Search found 219 matches
- June 8th, 2025, 6:53 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
- Replies: 23
- Views: 5680
Re: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Thank you! I'm currently working on revising some of my campaigns, including this one. I'll include that change in my revisions. Thank you for your help!
- April 11th, 2025, 10:44 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8476
Re: New art commission : Dunefolk
I love these. I especially like the 90 degree zig zag line theme, I feel like it really sets it apart from other factions.
- March 1st, 2025, 1:19 am
- Forum: Art Workshop
- Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
- Replies: 8
- Views: 33791
Re: Practicing pixel art and Wesnoth style (terracotta warrior)
Okay, that makes a lot of sense. For Wesnoth style, I won't use transparent anti-aliasing pixels. Thanks for helping me!
- February 27th, 2025, 4:40 pm
- Forum: Art Workshop
- Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
- Replies: 8
- Views: 33791
Re: Practicing pixel art and Wesnoth style (terracotta warrior)
In that case, how do you handle anti aliasing on the border? Like if you have a black border and want something to look rounded from far away, for a static picture I just blend the color to be half black and half the background. But with a sprite that gets reused on different backgrounds, I figured ...
- February 27th, 2025, 1:11 am
- Forum: Art Workshop
- Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
- Replies: 8
- Views: 33791
Re: Practicing pixel art and Wesnoth style (terracotta warrior)
Thanks, this is very helpful! The picture I based it off of was missing the feet so I guessed; your image would help a lot. I didn't use a resizer tool; each pixel I placed by hand on gimp (I then compare it to the original photo with overlay and make more changes by hand. I do the overlay process o...
- February 15th, 2025, 9:13 pm
- Forum: Art Workshop
- Topic: Practicing pixel art and Wesnoth style (terracotta warrior)
- Replies: 8
- Views: 33791
Practicing pixel art and Wesnoth style (terracotta warrior)
I'm trying to figure out Wesnoth style, so I tried taking a photo of a terracotta warrior as reference and the proportions of the Elvish Fighter as another reference in order to make a sprite. This is what I came up with. I don't plan on using this in-game, but I want to learn Wesnoth style. What sh...
- January 10th, 2025, 2:18 am
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 76
- Views: 42011
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Here is my revised version based on the above feedback and discord feedback:
Edit:
And a final version:
Edit:
And a final version:
- January 9th, 2025, 8:41 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 76
- Views: 42011
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Seems like a good idea! Its expression is also a little goofy. I'm going to practice expressions in general and animals about before retrying this one.
- January 8th, 2025, 9:11 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 76
- Views: 42011
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
I’ve decided to make some custom/alternate portraits for the characters in this. My first portrait is for the mother fire dragon.
- January 6th, 2025, 11:59 pm
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9120
Re: Dune Burner portrait
Thanks, Heindal! It was my first serious work of digital art (I mostly do pencil) so I've been going back and learning more about digital art in general. Maybe one day I'll do some portraits for non-mainline stuff like add-on campaigns, once I improve.
- December 29th, 2024, 5:38 am
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9120
Re: Dune Burner portrait
Thanks, this is really useful! I had the lines on the bottom layer, didn't even think of putting them on top. And the other things are helpful too, I was just kind of fumbling around. I appreciate you taking the time out to help!
- December 27th, 2024, 5:57 pm
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9120
Re: Dune Burner portrait
Well, here’s my finished version based on the tutorial. I’d be happy to get any feedback that could help me with future portraits, but for now I’ve realized that I need to practice a lot more.
- December 27th, 2024, 3:04 pm
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9120
Re: Dune Burner portrait
Okay, I tried working on the things you suggested and moved onto the next part of the tutorial, recoloring the lines. I tried bunching up the fabric above and below the belt, tried thinning out the lines a lot more, and separated the torch. For the hand, I did some experiments with holding heavier a...
- December 27th, 2024, 2:58 am
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9120
Re: Dune Burner portrait
Thanks for your help! Knowing that there will be an official Dune Burner portrait series makes me feel better. Now I can just work on this as practice and not worry about it having to match anything; I can throw it into one of my campaigns. I'll try carrying out your suggestions tomorrow. Thanks for...
- December 27th, 2024, 1:51 am
- Forum: Scenario & Campaign Development
- Topic: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
- Replies: 15
- Views: 3341
Re: Santa Must Die - Rebels campaign Version 1.0 on 1.16 servers
Thanks! I'll make sure to fix that the next time I update the campaign. I appreciate your kind words, and I'll have to check out Shards Era!