Search found 1093 matches
- March 13th, 2024, 3:26 am
- Forum: Lua Labs
- Topic: [solved] Storing a test condition as a string
- Replies: 5
- Views: 233
Re: Storing a test condition as a string
load(new_prefs[3].discovered)() Thank you, that's the syntax I was looking for. As I rather suspected, it may not be the right way to accomplish the task, but it's the piece that was eluding me. I stored the condition as lua code because that's what I could get to work. I'd prefer to just store the...
- March 13th, 2024, 1:23 am
- Forum: Lua Labs
- Topic: [solved] Storing a test condition as a string
- Replies: 5
- Views: 233
[solved] Storing a test condition as a string
I have a table of preferences. For some preferences, I only want them to be visible if certain game events have occurred. So I'm looking to store my test condition as a string in the table for later execution. For example, the discovered field for the blood_rain item: table.insert(new_prefs,{ id = &...
- March 12th, 2024, 2:41 pm
- Forum: Lua Labs
- Topic: What is a helptip?
- Replies: 1
- Views: 133
What is a helptip?
I see the line in every dialog, but what is it? I can't find an example of it being used, and when I tried I got an invalid property of widget.
- March 10th, 2024, 8:56 pm
- Forum: Ideas
- Topic: [interface] tooltips for AMLAs
- Replies: 0
- Views: 147
[interface] tooltips for AMLAs
When selecting from custom AMLAs, the campaign author may have more to say than fits in the description field. Adding tooltip support seems like it'd be an easy enhancement.
- March 10th, 2024, 8:53 pm
- Forum: Ideas
- Topic: [interface] search recall list for alignment
- Replies: 4
- Views: 294
Re: [interface] search recall list for alignment
Thank you.
And yes, I just so happen to be playing LotI.
And no, there's about zero chance I'm using the flatpak version. Of anything. I wouldn't use flatpack to remove systemd (though that might be fun to watch).
And yes, I just so happen to be playing LotI.
And no, there's about zero chance I'm using the flatpak version. Of anything. I wouldn't use flatpack to remove systemd (though that might be fun to watch).
- March 8th, 2024, 7:31 pm
- Forum: WML Workshop
- Topic: error engine: Formula in WML string cannot be evaluated ...
- Replies: 1
- Views: 138
error engine: Formula in WML string cannot be evaluated ...
Realizing I'd forgotten something, I restarted my turn. For just an instant an Image Not Found blinked into life, then all went according to plan. I found these in the log. I'm wondering if anyone can give me a clue where to start looking, either from the message or where it occurs in context. I'd a...
- March 8th, 2024, 1:33 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 13
- Views: 4933
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
No, the 1 and 2 (and 3, my bad) are removed. Everything is now attacks-se: /opt/wesnoth-1.17-git/share/wesnoth/data/core/images/units/human-loyalists/swordsman-attack-se-1.png /opt/wesnoth-1.17-git/share/wesnoth/data/core/images/units/human-loyalists/swordsman-attack-se-2.png /opt/wesnoth-1.17-git/s...
- March 7th, 2024, 5:53 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 13
- Views: 4933
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
units/human-loyalists/spearman-attack-ne -> ne1, ne1, ne3 units/human-loyalists/spearman-attack-se[4-14] removed units/human-loyalists/swordsman-attack-[1-2] > se[1-8] units/human-loyalists/swordsman-defend -> defend-1, defend-2 units/human-loyalists/swordsman-idle-[1-12] removed units/human-loyalis...
- March 6th, 2024, 9:20 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 13
- Views: 4933
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Thanks. I was mostly just concerned if it should be on your list.
And I notice wmllint doesn't catch it, but I've used that like three times so I'm not sure what to expect.
And I notice wmllint doesn't catch it, but I've used that like three times so I'm not sure what to expect.
- March 6th, 2024, 9:18 pm
- Forum: Ideas
- Topic: [interface] search recall list for alignment
- Replies: 4
- Views: 294
[interface] search recall list for alignment
I'm looking to recall some chaotic units (who isn't these days?). But I can't search for them in the recall menu, I assume because "chaotic" doesn't show on the gui, it's an image. But wait, it's right there in the tooltip. Perhaps if the search included tooltips? I guess this could be a l...
- March 6th, 2024, 4:59 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 13
- Views: 4933
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
What about units/human-loyalists/spearman-attack-ranged.png?
Looks like units/human-loyalists/spearman-attack-ranged2.png is the best fit, but perhaps the idea is to use all three (I don't know anything about animation, I just got an error).
See also units/human-loyalists/spearman-attack-s-*
Looks like units/human-loyalists/spearman-attack-ranged2.png is the best fit, but perhaps the idea is to use all three (I don't know anything about animation, I just got an error).
See also units/human-loyalists/spearman-attack-s-*
- March 4th, 2024, 1:55 pm
- Forum: Lua Labs
- Topic: [GUI] indentation_step_size vs data width
- Replies: 4
- Views: 267
Re: [GUI] indentation_step_size vs data width
Oh that is just extremely cool. I was actually looking at unit_recall.cfg earlier, hoping I could steal something, but missed that part. Would be nice if the tooltips worked like they do in the recall menu (smaller font, better position). I've searched for a way to do that but no luck. And I need fi...
- March 4th, 2024, 2:53 am
- Forum: Scenario & Campaign Development
- Topic: Need feedback on making one last campaign
- Replies: 1
- Views: 259
- March 3rd, 2024, 8:17 pm
- Forum: Lua Labs
- Topic: [solved] [GUI] Passing parameters to callbacks
- Replies: 3
- Views: 555
Re: [GUI] Passing parameters to callbacks
I like your forwarding function idea. It allows me to abstract the actual implementation of the function from the callback assignment, which I find to be MUCH easier to follow. Thank you.
- March 3rd, 2024, 9:47 am
- Forum: Lua Labs
- Topic: [GUI] indentation_step_size vs data width
- Replies: 4
- Views: 267
Re: [GUI] indentation_step_size vs data width
unit preview pane? Sounds interesting, but I don't know what it is.