th. If somebody is interested by testing or verifying translation, just ask. For now, as I played only the 9 first...