Search found 12 matches
- January 31st, 2019, 5:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
I don't think I used debug in Chapter 10 (I used it few times throughout the campaign but always loaded save afterwards), but I don't remember anything special happening to this dwarf that could cause this issue. About Lethalia - could it be because she (almost) died in Last Crusade? It would explai...
- January 30th, 2019, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
I finally completed this awesome campaign. Here are few more thoughts and issues: -demons killed in unusual ways (like explosive, parry, redeem; although in redeem case I think it makes sense) do not become black souls. And if you kill the first demon in scenario this way he will still say the line ...
- January 18th, 2019, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
Thanks a lot for fixing these bugs, but I'm afraid there's even more of them: -items that are supposed to decrease resistance to certain kind of damage of nearby units apparently decrease all resistances instead -some items give bonuses when combined with other items on one unit - however, purple li...
- January 12th, 2019, 2:39 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
Strange things are happening since the last update. I just started playing and it seems that if I change some unit's inventory in any way, the items of that unit lose their description (they still work, but I can't read what they do when I enter "Items" menu). Also, units are duplicating. ...
- December 28th, 2018, 9:37 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
Another bug - when I craft item "Spiritual Presence" and equip unit with it, lua error shows up and unit disappears. When I first encountered it, unit disapeared at the beginning of next turn; now, when I'm trying to replicate it unit disappears immediately after being equiped. It only hap...
- December 26th, 2018, 9:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
Thanks for the answer, I am using 1.14.5 Wesnoth version. I haven't noticed any other advancement path with similar issue. About the titles - I think Lethalia had different title every time she showed up in Chapter 6 (I was playing as Efraim). I'm not the big fan of titles system to begin with, but ...
- December 26th, 2018, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
I encountered some more bugs: - It seems that when unit level up by attacking/killing an enemy it can perform another attack the same turn. I think it showed up after the latest patch. - When i try to give dvarvish berserker an axe he doesn't use it - the axe is added to his equipment, but he appare...
- October 23rd, 2018, 3:03 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
I experienced the problem with units' health not restoring after advancement if the units' advancement happens during enemy turn too, except for me it was happening in part 1 (I didn't start part 2 yet). I'm not entirely sure but i think it happens only if unit has AMLA, not if that unit switch to a...
- September 23rd, 2018, 9:16 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7472
- Views: 1437387
Re: Legend of the Invincibles
I think I found a bug (I'm playing on 1.14.5 Wesnoth and 3.2.2 LotI). It seems that items that give "1 more attack" doesn't work. Other effects are applied correctly, but the unit doesn't get it's attacks increased. So far I tested it with Grim Butcher axe and Belzebub's Hammer. Items that...
- July 15th, 2018, 8:29 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
- Replies: 355
- Views: 111225
Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Thanks for the answer! About the Temple - this is cutscene-type scenario, and when I use right-click there is only endturn button and nothing else. I have no idea why you can recruit while I can't. I'm playing on 1.14.3 wesnoth version and newest version of the mod, maybe it will help somehow. About...
- July 15th, 2018, 3:25 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
- Replies: 355
- Views: 111225
Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
I really like your campaign, it have interesting story and unusual and interesting gameplay. I played it once when it when not all scenarios were made and now I'm playing it again from the beginning. But there is certain bug in Upper District - you can gain infinite (at least it seems so) amounts of...
- June 19th, 2018, 2:49 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 607
- Views: 260701
Re: After the Storm 0.9.17 [Wesnoth 1.12]
I recently completed AtS and I think i found some bugs. Before that, however, I want to say that your campaigns are really great. I completed them three times already, and I think it's one of the best if not the best campaigns ever made to Wesnoth. Story, dialogues, maps, scenarios, units, cutscenes...