Search found 1109 matches
- Yesterday, 12:05 pm
- Forum: WML Workshop
- Topic: Are variations documented somewhere
- Replies: 4
- Views: 155
Re: Are variations documented somewhere
For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful? That was the first place I looked, so I'd say it would. There may be better places, just because I happened to look there firs...
- March 27th, 2024, 7:50 pm
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 182
Re: heals event?
Okay, I see that now. But I still think it has basically the same problem. How do we know that THIS unit performed healing? We know it has the ability and it's next to one or more units that it could have healed but we don't know that this unit actually performed any healing. I think there's a "...
- March 27th, 2024, 7:40 pm
- Forum: WML Workshop
- Topic: Are variations documented somewhere
- Replies: 4
- Views: 155
Are variations documented somewhere
The only place I could find a list of variations was in the in-game help for walking corpses, which lists Wose, which does not work (wose does). Are these documented somewhere? It seems to me that either the help should be updated or the variation, or make variation case-insensitive, but they should...
- March 27th, 2024, 3:35 pm
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 182
Re: heals event?
Thank you both. https://github.com/ProditorMagnus/Ageless-for-1-14/blob/75c04364d692df9215fd5c8cf139718a44eb0c66/data/ME_data/abilities/sacrifice.cfg#L9 Doesn't that have the double healing issue? Looks to me like if you have a normal healer next to an injured unit and a sacrificial healer of the sa...
- March 27th, 2024, 6:17 am
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 182
heals event?
I can't find an event that occurs on healing. Kind of surprising. I'd like to make a healer who takes "damage" when healing others. I've also thought about having "healing experience" where for example a shaman who heals N units or M amount of damage advances to druid (why would ...
- March 24th, 2024, 11:48 pm
- Forum: Scenario & Campaign Development
- Topic: Ascension
- Replies: 95
- Views: 14086
- March 24th, 2024, 9:41 pm
- Forum: WML Workshop
- Topic: Changing difficulty
- Replies: 5
- Views: 261
Re: Changing difficulty
You can put preprocessor directives inside an event, but that doesn't mean the preprocessor will actually run when the event occurs. The preprocessor runs (as it name suggests) before the WML code is even processed. Oh. Good point. So it might sort of appear to work, because it will undefine the HA...
- March 24th, 2024, 8:25 pm
- Forum: WML Workshop
- Topic: Changing difficulty
- Replies: 5
- Views: 261
Re: Changing difficulty
Hmm, I take that back. The scenario load still shows Harder, but in the next scenario HARD is set and things like the GOLD macro work as if the difficulty has been reset to Hard.
- March 24th, 2024, 5:08 pm
- Forum: WML Workshop
- Topic: Changing difficulty
- Replies: 5
- Views: 261
Changing difficulty
Can I change the difficulty from within a scenario? I'm playing with a new difficulty level, but I want it to only apply to the first chapter for now (that's the only place it's implemented). I was hoping to put a victory event at the end of the scenario, with something like #ifdef HARDER #undef HAR...
- March 23rd, 2024, 5:46 pm
- Forum: Lua Labs
- Topic: How to make my own gui.show_story
- Replies: 7
- Views: 316
Re: How to make my own gui.show_story
Clearly a job for AI.
- March 22nd, 2024, 4:19 pm
- Forum: WML Workshop
- Topic: Trying to create a new weapon special.
- Replies: 13
- Views: 455
Re: Trying to create a new weapon special.
It's very hard to read that without code tags, but it looks like a lot of your tags are mismatched (opened not closed, or closed but not open) and I suspect "x,y,$target_x,$target_y" is supposed to be "x,y=$target_x,$target_y". And I'm not aware of a defense event.
- March 22nd, 2024, 5:49 am
- Forum: WML Workshop
- Topic: Trying to create a new weapon special.
- Replies: 13
- Views: 455
Re: Trying to create a new weapon special.
Not sure where you're stuck. I'm guessing you'll use an attacker_hits event, check $second_weapon to see if the defender's weapon has the parry special, and then either adjust the $damage_inflicted (if you can, I don't know) or reverse the damage (assuming attacker_hits allows you to intercept the a...
- March 22nd, 2024, 12:24 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087141
Re: Legend of the Invincibles
The animations for Northfrost Aura and that thing that happens after turn 12 or so in chapter 9 annoy me. Also, I don't really need to see the map every time I change scenarios in ch5/9. I created a LotI preferences menu, but with only these few examples I don't think it's worth putting much effort ...
- March 19th, 2024, 2:48 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 275
Re: damage_type within [harm_unit]
Okay, looking a bit further, it looks like [abilities] takes certain tags, of which [heals] is one (according to the wiki). And anything else will display, but do nothing. So I guess I need to implement a turn refresh event to do the actual harm. But what I'm still not clear on, why does this partia...
- March 19th, 2024, 2:24 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 275
Re: damage_type within [harm_unit]
You seem to be trying to use actionWML tag as if it were ability. I guess so? I'm really not sure what that means. Here is where the macro is invoked. [advancement] max_times=1 id=burning_aura3 strict_amla=yes description= _ "dealing more damage with burning aura" image=attacks/fire-beam....