Search found 580 matches
- December 21st, 2019, 5:24 pm
- Forum: Add-on Feedback
- Topic: Antar, Son of Rheor [Feedback Thread]
- Replies: 22
- Views: 8434
Re: Antar, Son of Rheor [Feedback Thread]
BFW 1.15.2, Windows 10, Antar 1.13.39. The_Hammer_of_Thursagan is present and at least starts the first scenario. Antar does not.... The following add-on had errors and could not be loaded: C:\Users\larry\Documents\My Games\Wesnoth1.15/data/add-ons/Antar/_main.cfg Please report this to the author or...
- December 21st, 2019, 1:22 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 617
- Views: 111987
Re: Campaign: Invasion of Arendia
It is not possible to complete the campaign. In "Through Water and Stone", side 5 leader type is "Lava Beast" which never gets created, so you can't kill it, so the next event never fires, etc, etc. Okay, it is possible, you just need to change the type to "EOM_Lava_Beast&qu...
- December 20th, 2019, 10:35 pm
- Forum: Scenario & Campaign Development
- Topic: Sepulchre of Elran SP scenario for Wesnoth 1.15.x and later
- Replies: 17
- Views: 5244
Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
I played on easy (1.15.2) and got trounced in the beginning, with revenants and those stupid rider things coming out of the dark and killing a couple of my units every turn. I don't think there's much I could have done differently, I can't kill the first leader without getting close to him, which pu...
- December 19th, 2019, 11:17 pm
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
- Replies: 265
- Views: 101823
Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
dark sorceress: check that unicorn is alive before dialog with unicorn
ford of thoria: save to stay > safe to stay
hidden fortress: lier > liar, looser > loser
ford of thoria: save to stay > safe to stay
hidden fortress: lier > liar, looser > loser
- December 17th, 2019, 8:37 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 435
- Views: 97351
Re: Antar, Son of Rheor [Development Thread]
Your campaign came first.
- December 17th, 2019, 5:06 am
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
- Replies: 265
- Views: 101823
Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
I must say, i enjoyed this campaign all the way to the end, at which point it became the most frustrating thing ever. I've seen terrible tomato surprises in this game, but that last one was outright sadistic. As if fighting undead in a cave with barely enough leveled units that aren't drakes or sau...
- December 15th, 2019, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.1)
- Replies: 468
- Views: 104820
Re: For Power (0.6.5)
I installed 1.12 to play some old campaigns. After playing it a bit, it's really hard to go back to 1.14 due to the latency problems. I can't imagine that scenario with 375 turns on 1.14. Glacyn definitely had gold. The scenario was Flight, if it matters. "Reach eastern edge of the map" + ...
- December 15th, 2019, 2:51 am
- Forum: Scenario & Campaign Development
- Topic: For Power (0.6.5.1)
- Replies: 468
- Views: 104820
Re: For Power (0.6.5)
0.6.4.1: repelling the orcs: glacyn doesn't recruit? return to dd: objectives typo (also orcs region) i forgot where: "such a think" chapter 4: where are my white mages / mages of light? And my assassin? back in the city: first dialog line includes double negative flaming sword description...
- December 13th, 2019, 5:43 am
- Forum: Scenario & Campaign Development
- Topic: Ani's Legacy (A Sanguine Tale) 26 new scenarios
- Replies: 6
- Views: 2616
Re: Ani's Legacy (A Sanguine Tale) 26 new scenarios
Comments from v2.0 (1.12):
forest elves: conversations don't work
mistress: kill me to > kill me too
dark forest: objectives say kill ALL leaders
elder dragon: "it will quite a while"
proposal: coucil > council
duel of the dragons: mushroom patches do not slow the dragon
forest elves: conversations don't work
mistress: kill me to > kill me too
dark forest: objectives say kill ALL leaders
elder dragon: "it will quite a while"
proposal: coucil > council
duel of the dragons: mushroom patches do not slow the dragon
- December 10th, 2019, 7:40 am
- Forum: Scenario & Campaign Development
- Topic: VRA - Vaelia Random Adventures [SP Campaign]
- Replies: 28
- Views: 3658
Re: VRA - Vaelia Random Adventures [SP Campaign]
The AI seemed more intent on coming directly at me than picking up villages while doing so. But, it doesn't really matter. The "problem" I had was just that there was too much gold and/or too many ways to get more, and as it started building up it got easier to get more. I think... 1) The ...
- December 10th, 2019, 12:33 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 209
- Views: 86306
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
I'm playing 2.1.1 on 1.14, several turns into S22B and I'm done. I've just lost interest. I think schnobs' comment above pretty much nails it. Pretty much... but ghosts are worthless. Levelled all the way up and with good resistances, they still don't have enough HP to survive a couple drones coming...
- December 6th, 2019, 12:52 am
- Forum: Scenario & Campaign Development
- Topic: The Heist
- Replies: 7
- Views: 1251
Re: The Heist
I had a lot of trouble with The Siege Part 1. I think the first time I lost was on turn 2. He turned one of my heroes into a bat, which attacked my berzerker. Game over. Something like this happened several times and I finally just skipped to the next scenario. I thought there might be a pattern whe...
- December 4th, 2019, 6:51 am
- Forum: Scenario & Campaign Development
- Topic: VRA - Vaelia Random Adventures [SP Campaign]
- Replies: 28
- Views: 3658
Re: VRA - Vaelia Random Adventures [SP Campaign]
I played five scenarios on easy. I started in Sigurd. Leaders and L0s, fighting more powerful enemies. I like it. A little too easy with all the crates. Maybe limit the number of sgts to three or so. The units that yield (and get to attack in the same turn, all healed up and cured, and are loyal) pr...
- December 4th, 2019, 3:14 am
- Forum: Scenario & Campaign Development
- Topic: VRA - Vaelia Random Adventures [SP Campaign]
- Replies: 28
- Views: 3658
Re: VRA - Vaelia Random Adventures [SP Campaign]
Just got started. Before I get too far in, why would I decline the ability to recruit certain units (for a challenge?)? Is there a reason some units yield and some die, or is it just random? I started with Sigurd and the scenario ended when I killed the enemy leader, who was not the last enemy unit,...
- December 3rd, 2019, 6:56 am
- Forum: Scenario & Campaign Development
- Topic: the dark master
- Replies: 20
- Views: 4227
Re: the dark master
Okay, pretty cool campaign, just needs a little tuning IMO. One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fight...