Search found 235 matches

by Skyend
July 4th, 2026, 8:31 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

It would be better if max mana cost cap is also reduced. With that you can have based max higher. I found some cost reductions efficiency buffs, but there is difference between 300 and 350 also when it's stright up to 350 after the shop.
Then I can see a range from 200-250 to be ok.
by Skyend
July 4th, 2026, 8:09 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server


yes, i also think the combination of chain_attack which consumes a lot mana AND attack Spell is too expensive to sustain
however i think Attack Spell (and only attack spell) will recieve cost reduction of 20% to bring it back into the competition

Going forward I'm not wasting ability points on ...
by Skyend
July 4th, 2026, 7:12 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

Finally Chapter VI win :-D on uncontested 2p
Version 7.2.0

Me: Cleic - Dwarvish Sentinel
matto: Warrior - Great Troll

We lost many games early on turn ~20, however once we survived turn 25-30ish we were good. The orcs were easy to take out so I thought it's going to be easy from there on, but not ...
by Skyend
July 4th, 2026, 1:56 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

Attack spell is useful on maps where it doesn't get to expensive, means u win before that (mainly chapter I and almost Journal, chapter II)

Well and early to mid. Maybe it's fine to have abilities that are useless in the mid-lategame if u have enough that you need.

But having 2 will for sure make ...
by Skyend
July 3rd, 2026, 11:32 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

not exceed max mana, but got to expensive for it beeing worth to be used

Look, I got lucky to find 2x ability upgrades and matto to not steal them :p

I really hoped to not being forced to buy potion upgrade but that's how it is, also arcane dmg spell (already have cold dmg spell and a fire weapon ...
by Skyend
July 3rd, 2026, 6:11 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

can't cast them anymore, at least divine heal has some use
by Skyend
July 3rd, 2026, 2:28 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

First it cost ony 65 or 52 (reduced), till u reach a dmg upgrade point.
So it's efficiency increase once u reach the point or a bit afterwards it's efficiency starts to decrease. In longer games u'll reach a point where u rather buy blue potions. (even for 50g)
by Skyend
July 3rd, 2026, 2:06 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

u always need at least 1 dmg spell. I have cold to beat fire ghost otherwise gg. But also 30 vs 65+ mana (now it's about 100) for the final bit of dmg is to needed for efficiency.
by Skyend
July 3rd, 2026, 1:22 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server



Noticed the item witch dosen't work, but assasin is (got both).


can you provide a save. i will look into it.



SXRPG Chapter VIMountains of Ulthar Turn 53.gz

I feel the game got a bit to easy after we survived the early till turn 25-30 ish. We both have many items and are beside dmg ...
by Skyend
July 3rd, 2026, 11:25 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

Half way through our Chapter VI.
Noticed the item witch dosen't work, but assasin is (got both).
Also it's a real, problem that images (item/shop) vanish when on it's standing creature is killed. I guess that's only for pre set images not item drops. The 25% dmg bow vanished (image only). Think ...
by Skyend
June 28th, 2026, 1:41 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

It's not always drakes and they have different resistance, on chapter 1 arcane is useless against the final Dragon boss with it's 100% resi. However, there are multiple ways, depending on your class to deal with it. Cleric, Mage and Rogue Mage can get attack spells for ability for fire, cold and ...
by Skyend
June 28th, 2026, 1:09 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

It's an interesting idea, but I don't think it's needed. I mean having almost all armor at 50% until u know what's relevant for the lategame works fine. Therefore it will be nothing special, just another 50% automatically added.

Besides lategame bosses etc. but I give the warrior the horner to die ...
by Skyend
June 27th, 2026, 11:30 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

I'd love to see a tabel with items, sometimes u mixes necklaces or rings up. There are just too many to keep track
by Skyend
June 27th, 2026, 11:21 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

1. I wonder if it breaks when no luck is activated mid game
2. Do u think new dmg types/resi is needed?
About 80-90% resi I don't think it's an issue tbh, well it's super strong way to specific units in the mid - lategame, but so does any magic dmg spell

I think it's fine to get 2-3/6 over 50%, if ...
by Skyend
June 27th, 2026, 9:30 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77203

Re: SXRPG Version 7.2.0 -- 1.18 Server

I think it often feels like a waste of mana, unless your normal heals over + 1/3. Or in the cases where u need more than max hp to survive.

If the ratio compared to normal heal would be better not 2/3 maybe 4/5 that would help for the first case.

Tbh also for normal heal I never used the 225 mana ...