Search found 7 matches

by speedduck
June 28th, 2018, 1:51 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Re: Looking For Help With Unit Shading and Colour Placement

I've now finished building the advancement tree for the lawful halfling. It starts with a lvl1 halfling, then lvl2 guard, and finally lvl3 captain. Soon, I will also start work on a lvl3 knight advancement for the guard. Any help, comments, and/or feedback is appreciated. The lvl2 guard's arm looks ...
by speedduck
June 26th, 2018, 1:34 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Re: Looking For Help With Unit Shading and Colour Placement

If you plan to have the good and the evil version in a faction, then maybe change the pose or add some more variations. I've also been working on the evil variation of my halfling. Using what I currently have for my good version, I've modified the evil variation so that it has more of a crouched po...
by speedduck
June 25th, 2018, 4:02 pm
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Re: Looking For Help With Unit Shading and Colour Placement

use isolated white pixel to enhance certain few places, like the boots, knees , hair too. sometimes white is too much, on black it is enough to use a light grey colour. I like the pose a lot now. however, the head feels still too big like a booble-head. check other mainline sprites and compare thei...
by speedduck
June 25th, 2018, 12:12 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Re: Looking For Help With Unit Shading and Colour Placement

Hi, a few remarks and suggestions: * For the face, people usually don't give mouth to humanoid sprites in wesnoth (except for sprites with beards) * Face again: it needs more deepness: add a few brighter pixels in the place where the nose is * In general, don't hesitate to add exagerated reflection...
by speedduck
June 23rd, 2018, 10:47 pm
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Re: Looking For Help With Unit Shading and Colour Placement

hello there. the last 2 versions really don't look bad for your first works. regarding shading/colour pattern: the shading at first doesn't look bad either. yes it could be improved but generally ok. the shoes and knives could be more shaded with lighter colours. generally: the concept are quiet ok...
by speedduck
June 23rd, 2018, 3:12 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3479

Looking For Help With Unit Shading and Colour Placement

Hello I'm pretty new to pixel art and have recently started working on a halfling-styled unit. I've read some of the tutorials on the Wesnoth site and I've also read a couple other tutorials, which I'll link to. Overall, I think my second attempt on my halfling is pretty good, but I'd like any feedb...
by speedduck
June 22nd, 2018, 4:26 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 594
Views: 145179

Re: Introduce yourself here!

Hello I've been playing Wesnoth for a while and in the last year have started to play around with eras and map creation. Recently I've started to get into pixel art. I joined the forums, because I've been working on some unit graphics and need some help with how to properly shade and colour them. I'...