Search found 188 matches
- March 6th, 2024, 12:29 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 147
- Views: 80608
Re: The Great Steppe Era (1.16 add-on server)
Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multipl...
- March 5th, 2024, 11:36 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1726
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Wow, 4 at a time is wild!
- March 4th, 2024, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1726
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
I think the way it works is that there are always two version of wesnoth, one even numbered and one odd numbered. The even numbers are normal and stable versions while the odd numbers are experimental, possibly buggy and subject to change. The two versions have different add-ons. I never published a...
- March 4th, 2024, 12:55 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1726
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
I’ve only updated on 1.18. I actually reformatted my computer and lost all my _server.pbl files, so I don’t really have access to update the 1.16 ones anymore. I could ask the dev team for access but with 1.18 only two weeks away I’m not sure it’s worth it.
- March 4th, 2024, 2:39 am
- Forum: Scenario & Campaign Development
- Topic: Need feedback on making one last campaign
- Replies: 1
- Views: 268
Need feedback on making one last campaign
Hello! I've been making Wesnoth campaigns since 2018. While I've always enjoyed Wesnoth's main campaigns and many of the UMC campaigns (especially the Ooze one and Invasion from the Unknown), I've always wanted to know what playing the multiplayer factions are like since I don't have time to play re...
- March 4th, 2024, 12:36 am
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1726
Re: Shakespeare's Ghost (Version 1.0 on 16.0 server)
Shakespeare's Ghost has now been published to 1.18! This one was kind of a mess; the campaign image wasn't working, and a lot of stuff was deprecated. Playing the beginning, it was pretty frustrating, but the later part was a lot more fun. So, I made several changes: -In scenario 1, you had only gho...
- March 3rd, 2024, 5:41 am
- Forum: Scenario & Campaign Development
- Topic: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
- Replies: 13
- Views: 1472
Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
I've now published this one to 1.18 as well. Unlike my other campaigns I've updated this week, I have not made any balance changes, just bug fixes. Playing through, this campaign seemed well-balanced and pretty fun, and I didn't see major problems with the text. If I ever make a big change in the fu...
- March 3rd, 2024, 1:30 am
- Forum: Scenario & Campaign Development
- Topic: Goblin's Glory (Northerners campaign) on 1.18
- Replies: 5
- Views: 1191
Re: Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers
I've updated this to 1.18 and published it. A few projectiles had to be added in. The most significant change is the first scenario, which I found very imbalanced upon replay. It's a goblins vs drakes battle, and originally had Drake Burner and Drake Gliders. I moved you ally (some wolves) much clos...
- March 2nd, 2024, 4:14 pm
- Forum: Scenario & Campaign Development
- Topic: Drunkards, Dwarves and Doubloons now on 1.18
- Replies: 15
- Views: 4500
Re: Drunkards, Dwarves and Doubloons now on 1.18
This campaign has been updated for 1.18, and now features the Oxford Comma. Several typos have been corrected, including a misspelling of Elensefar in the description. Three of the first four maps have been heavily edited. On replay, I found the first two scenarios too frustrating for a beginner cam...
- March 2nd, 2024, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
- Replies: 20
- Views: 2318
Re: Asheviere's Shadow--Dunefolk Campaign, 1.4 version on 1.16 servers
I've updated this campaign to the 1.18 servers. While updating it, I noticed that the writing was exceptionally poor, even among my other campaigns, so I've completely rewritten most of it. You may find it better, you may find it worse. Here was the original intro: In the Kingdom of Wesnoth, the evi...
- February 28th, 2024, 5:50 am
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 32498
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
I've updated this campaign to version 1.4 and uploaded it to the 1.18 server. I very much enjoyed the new Saurian units; having the magic at lvl 3 is so nice for fighting people with high defense. Great job whoever added them! I tested this on 1.18, but after I got ready to upload it I noticed that ...
- October 18th, 2023, 7:36 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 32498
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Thanks for the feedback! I wonder if making the campaign easy by having less enemies made it harder to level up enough people by this level. The next time I revisit the campaign, I may need to switch the enemy to something a little less challenging for that difficulty level (like Necromancer).
- January 13th, 2023, 10:59 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 32498
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Thanks for the tips! You suggested spawning one of the more effective units at the beginning. Do you mean one of the player's units or one of the enemy's units? I'll see if I can turn down the aggressiveness on the other scenario. I don't know when I'll make the next update, but I'll work on these c...
- December 12th, 2022, 2:58 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 38842
Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
I went through it with debug, so I didn't try out the balance (and would be bad anyway), but I thought I'd check it out. The maps are aesthetically pleasing and the power-ups and modifications to the heroes are neat. Found a few typos: "We maybe inside the city walls but they outnumber us by hu...
- November 13th, 2022, 9:51 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 32498
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Okay, I went and uploaded the new version with Chee's changes and the Japanese translation, as well as an extra mention in the credits (beyond the one for translation). Thanks everyone!