Search found 190 matches

by MathBrush
April 5th, 2024, 3:30 am
Forum: Scenario & Campaign Development
Topic: Making a dialogue tree with WML
Replies: 2
Views: 1233

Re: Making a dialogue tree with WML

Huh, I guess you're right. I had to simplify my code to get something I could post on here, so I guess doing that fixed the bug. I feel dumb now but I wouldn't have gotten it to work without posting and seeing your comment, so thanks!
by MathBrush
April 5th, 2024, 3:03 am
Forum: Scenario & Campaign Development
Topic: Making a dialogue tree with WML
Replies: 2
Views: 1233

Making a dialogue tree with WML

I'm making a non-traditional campaign that is a creepypasta and involves quite a bit of dialog. I'd like to make a dialogue tree, similar to choice-based games like Twine. I can already get one choice to work (this is wrapped in one big 'event' tag): [message] speaker=David message= _ "[Initial...
by MathBrush
March 6th, 2024, 12:29 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 92490

Re: The Great Steppe Era (1.16 add-on server)

Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multipl...
by MathBrush
March 4th, 2024, 9:15 pm
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1817

Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)

I think the way it works is that there are always two version of wesnoth, one even numbered and one odd numbered. The even numbers are normal and stable versions while the odd numbers are experimental, possibly buggy and subject to change. The two versions have different add-ons. I never published a...
by MathBrush
March 4th, 2024, 12:55 pm
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1817

Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)

I’ve only updated on 1.18. I actually reformatted my computer and lost all my _server.pbl files, so I don’t really have access to update the 1.16 ones anymore. I could ask the dev team for access but with 1.18 only two weeks away I’m not sure it’s worth it.
by MathBrush
March 4th, 2024, 2:39 am
Forum: Scenario & Campaign Development
Topic: Need feedback on making one last campaign
Replies: 1
Views: 276

Need feedback on making one last campaign

Hello! I've been making Wesnoth campaigns since 2018. While I've always enjoyed Wesnoth's main campaigns and many of the UMC campaigns (especially the Ooze one and Invasion from the Unknown), I've always wanted to know what playing the multiplayer factions are like since I don't have time to play re...
by MathBrush
March 4th, 2024, 12:36 am
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1817

Re: Shakespeare's Ghost (Version 1.0 on 16.0 server)

Shakespeare's Ghost has now been published to 1.18! This one was kind of a mess; the campaign image wasn't working, and a lot of stuff was deprecated. Playing the beginning, it was pretty frustrating, but the later part was a lot more fun. So, I made several changes: -In scenario 1, you had only gho...
by MathBrush
March 3rd, 2024, 5:41 am
Forum: Scenario & Campaign Development
Topic: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
Replies: 13
Views: 1594

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

I've now published this one to 1.18 as well. Unlike my other campaigns I've updated this week, I have not made any balance changes, just bug fixes. Playing through, this campaign seemed well-balanced and pretty fun, and I didn't see major problems with the text. If I ever make a big change in the fu...
by MathBrush
March 3rd, 2024, 1:30 am
Forum: Scenario & Campaign Development
Topic: Goblin's Glory (Northerners campaign) on 1.18
Replies: 5
Views: 1204

Re: Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers

I've updated this to 1.18 and published it. A few projectiles had to be added in. The most significant change is the first scenario, which I found very imbalanced upon replay. It's a goblins vs drakes battle, and originally had Drake Burner and Drake Gliders. I moved you ally (some wolves) much clos...
by MathBrush
March 2nd, 2024, 4:14 pm
Forum: Scenario & Campaign Development
Topic: Drunkards, Dwarves and Doubloons now on 1.18
Replies: 15
Views: 4646

Re: Drunkards, Dwarves and Doubloons now on 1.18

This campaign has been updated for 1.18, and now features the Oxford Comma. Several typos have been corrected, including a misspelling of Elensefar in the description. Three of the first four maps have been heavily edited. On replay, I found the first two scenarios too frustrating for a beginner cam...
by MathBrush
March 2nd, 2024, 12:34 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Replies: 20
Views: 2400

Re: Asheviere's Shadow--Dunefolk Campaign, 1.4 version on 1.16 servers

I've updated this campaign to the 1.18 servers. While updating it, I noticed that the writing was exceptionally poor, even among my other campaigns, so I've completely rewritten most of it. You may find it better, you may find it worse. Here was the original intro: In the Kingdom of Wesnoth, the evi...
by MathBrush
February 28th, 2024, 5:50 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 32885

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16

I've updated this campaign to version 1.4 and uploaded it to the 1.18 server. I very much enjoyed the new Saurian units; having the magic at lvl 3 is so nice for fighting people with high defense. Great job whoever added them! I tested this on 1.18, but after I got ready to upload it I noticed that ...
by MathBrush
October 18th, 2023, 7:36 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 32885

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16

Thanks for the feedback! I wonder if making the campaign easy by having less enemies made it harder to level up enough people by this level. The next time I revisit the campaign, I may need to switch the enemy to something a little less challenging for that difficulty level (like Necromancer).
by MathBrush
January 13th, 2023, 10:59 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 32885

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16

Thanks for the tips! You suggested spawning one of the more effective units at the beginning. Do you mean one of the player's units or one of the enemy's units? I'll see if I can turn down the aggressiveness on the other scenario. I don't know when I'll make the next update, but I'll work on these c...