Search found 18 matches
- October 23rd, 2022, 1:56 pm
- Forum: WML Workshop
- Topic: WML Syntax Highlighting for various editors index
- Replies: 8
- Views: 191390
Re: WML Syntax Highlighting for various editors index
I uploaded my own WML syntax for Sublime Text 3: https://github.com/Descacharrado/SublimeText-WML-Syntax
Installation is a bit trickier than Shiki's, but it features highlighting of keywords (mainline units and core tags) so if you type one of those wrong, you'll notice fast.
Installation is a bit trickier than Shiki's, but it features highlighting of keywords (mainline units and core tags) so if you type one of those wrong, you'll notice fast.
- July 10th, 2022, 5:25 pm
- Forum: Scenario & Campaign Development
- Topic: A New Heir
- Replies: 32
- Views: 5308
Re: A New Heir
I have found it impossible to find Jevyan's hiding spot on "Revival" (scenario 10?). Can anyone provide his coordinates? Other than that its is a wonderful campaign! You could try typing :debug :inspect go to units, you should what you are looking for :nodebug Spoiler alert on his positio...
- July 10th, 2022, 5:20 pm
- Forum: Scenario & Campaign Development
- Topic: A New Heir
- Replies: 32
- Views: 5308
Re: A New Heir
I liked this campaign... Thank you for your kind words, and sorry for answering so late, looks like I was unsubscribed from the thread :annoyed: But among all that good was a blight called Southbay in Spring. Recall list wipe combined... When I was reworking the campaign, I had a great Issue balanc...
- January 31st, 2022, 12:49 pm
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 16114
Re: Wesnoth Bingo
Hi all! I took a look at the "app" and realised that before playing I needed to pick a campaign, but if I picked it after getting the card I would be biased, so I added a random campaign generator button, this is my first time looking at js or http code so good job, you taught me something...
- January 30th, 2022, 8:53 pm
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 16114
Re: Wesnoth Bingo
That is super cool! good job!!Elvish_Hunter wrote: ↑January 30th, 2022, 10:06 am
Beware what you wish for, because you might just get it
- January 29th, 2022, 10:20 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 16114
Re: Wesnoth Bingo
I wonder if all these suggestion can be fed in an array/list and then a bingo generated from elements of said array/list (with no repeats of course). I once programmed a song randomizer in C (yeah basic C) that did something similar, the only problem is that it would be preferable to have an UI you...
- January 28th, 2022, 10:19 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 16114
Re: Wesnoth Bingo
This would be very cool, here are some ideas I have: - There is a scenario where you cannot recruit - You get separated from your army - There is a "Survive for X turns" scenario - One of your protagonists dissapears on one scenario - There is a story text screen without an image - You get...
- January 17th, 2022, 9:37 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 47599
Re: vghetto port project
The Knightmare's UMC Campaign making tutorial project Jokes aside, that would be very cool.Lord-Knightmare wrote: ↑January 17th, 2022, 3:52 pm I wonder if it should be possible to a make a full video course on youtube on the "Making a campaign in WML from start to finish" with appropriate topics and stuff.
- January 15th, 2022, 9:08 pm
- Forum: Scenario & Campaign Development
- Topic: A New Heir
- Replies: 32
- Views: 5308
Re: A New Heir
A New Heir 1.1.0 is now out!
Lore changes have been made to fit with wesnoth's canon, aswell as small enhancements, you can see the full changelog in the addon folder.
Challenging Replays attached:
Lore changes have been made to fit with wesnoth's canon, aswell as small enhancements, you can see the full changelog in the addon folder.
Challenging Replays attached:
- January 10th, 2022, 5:53 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
- Replies: 390
- Views: 190595
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Little typo in "Crypt"
- December 29th, 2021, 3:29 pm
- Forum: Scenario & Campaign Development
- Topic: A New Heir
- Replies: 32
- Views: 5308
Re: A New Heir
A New Heir 1.0.1 is out, as said before, this only changes the most pressing needs of the campaign. Changelog: * Created a github repo * Added the feedback thread to the pbl file * You can now undo after checking the achievements * Aggression is now correctly implemented * Carryover_percentage corre...
- December 27th, 2021, 9:56 pm
- Forum: Scenario & Campaign Development
- Topic: A New Heir
- Replies: 32
- Views: 5308
Re: A New Heir
FTR the person who ported this said they plan to maintain the campaign, they are just busy right now. That is correct, and that would be me. I really hope someone will maintain this campaign, because this campaign is of very good quality, just a little bit buggy. And there are some story flaws as y...
- December 25th, 2021, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 47599
Re: vghetto port project
@Descacharrado you can't link individual posts. It has to be the topic id. In the browser URL that is the number after t=, not p= like so: viewtopic.php?t=<some number> . A_Walk_In_The_Woods thread is viewtopic.php?t=41448 . Thank you, will do. If you decide to port something else, let us know here...
- December 25th, 2021, 6:34 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 47599
Re: vghetto port project
You should have seen the storyline dev thread back in the day. It was supposed to be a full set of 75 scenarios, ending with a battle at Wesmere. It was good enough to be put up as a candidate (at least what I think), but too bad it's been ditched. 75 scenarios is too ambitious and long, in my opin...
- December 25th, 2021, 5:41 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 47599
Re: vghetto port project
Ported "A Walk in the Woods", disregarded "A Princes Tale" for being poor quality. Did you use 16 xs for the password? Edit: What's A Princes Tale? I don't see it on my list. I did use the 16 x's and left this thread for feedback, as it would not let me put 579298 as the feedbac...