Search found 96 matches

by white_haired_uncle
November 14th, 2018, 2:10 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

A couple of times I found myself wondering how to get to that next level. For example, I'd have around 50,000 gold and most of the basic stuff purchased. Now I want to move on, to be able to afford some of those 100,000-300,000 gold items, but not sure how to get there besides just doing missions/tr...
by white_haired_uncle
November 13th, 2018, 8:44 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Revised
Replies: 11
Views: 2348

Re: The South Guard Revised

In the last scenario, the enemy team has no units.
by white_haired_uncle
November 12th, 2018, 9:22 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Okay, I played it again and I see a bonus at the end -- might even be enough to cover the coffee I used (having the boss slow me just about every turn just so I can go through the hero menu and undo it with coffee gets pretty old pretty fast). My confusion was that I never noticed the bonus, and wh...
by white_haired_uncle
November 12th, 2018, 2:41 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I'm wondering if Haunted Villa is working. I've been through it a couple times, clicked everywhere, but it never completes. Example attached. Also in that save, try putting on the threeamulet and notice your max mana. I crafted a couple advanced harpoons. Didn't know what to do with them. Tried addi...
by white_haired_uncle
November 11th, 2018, 1:52 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Oh yeah, try to improve writing with plenty of paper and no ink. It will say you don't have any paper.
by white_haired_uncle
November 11th, 2018, 1:41 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Went to craft my first spell. Pretty cool, but I didn't have any diamonddust. Still worked, however, I just have -10 dust now (and not enough mana to use my new spell, oops). When I craft poison, where does it go? Gossip 12: Glas > Glass, knowbody > nobody Chap IV, mission 2: purchae > purchase desc...
by white_haired_uncle
November 9th, 2018, 11:08 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

In the attached, go to your farm and load up grain. It will say 44, but only 22 are actually loaded. And since I'm here.... Merfolk Capital ressources=> resources Sandcave lua error unknown unit scorpling Playing dice in Harbour City: than -> then Your Fisherhut "and can sell" > "and sell" Gossip 33...
by white_haired_uncle
November 8th, 2018, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Go to 29.25 and sell your icewine. You will be offered 1000 for 1, or 6500 for 10?

Also, in the north Pallisade->Palisade
by white_haired_uncle
November 8th, 2018, 3:07 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Midlands description: Elves moved west. Did they? Maybe I haven't been far enough, but the only elves I've seen are to the east. Open Seas description: You might loose -> lose Frost Capital: drunkyard -> drunkard CC craftsman: description of workbench says workbanch CC craftsman: Most descriptions e...
by white_haired_uncle
November 7th, 2018, 1:05 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Few more. Random event: If you take the trader's side in a fight with a drake, he'll say something like "here's something for your trouble". I don't think I received anything. That SOB at the Stonecutter wants wine, not red wine like he asks for. You also might want to hint that it has to be deliver...
by white_haired_uncle
November 6th, 2018, 9:50 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Starting in save7, I went to the HH, then Cityguard. Chose spooky north. When I got to 'leave' to go back to midland, I bumped into someone and a duel began. There was no duel. I ended up in the NW mountains where I couldn't move. See save1. A few other random notes: tutorials crafting and equipmen...
by white_haired_uncle
November 6th, 2018, 9:49 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 915
Views: 127007

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Starting in save7, I went to the HH, then Cityguard. Chose spooky north. When I got to 'leave' to go back to midland, I bumped into someone and a duel began. There was no duel. I ended up in the NW mountains where I couldn't move. A few other random notes: tutorials crafting and equipment: than -> t...
by white_haired_uncle
November 5th, 2018, 8:24 pm
Forum: Scenario & Campaign Development
Topic: Napoleon project
Replies: 76
Views: 15497

Re: Napoleon project

A few more: The under-equipped trait has no help. In Bavaria, "si we can't" -> "so we can't" In Russia, all of my autosaves were named Autosave.gz. The save file itself had label="" -- replacing this in the save with label="Invasion of Russia" and reloading caused it to start generating saves normal...
by white_haired_uncle
November 5th, 2018, 5:10 am
Forum: Scenario & Campaign Development
Topic: Napoleon project
Replies: 76
Views: 15497

Re: Napoleon project

I had to search a bit to find this thread (might help if I could spell Napoleon). Maybe it could be added to the add-on server info page? BFW 1.14.5 First a general observation. I'm playing this on easy, and the turn limits don't seem reasonable so far (played through 4th Coalition). Pretty much eve...
by white_haired_uncle
November 5th, 2018, 4:18 am
Forum: Scenario & Campaign Development
Topic: Wrath of the Lich Lords (1.14)
Replies: 10
Views: 3441

Re: Wrath of the Lich Lords (1.14)

I recruited a burner because it said I couldn't and it looked like I could so I wanted to try it out for debugging. Probably not the best unit to take against drakes since they resist fire well.