Search found 96 matches

by MoonyDragon
Yesterday, 2:59 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 27
Views: 2196

Re: Wesnoth Fauna

They are licensed under GNU GPL v2+, so they can be used in derivative addons, as long, as they are not mixed in with proprietary/non-free stuff such as CC with ND (no derivative works) or NC (non-commercial) flags. And it's required to mention which files were imported from where. Though you can't...
by MoonyDragon
October 19th, 2020, 9:41 pm
Forum: WML Workshop
Topic: How to add custom terrains
Replies: 4
Views: 133

Re: How to add custom terrains

Here is my step-by-step answer to almost the same question a while ago.
by MoonyDragon
October 19th, 2020, 11:42 am
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 957

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

I meant adding a new terrain (terrain-code, graphics and description), but still using the existing movement stats for fungus. Not a whole new type that would need all units' movement stats to be updated for it. Thanks for clearing that one up. I didn't see at first how the mangrove-like terrain re...
by MoonyDragon
October 17th, 2020, 9:50 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 957

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Introducing a new terrain type to solve a minor(!) graphical problem is a horrible solution, in my opinion, and will create many more problems than it solves. The rework of the mushroom terrain was a necessary and overdue change, and is here to stay. This leaves us with 2 options concerning the alre...
by MoonyDragon
October 16th, 2020, 11:15 pm
Forum: Writers’ Forum
Topic: Wesnoth as tabletop roleplaying game setting
Replies: 4
Views: 129

Re: Wesnoth as tabletop roleplaying game setting

Sadly not, so I'm afraid you'll have to improvise. The boardgame version was the closest to a TTRPG that came to mind, at least with my limited knowledge of this genre. It could be of use as a map, on which the story unfolds - just like in user-made RPG campaigns and of course mixed with any TTRPG e...
by MoonyDragon
October 16th, 2020, 7:49 pm
Forum: Writers’ Forum
Topic: Wesnoth as tabletop roleplaying game setting
Replies: 4
Views: 129

Re: Wesnoth as tabletop roleplaying game setting

Tabletop Wesnoth has has already been implemented multiple times - you can find the most recent project here.
by MoonyDragon
October 13th, 2020, 11:41 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 957

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Does the new fungus graphics in 1.15 look better than in 1.14, worse or they look just as good? The fungus graphics are identical - but the maps are not. If only the *^Uf overlay was changed to *^Tf, there would be no visual difference between the maps. The change which you describe is really that ...
by MoonyDragon
October 13th, 2020, 5:15 pm
Forum: Faction & Era Development
Topic: Era of Empires (Progress and feedback)
Replies: 8
Views: 1269

Re: Era of Empires (Progress and feedback)

Meep meep! Feedback has arrived <3 Anyways, I doodled a little and came to the following results: Weinburgish Infantryman - 14g - 32hp - 5mp - Bajonet: 6-3 melee-pierce - Musket: 12-1 ranged-pierce Pyrrhic Cavalry - 16g - 30hp - 8mp - Sabre: 4-2 melee-blade (charge) - Revolver: 3-3 ranged-pierce Pyr...
by MoonyDragon
September 30th, 2020, 7:58 pm
Forum: Off-Topic
Topic: What other turn-based strategy games do you remember?
Replies: 8
Views: 8608

Re: What other turn-based strategy games do you remember?

"Freelords" used to be a thing from 2000-2007 - until Wesnoth's greater popularity apparently strangled it :(
Some ancient files can still be found at sourceforge (version 0.3.8 is the latest), but other than that... Rest In Peace.
by MoonyDragon
September 26th, 2020, 10:33 am
Forum: Users’ Forum
Topic: top 10 best units
Replies: 9
Views: 3755

Re: top 10 best units

Obviously, one would need to filter by level to make any meaningful comparison: 10. Giant Rat (too weak / fragile) 9. Mudcrawler (too slow) 8. Falcon (expensive / unreliable) 7. Woodsman (expensive) 6. Peasant (perfect) 5. Ruffian (cheap / 5-2 melee) 4. Vampire Bat (9mp / 60% def / drain) 3. Giant S...
by MoonyDragon
September 25th, 2020, 3:04 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 443165

Re: New animations

I would like to draw attention to two animations which, though not new, have been strangely overlooked. They are of sufficient quality, but have been neither accepted nor explicitly rejected in the respective threads. The first is a victory animation for the dwarvish fighter, made by Redeth - the se...
by MoonyDragon
September 17th, 2020, 7:39 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 16
Views: 1285

Re: Default L0 Era

My broad sketch for the L0 Drake faction is as follows: Drake Fledgling - 10g - 20hp - 23xp - 6mp - 5-2 melee-blade - 3-2 ranged-fire -> Drake Fighter / Drake Glider Drake Spark - 12g - 20hp - 23xp - 5mp - 5-2 melee-blade - 3-4 ranged-fire -> Drake Burner Drake Piercer - 12g - 20hp - 23xp - 5mp - 3-...
by MoonyDragon
September 17th, 2020, 1:39 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 16
Views: 1285

Re: Default L0 Era

Out of sheer boredom, I made this Lvl0 drake (I should have been working on other sprites but ¯\_(ツ)_/¯) It was quite fun, and I would be willing to animate and do more, if that interests you, I'd be glad to make some sprites. Thank you for your contribution! Making drake sprites is always quite a ...
by MoonyDragon
August 26th, 2020, 1:02 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 16
Views: 1285

Re: Default L0 Era

You could use the old monkey looking ghoul, at least as a placeholder, it looks far less monstrous than the new ghouls so it could fit for a L0 Thanks a lot for the suggestion! I took the fmunoz-made ghoul graphics from BfW 1.2 and recolored them to fit the new ghoul line. The sprites below are, as...
by MoonyDragon
August 22nd, 2020, 7:03 pm
Forum: Users’ Forum
Topic: Kaleh Unit in Multiplayer - Faction?
Replies: 5
Views: 925

Re: Kaleh Unit in Multiplayer - Faction?

MarcTheLost wrote: August 22nd, 2020, 6:01 pm Hey Thks a lot! I downloaded your files, but I'm not sure where to put it. In the extentions folder, or do I have to replace the core file by this one?

Thks a lot man!
Put it into your add-ons/ folder. Changing the core files is taboo, unless you really know what you're doing.