Search found 22 matches
- March 26th, 2019, 11:26 am
- Forum: WML Workshop
- Topic: Changing a side mid-scenario
- Replies: 5
- Views: 1304
Re: Changing a side mid-scenario
I don't know the syntax, but I'd guess that you would literally have to change the side. I've noticed that near the end of a side's script, you have to list a display name for that side, and an ID for that side. I'd guess that you would have to change the ID to match the player's side's ID. Again th...
- March 26th, 2019, 11:22 am
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
Yeah...
I was hoping that wouldn't be the case, but it looks like it is.
I was hoping that wouldn't be the case, but it looks like it is.
- March 24th, 2019, 3:13 pm
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
I'm using 1.8.2 because I have no way of updating Wesnoth on the system I've got it on (I'm not even entirely sure how my family got it in the first place) and I think the OS is a Windows Vista. Whatever it is, it hasn't seen Internet in a long time...
- March 24th, 2019, 2:44 am
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
... I'm starting to get a bit confused. I'm pretty sure, if Wesnoth is being updated pretty regularly, that I have something much older than "1.12" 1) When the game is opened, it says "Version 1.8.2" in the bottom left corner. 2) Are we talking about a directory in the game, or a...
- March 24th, 2019, 1:47 am
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
No dice. I don't have a late enough version to have the i button, and I can't find a "configuration" folder.
- March 23rd, 2019, 10:31 pm
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
Still can't find it. A directory would be more helpful
- March 23rd, 2019, 9:54 pm
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Re: Getting rid of the wreath after beta testing
So I've heard, but where IS the preference file?
- March 23rd, 2019, 8:54 pm
- Forum: WML Workshop
- Topic: Getting rid of the wreath after beta testing
- Replies: 16
- Views: 2699
Getting rid of the wreath after beta testing
So, I recently finished building my own campaign (yay!!! ) but noticed that whenever you finish playing a campaign, which I did several times in development, it forever leaves a golden wreath around the campaign icon. Is there any way to get rid of it without simply changing the id of the campaign?
- March 19th, 2019, 5:11 pm
- Forum: Strategies & Tips
- Topic: Lengthening a battle
- Replies: 7
- Views: 3669
Re: Lengthening a battle
@beetlenaut
How does one change the income per turn? Keep in mind that it's a scenario in a campaign, but I'm looking for methods I can use to lengthen a battle. Thanks for the first bit though.
How does one change the income per turn? Keep in mind that it's a scenario in a campaign, but I'm looking for methods I can use to lengthen a battle. Thanks for the first bit though.
- March 16th, 2019, 10:49 pm
- Forum: WML Workshop
- Topic: Creating a unit in the middle of a round
- Replies: 2
- Views: 1032
Creating a unit in the middle of a round
So, in a scenario I'm building, there's a spot where I want a unit to be built on an event instead of the beginning, and I want him to specifically target the player's leader, if possible.
- March 16th, 2019, 4:11 pm
- Forum: WML Workshop
- Topic: Special move type and resistance
- Replies: 5
- Views: 1258
Re: Special move type and resistance
That looks about right.
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It worked! Thank you!
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It worked! Thank you!
- March 16th, 2019, 12:18 am
- Forum: WML Workshop
- Topic: Special move type and resistance
- Replies: 5
- Views: 1258
Re: Special move type and resistance
A movement and resistance code, built into the unit itself, that is not built into the game already.
- March 15th, 2019, 10:37 pm
- Forum: WML Workshop
- Topic: Special move type and resistance
- Replies: 5
- Views: 1258
Special move type and resistance
How do you make it so a unit has a special movement type and resistance?
- March 15th, 2019, 12:01 pm
- Forum: WML Workshop
- Topic: Changing a side mid-scenario
- Replies: 5
- Views: 1304
Re: Changing a side mid-scenario
@octalot
Thanks! It looks like it's working!
Thanks! It looks like it's working!
- March 15th, 2019, 1:17 am
- Forum: WML Workshop
- Topic: Changing a side mid-scenario
- Replies: 5
- Views: 1304
Changing a side mid-scenario
So, I've been working on a campaign and I ran into an interesting issue; to make a scenario more difficult, I wanted to give the enemy side more gold and improve it's recruit list, BUT it has to happen at a specific turn event. Ideas?