Search found 219 matches

by MathBrush
June 8th, 2025, 6:53 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Replies: 23
Views: 5680

Re: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers

Thank you! I'm currently working on revising some of my campaigns, including this one. I'll include that change in my revisions. Thank you for your help!
by MathBrush
April 11th, 2025, 10:44 pm
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 35
Views: 8476

Re: New art commission : Dunefolk

I love these. I especially like the 90 degree zig zag line theme, I feel like it really sets it apart from other factions.
by MathBrush
March 1st, 2025, 1:19 am
Forum: Art Workshop
Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
Replies: 8
Views: 33791

Re: Practicing pixel art and Wesnoth style (terracotta warrior)

Okay, that makes a lot of sense. For Wesnoth style, I won't use transparent anti-aliasing pixels. Thanks for helping me!
by MathBrush
February 27th, 2025, 4:40 pm
Forum: Art Workshop
Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
Replies: 8
Views: 33791

Re: Practicing pixel art and Wesnoth style (terracotta warrior)

In that case, how do you handle anti aliasing on the border? Like if you have a black border and want something to look rounded from far away, for a static picture I just blend the color to be half black and half the background. But with a sprite that gets reused on different backgrounds, I figured ...
by MathBrush
February 27th, 2025, 1:11 am
Forum: Art Workshop
Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
Replies: 8
Views: 33791

Re: Practicing pixel art and Wesnoth style (terracotta warrior)

Thanks, this is very helpful! The picture I based it off of was missing the feet so I guessed; your image would help a lot. I didn't use a resizer tool; each pixel I placed by hand on gimp (I then compare it to the original photo with overlay and make more changes by hand. I do the overlay process o...
by MathBrush
February 15th, 2025, 9:13 pm
Forum: Art Workshop
Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
Replies: 8
Views: 33791

Practicing pixel art and Wesnoth style (terracotta warrior)

I'm trying to figure out Wesnoth style, so I tried taking a photo of a terracotta warrior as reference and the proportions of the Elvish Fighter as another reference in order to make a sprite. This is what I came up with. I don't plan on using this in-game, but I want to learn Wesnoth style. What sh...
by MathBrush
January 10th, 2025, 2:18 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 76
Views: 42011

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18

Here is my revised version based on the above feedback and discord feedback:
Untitled_Artwork.png
Edit:
And a final version:
Untitled_Artwork (3).png
by MathBrush
January 9th, 2025, 8:41 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 76
Views: 42011

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18

Seems like a good idea! Its expression is also a little goofy. I'm going to practice expressions in general and animals about before retrying this one.
by MathBrush
January 8th, 2025, 9:11 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 76
Views: 42011

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18

Untitled_Artwork.png
I’ve decided to make some custom/alternate portraits for the characters in this. My first portrait is for the mother fire dragon.
by MathBrush
January 6th, 2025, 11:59 pm
Forum: Art Contributions
Topic: Dune Burner portrait
Replies: 10
Views: 9120

Re: Dune Burner portrait

Thanks, Heindal! It was my first serious work of digital art (I mostly do pencil) so I've been going back and learning more about digital art in general. Maybe one day I'll do some portraits for non-mainline stuff like add-on campaigns, once I improve.
by MathBrush
December 29th, 2024, 5:38 am
Forum: Art Contributions
Topic: Dune Burner portrait
Replies: 10
Views: 9120

Re: Dune Burner portrait

Thanks, this is really useful! I had the lines on the bottom layer, didn't even think of putting them on top. And the other things are helpful too, I was just kind of fumbling around. I appreciate you taking the time out to help!
by MathBrush
December 27th, 2024, 5:57 pm
Forum: Art Contributions
Topic: Dune Burner portrait
Replies: 10
Views: 9120

Re: Dune Burner portrait

Well, here’s my finished version based on the tutorial. I’d be happy to get any feedback that could help me with future portraits, but for now I’ve realized that I need to practice a lot more.
Untitled_Artwork.png
by MathBrush
December 27th, 2024, 3:04 pm
Forum: Art Contributions
Topic: Dune Burner portrait
Replies: 10
Views: 9120

Re: Dune Burner portrait

Okay, I tried working on the things you suggested and moved onto the next part of the tutorial, recoloring the lines. I tried bunching up the fabric above and below the belt, tried thinning out the lines a lot more, and separated the torch. For the hand, I did some experiments with holding heavier a...
by MathBrush
December 27th, 2024, 2:58 am
Forum: Art Contributions
Topic: Dune Burner portrait
Replies: 10
Views: 9120

Re: Dune Burner portrait

Thanks for your help! Knowing that there will be an official Dune Burner portrait series makes me feel better. Now I can just work on this as practice and not worry about it having to match anything; I can throw it into one of my campaigns. I'll try carrying out your suggestions tomorrow. Thanks for...
by MathBrush
December 27th, 2024, 1:51 am
Forum: Scenario & Campaign Development
Topic: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
Replies: 15
Views: 3341

Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers

Thanks! I'll make sure to fix that the next time I update the campaign. I appreciate your kind words, and I'll have to check out Shards Era!