Search found 30 matches
- August 2nd, 2020, 12:18 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 341990
Re: After the Storm 0.10.5 [Wesnoth 1.14]
I always thought it funny how Tirigaz basically survived the end of the world and is still in orc control in After the Storm >w<
- December 10th, 2019, 8:38 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147412
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
yeah, ghosts become weak when they can't use their lifesteal or face casters So I don't use them at the end because most enemies are either casters or immune to lifesteal, or both Also I never really got used to using the stealth ghosts On the other side I love the Spectre unit, I usually have one o...
- July 26th, 2019, 4:55 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
I just wanted to report that the scenario doesn't end despite the dwarf's death being mentioned as a losing condition <.<
I'm just gonna load a few rounds earlier and actually try to save him instead of just thinking that he will probably be fine while I take my time and avoid risks
I'm just gonna load a few rounds earlier and actually try to save him instead of just thinking that he will probably be fine while I take my time and avoid risks
- July 26th, 2019, 4:04 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
Yes, that's the scenario
Medium difficulty
I didn't reach the enemy leader fast enough, so the dwarf died, but the scenario did not fail despite the dwarf leader's death being a condition for losing
Medium difficulty
I didn't reach the enemy leader fast enough, so the dwarf died, but the scenario did not fail despite the dwarf leader's death being a condition for losing
- July 26th, 2019, 3:45 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
medium, I think
- July 26th, 2019, 2:44 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
Something funny happened for me
in the ice cave the dwarf leader died, but the scenario just continued normally without him
in the ice cave the dwarf leader died, but the scenario just continued normally without him
- June 12th, 2019, 10:45 am
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 61973
Re: Count Kromire
Valemoi was horrible at first, but after a few retries it suddenly was a relatively easy battle when I just sent my veterans to deal with the wolves and send ALL other units after the elementals The other vampire lord was challenging as well, but when you get his villages and play defensive you will...
- June 8th, 2019, 10:07 pm
- Forum: Scenario & Campaign Development
- Topic: Descent into Darkness revised
- Replies: 38
- Views: 15414
Re: Descent into Darkness revised
Dayum, that was an awesome replay >w< Descent into Darkness always was one of my favorite campaigns because Mal Keshar is so damn cool in Invasion from the Unknown and After the Storm XD (He also appears in Legend of the Invincibles, but that's too short an appearance to advertise his awesomeness) D...
- February 3rd, 2019, 1:41 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 365404
Re: To Lands Unknown 3.1.2 - a new gameplay mode!
Played the campaign again because I had quite the good memory of it... Up to the last few levels it was just as I remembered though once I reached the sky kingdom I was on new territory OvO" Well, the battle at the north pole and then against the berserker robots was much nicer than the giganti...
- October 20th, 2018, 11:17 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147412
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
What I always was wondering about: Is Mal Keshar truly cursed by Alinde? At the start of the fight she uses some questionable spell on him and suddenly he is a decent enough fellow to talk with you and join your cause Also later there is that conversation with Elynia where she is like "It's no...
- August 7th, 2018, 4:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
I think "mass destruction" attacks are supposed to give xp/souls just for the enemy that was actually attacked Think it was in the FAQ? Not sure... And in the second part I actually walk through the desert only with Efraim since I don't want to lose my veterans, the enemies surround me a f...
- August 6th, 2018, 3:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124002
Re: Legend of the Invincibles
I actually like that some legacies are useless...
I mean... It's a lottery, no? Sometimes you get something super useful, sometimes you don't and sometimes you get something absolute useless *shrug*
I mean... It's a lottery, no? Sometimes you get something super useful, sometimes you don't and sometimes you get something absolute useless *shrug*
- August 2nd, 2018, 11:47 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147412
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Hm, that would increase the difficulty quite a bit... I also used my prowlers to keep injured units safe, but the two guardsmen are much more durable :/ Would be an interesting change though, I guess Really interesting... The amount of prowlers I can take with me is limited since you have a total of...
- August 2nd, 2018, 11:32 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147412
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Hm? I meant the two guardsmen...
- August 2nd, 2018, 11:26 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147412
Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
I mean... there is not much to tell :/ I could just recall them... The only unusual thing I did was end the campaign at the intermission (so that the campaign is marked as finished in the list) and then load the intermission to continue, but I guess that won't effect anything...? Besides that all I ...