Search found 1109 matches

by white_haired_uncle
Today, 12:05 pm
Forum: WML Workshop
Topic: Are variations documented somewhere
Replies: 4
Views: 127

Re: Are variations documented somewhere

For terrains, enabling debug mode and then opening the help displays extra information such as the id and terrain code. Would adding a similar feature for units be helpful? That was the first place I looked, so I'd say it would. There may be better places, just because I happened to look there firs...
by white_haired_uncle
Yesterday, 7:50 pm
Forum: WML Workshop
Topic: heals event?
Replies: 6
Views: 161

Re: heals event?

Okay, I see that now. But I still think it has basically the same problem. How do we know that THIS unit performed healing? We know it has the ability and it's next to one or more units that it could have healed but we don't know that this unit actually performed any healing. I think there's a "...
by white_haired_uncle
Yesterday, 7:40 pm
Forum: WML Workshop
Topic: Are variations documented somewhere
Replies: 4
Views: 127

Are variations documented somewhere

The only place I could find a list of variations was in the in-game help for walking corpses, which lists Wose, which does not work (wose does). Are these documented somewhere? It seems to me that either the help should be updated or the variation, or make variation case-insensitive, but they should...
by white_haired_uncle
Yesterday, 3:35 pm
Forum: WML Workshop
Topic: heals event?
Replies: 6
Views: 161

Re: heals event?

Thank you both. https://github.com/ProditorMagnus/Ageless-for-1-14/blob/75c04364d692df9215fd5c8cf139718a44eb0c66/data/ME_data/abilities/sacrifice.cfg#L9 Doesn't that have the double healing issue? Looks to me like if you have a normal healer next to an injured unit and a sacrificial healer of the sa...
by white_haired_uncle
Yesterday, 6:17 am
Forum: WML Workshop
Topic: heals event?
Replies: 6
Views: 161

heals event?

I can't find an event that occurs on healing. Kind of surprising. I'd like to make a healer who takes "damage" when healing others. I've also thought about having "healing experience" where for example a shaman who heals N units or M amount of damage advances to druid (why would ...
by white_haired_uncle
March 24th, 2024, 11:48 pm
Forum: Scenario & Campaign Development
Topic: Ascension
Replies: 95
Views: 14082

Re: Ascension

redbeard2 wrote: March 24th, 2024, 11:43 pm
-Any issues with compatibility on 1.18 that I need to fix? One thing I noticed is that Nightblades are automatic now, so should I therefore get rid of [enable nightblade] if this is now redundant?
viewtopic.php?t=57288
by white_haired_uncle
March 24th, 2024, 9:41 pm
Forum: WML Workshop
Topic: Changing difficulty
Replies: 5
Views: 260

Re: Changing difficulty

You can put preprocessor directives inside an event, but that doesn't mean the preprocessor will actually run when the event occurs. The preprocessor runs (as it name suggests) before the WML code is even processed. Oh. Good point. So it might sort of appear to work, because it will undefine the HA...
by white_haired_uncle
March 24th, 2024, 8:25 pm
Forum: WML Workshop
Topic: Changing difficulty
Replies: 5
Views: 260

Re: Changing difficulty

Hmm, I take that back. The scenario load still shows Harder, but in the next scenario HARD is set and things like the GOLD macro work as if the difficulty has been reset to Hard.
by white_haired_uncle
March 24th, 2024, 5:08 pm
Forum: WML Workshop
Topic: Changing difficulty
Replies: 5
Views: 260

Changing difficulty

Can I change the difficulty from within a scenario? I'm playing with a new difficulty level, but I want it to only apply to the first chapter for now (that's the only place it's implemented). I was hoping to put a victory event at the end of the scenario, with something like #ifdef HARDER #undef HAR...
by white_haired_uncle
March 23rd, 2024, 5:46 pm
Forum: Lua Labs
Topic: How to make my own gui.show_story
Replies: 7
Views: 315

Re: How to make my own gui.show_story

Clearly a job for AI.
by white_haired_uncle
March 22nd, 2024, 4:19 pm
Forum: WML Workshop
Topic: Trying to create a new weapon special.
Replies: 13
Views: 453

Re: Trying to create a new weapon special.

It's very hard to read that without code tags, but it looks like a lot of your tags are mismatched (opened not closed, or closed but not open) and I suspect "x,y,$target_x,$target_y" is supposed to be "x,y=$target_x,$target_y". And I'm not aware of a defense event.
by white_haired_uncle
March 22nd, 2024, 5:49 am
Forum: WML Workshop
Topic: Trying to create a new weapon special.
Replies: 13
Views: 453

Re: Trying to create a new weapon special.

Not sure where you're stuck. I'm guessing you'll use an attacker_hits event, check $second_weapon to see if the defender's weapon has the parry special, and then either adjust the $damage_inflicted (if you can, I don't know) or reverse the damage (assuming attacker_hits allows you to intercept the a...
by white_haired_uncle
March 22nd, 2024, 12:24 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086737

Re: Legend of the Invincibles

The animations for Northfrost Aura and that thing that happens after turn 12 or so in chapter 9 annoy me. Also, I don't really need to see the map every time I change scenarios in ch5/9. I created a LotI preferences menu, but with only these few examples I don't think it's worth putting much effort ...
by white_haired_uncle
March 19th, 2024, 2:48 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 267

Re: damage_type within [harm_unit]

Okay, looking a bit further, it looks like [abilities] takes certain tags, of which [heals] is one (according to the wiki). And anything else will display, but do nothing. So I guess I need to implement a turn refresh event to do the actual harm. But what I'm still not clear on, why does this partia...
by white_haired_uncle
March 19th, 2024, 2:24 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 267

Re: damage_type within [harm_unit]

You seem to be trying to use actionWML tag as if it were ability. I guess so? I'm really not sure what that means. Here is where the macro is invoked. [advancement] max_times=1 id=burning_aura3 strict_amla=yes description= _ "dealing more damage with burning aura" image=attacks/fire-beam....