Search found 7 matches
- July 16th, 2019, 9:12 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133357
Re: Legend of the Invincibles
Hello Some news from the french translation front: The first part (chapters 1 to 5) is finished. Re-read by another player would be usable. Regarding the time needed to complete the work, my first estimates were based on playable scenarii in 1 to 2 hours. Currently some of them need 10 to 12 hours, ...
- June 29th, 2019, 10:57 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133357
Re: Legend of the Invincibles
Hello, Dugi, no matter, I found, with some help, how to create the .pot completely. I translated nearly 35% with no real problem. I must play in the same time to understand who talk to who (male, female, singular, plural,....) it is a few slower than I thought and I will need a little more time but ...
- June 20th, 2019, 7:37 am
- Forum: Translations & Internationalization
- Topic: gettext and define
- Replies: 12
- Views: 10456
Re: gettext and define
Hello,
No matter, I wrote a little shell script (only 4 lines with the #! /bin/sh) with a 'msgcat' and all is done.
It was just a
Thank you again for your help.
Have a good day or night wherever you are.
No matter, I wrote a little shell script (only 4 lines with the #! /bin/sh) with a 'msgcat' and all is done.
It was just a
Thank you again for your help.
Have a good day or night wherever you are.
- June 18th, 2019, 9:20 pm
- Forum: Translations & Internationalization
- Topic: gettext and define
- Replies: 12
- Views: 10456
Re: gettext and define
Hello,
Last news from the front :
The wmlxgettext from oooo work very fine. But...... Not for the lua files.
So I used the new to create a "special" file and merged it with the main.
Now I hope that I have really ALL the sentences.
Have a good night.
Last news from the front :
The wmlxgettext from oooo work very fine. But...... Not for the lua files.
So I used the new to create a "special" file and merged it with the main.
Now I hope that I have really ALL the sentences.
Have a good night.
- June 18th, 2019, 4:11 pm
- Forum: Translations & Internationalization
- Topic: gettext and define
- Replies: 12
- Views: 10456
Re: gettext and define
Hello,
Thank you for your answers and also for your speed.
I will try the two methods.
The oooo method seems good to see what must be done to play.
The octalot methods better to see what is really done when you play.
Thank you for your answers and also for your speed.
I will try the two methods.
The oooo method seems good to see what must be done to play.
The octalot methods better to see what is really done when you play.
- June 18th, 2019, 9:25 am
- Forum: Translations & Internationalization
- Topic: gettext and define
- Replies: 12
- Views: 10456
gettext and define
Hello, I don't know if I am in the good subject. If not, thank you to move this post. I am trying to translate a user's campaign. I use PoEdit and wmlxgettext, like everybody, to prepare my .pot file. But....... Many unit's definitions use many "#define" and, if the opening tag [unit_type]...
- June 17th, 2019, 2:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133357
Re: Legend of the Invincibles
Hello, Sorry for my poor English, I'm french ;) I discovered this add-on Saturday and I found it so interesting that I started the french translation. I hope finish it around July the 15th. If somebody is interested by testing or verifying translation, just ask. For now, as I played only the 9 first...