Search found 315 matches
- Yesterday, 10:23 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.5 -- 1.18 Server
Hm, idk.
Atm I'm not a fan of changing rogue-warroir/mages focuse mp/armor, one per turn extra attack.
But I might be wrong there.
Also maybe the 2nd %reduction could be fix gold (-2g cost per weapon special with a stop, or true 10% cashback on buy). This way the buy order dosen't matter.
I think ...
Atm I'm not a fan of changing rogue-warroir/mages focuse mp/armor, one per turn extra attack.
But I might be wrong there.
Also maybe the 2nd %reduction could be fix gold (-2g cost per weapon special with a stop, or true 10% cashback on buy). This way the buy order dosen't matter.
I think ...
- September 4th, 2026, 4:22 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.5 -- 1.18 Server
So Rogue can buy ranged magical(94g) or pression(113g) first to max out on their cashback with the melee magical(158g), but at the end it's only some more bucks and it's more important to buy the stuff you need at the right time, unless you can buy both, then you buy the cheapest first.
Or you buy ...
Or you buy ...
- September 4th, 2026, 3:10 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.5 -- 1.18 Server
Warrior+Cleric:
---------------
- Hunter Trait get deleted
- no ranged special upgrades (like "slow")
- new trait: "resilient" gives +35 HP
Why do you remove slow? It's not bad if you find the arcane weapon with magical cicle 90% cth. Expensive to upgrade, but still cool. (u could make slow ...
- September 4th, 2026, 3:06 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I just realzied a bug or so.
You gave ranger + 25% movement cost reduction, therfore it cost 20 mana for 1 mp, same as mage. However, ranger can buy the movement upgrade with another 20% cost reduction while mage/rogue mage will only get the + 1 mp after kill out of it.
its intentional ...
- September 4th, 2026, 9:27 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I just realzied a bug or so.
You gave ranger + 25% movement cost reduction, therfore it cost 20 mana for 1 mp, same as mage. However, ranger can buy the movement upgrade with another 20% cost reduction while mage/rogue mage will only get the + 1 mp after kill out of it.
You gave ranger + 25% movement cost reduction, therfore it cost 20 mana for 1 mp, same as mage. However, ranger can buy the movement upgrade with another 20% cost reduction while mage/rogue mage will only get the + 1 mp after kill out of it.
- September 4th, 2026, 8:39 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
Nice I love it, so if you find the onrush lance u can play melee offensivly, but if not it's still nice defensivly.
That can help with charge and ulf units. While the torch is enough against the flys on chapter 2,there are others too.
Or if you actilly can't finish an enemy in 1 turn.
I found ...
That can help with charge and ulf units. While the torch is enough against the flys on chapter 2,there are others too.
Or if you actilly can't finish an enemy in 1 turn.
I found ...
- September 3rd, 2026, 6:25 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I guess with attack spell becomes interesting now.
While it wasn't good before with your lower dmg and still only mono weapon focused (cause upgrading is too expensive).
Less dmg means less stamina to pay for extra attack too, but with more weapons u end up dealing good dmg too with either lower ...
While it wasn't good before with your lower dmg and still only mono weapon focused (cause upgrading is too expensive).
Less dmg means less stamina to pay for extra attack too, but with more weapons u end up dealing good dmg too with either lower ...
- September 3rd, 2026, 5:48 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
Sadly, I loved extra strike.
Rogue just buyed slow weapons shield and maybe net too. This why they have a selfmade slow while they can still attack.
Or you slow 2 opponets while you take them down of defense.
rip I guess, now rogue will also become a brute force unit
Rogue just buyed slow weapons shield and maybe net too. This why they have a selfmade slow while they can still attack.
Or you slow 2 opponets while you take them down of defense.
rip I guess, now rogue will also become a brute force unit
- September 3rd, 2026, 5:37 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
Meanwhile I won chapter V on easy.
With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).
I just wonder why u can buy both dmg/strikes for ranger so I at least tried to make something work.
It wasn't 100% trash in defense I was able to ...
With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).
I just wonder why u can buy both dmg/strikes for ranger so I at least tried to make something work.
It wasn't 100% trash in defense I was able to ...
- September 2nd, 2026, 4:02 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I think the - 25% intial and - 25% on multiple buy is better.
It's really hard to get a 2nd weapon even slighly upgraded.
I don't think it will be too strong
It's really hard to get a 2nd weapon even slighly upgraded.
I don't think it will be too strong
- September 2nd, 2026, 12:10 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I love extra strike, that belongs to rogue. I don't see why that should be removed.
Again I'm not a fan of refilling it with extra attack, but blue potion is nice.
I'd make dmg/strikes 20% more expensive and 25% for others classes, I really wanna see a playable option there.
But ig sounds nice. It ...
Again I'm not a fan of refilling it with extra attack, but blue potion is nice.
I'd make dmg/strikes 20% more expensive and 25% for others classes, I really wanna see a playable option there.
But ig sounds nice. It ...
- August 30th, 2026, 10:27 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
Idk if refill is too strong. I think it's it's cool for blue potion, but extra I don't like.
This might be too much and force rogue classes to buy it.
I just wished mixed (meele/ranged) would be more supported. I find the idea cool to be a somewhat "rogue warrior" with my Ranger. I already use ...
This might be too much and force rogue classes to buy it.
I just wished mixed (meele/ranged) would be more supported. I find the idea cool to be a somewhat "rogue warrior" with my Ranger. I already use ...
- August 30th, 2026, 9:56 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I know how to play chapter V. Lurde the Ghost a couple of times.
For Ranger it took me 13-14 turns to clear all the caves. (But 2x chest, and the vase)
I've experienced rogue-warroir too to be better in groups. Obviously because of the once per turn extra attack. But I say at what group size rogue ...
For Ranger it took me 13-14 turns to clear all the caves. (But 2x chest, and the vase)
I've experienced rogue-warroir too to be better in groups. Obviously because of the once per turn extra attack. But I say at what group size rogue ...
- August 30th, 2026, 1:37 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.35 -- 1.18 Server
I haven't figured it out how to win with rogue-warrior, well I did it at one point also chapter V, but that was before projectiles in a 3p group and maybe only Grandmaster?
Tbh u end up playing a a worse ranger or warrior till you die, since there is no way you'll reach mid-end game. I never was ...
Tbh u end up playing a a worse ranger or warrior till you die, since there is no way you'll reach mid-end game. I never was ...
- August 19th, 2026, 8:34 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 565
- Views: 81672
Re: SXRPG Version 7.7.3a -- 1.18 Server
I've always played it as rogue warroir.
Balanced melee/ranged? It's melee blade is 1dmg better than the shop one. You should sell it and buy, a more useful dmg type for the specific map. (I think balde is good in chapter V)
The ranged arcane is strong, but as said slyph is better there.
A good ...
Balanced melee/ranged? It's melee blade is 1dmg better than the shop one. You should sell it and buy, a more useful dmg type for the specific map. (I think balde is good in chapter V)
The ranged arcane is strong, but as said slyph is better there.
A good ...