Search found 60 matches

by MoonyDragon
Yesterday, 11:38 pm
Forum: Art Workshop
Topic: Are the full resolution images still available somewhere?
Replies: 0
Views: 12

Are the full resolution images still available somewhere?

Hey there, Not long ago I skimmed some ancient add-ons for graphics and stumbled upon two high-quality elvish portraits from the Era of Two Suns. Although Kitty made most elvish portraits in the new (400x400 and on transparent background) format, the ones I found were still in the old (205x205 and o...
by MoonyDragon
May 8th, 2020, 10:53 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2440

Re: When are Javelineers useful?

Afaik, the reason why the javelineer exists at all is to give the Spearman an advancement where he retains his ranged attack. However, this alone is a rather misplaced gimmick for anyone to chose him over the Pikeman, since nobody recruits Spearmen for their ranged capabilites. The Pikeman may have ...
by MoonyDragon
April 30th, 2020, 8:11 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

TL;DR: No conflict in the world -> No campaigns to play -> No lore and story to tell => The world of BfW needs a sufficient amount of conflict in order to be able to narrate the lore in the campaigns. I feel like this argument is a bit disingenuous, as conflict does not necessarily require the nati...
by MoonyDragon
April 27th, 2020, 9:19 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

It started with my dislike for current form of dunefolk city politics, which is a confederation where all of their paragons (=kings) are subject to one overlord... in perpetuity. What the heck are you talking about? There is no "one overlord" in the current dunefolk political proposal, and the para...
by MoonyDragon
April 27th, 2020, 3:03 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

Well your ideas seems to predate the suggestions posted in the thread and I will try my best to no let what i currently know or read make any biased statements. ... I can see that however having the elves be exterminated would cause issues and there be 0 chances of elf and saurian friendship. Which...
by MoonyDragon
April 26th, 2020, 9:12 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

This in itself is also confusing mainly of what was the first things that happened when the orcs arrived :| orcs first arrived on Palmiya we have 2 other races on the island did these 2 races helped them seeing them wash ashore or did they fight them thinking of a invasion. I'm sure the orcs on Pal...
by MoonyDragon
April 26th, 2020, 3:44 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

There is one thing that has bothered me since quite some time. It is the absence of any meaningful conflicts, wars and hatreds in the world we are building ... for a wargame! Stories are driven by conflict, and their absence means a blackout for the time that peace prevails. In the worst case, one m...
by MoonyDragon
April 26th, 2020, 2:33 pm
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 72905

Re: ghype's Daily Art #93 - Steam Punk

I have noticed that you're making some steampunk / clockwork machines and I gotta say - cool stuff! So far, we have Steampunk Terrain , an airship , and your units suffice to make a nicely themed world. About the advancements, I personally would like separate the golem-goliath line from the reaper-r...
by MoonyDragon
April 24th, 2020, 9:35 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 27
Views: 2452

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Version 1.1.2 has been released!

This is probably the last update for PaBD on the 1.14 add-on server. I have decided to rework the campaign and remove much of the overloaded UMC stuff in it. The reworked version will be exclusively for Wesnoth 1.15+.
by MoonyDragon
April 23rd, 2020, 9:03 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 27
Views: 2452

Re: Palms amid Blue Dunes [Dunefolk Campaign]

3Lorde wrote:
April 23rd, 2020, 8:29 pm
In the second scenario, I have a bug as you can see below.

I use Windows 10, Wesnoth 1.14.11, and game version 1.1.1
I have just fixed this issue and uploaded a small patch (still version 1.1.1).
by MoonyDragon
April 23rd, 2020, 3:06 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

Instead of transplanting our standard template of fantasy races, I too would focus on introducing the underrepresented lizard races of Wesnoth into the newly created (arid) habitat. Nagas, saurians, drakes and dragons are pretty much extinct in Wesnoth, if judged by their distribution in current cam...
by MoonyDragon
April 22nd, 2020, 12:57 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 27
Views: 2452

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Version 1.1.1 has been released!

This small patch cleans up some of the UMC mess that the campaign is right now. I have also fixed the bug that ZIM described, which concerned a ship in scenario 01. But other than that, progress is currently slow to nonexistent.
by MoonyDragon
April 18th, 2020, 6:12 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 2192

Re: Engine support for real ranged attacks

Mechanics 1. Should the target unit be able to retaliate (provided it has an attack with the required range)? 2. Should there be some penalty with longer range? If yes, what? 3. Should a unit be able to attack an enemy it can't see (but another allied unit can)? 4. Should we have also support a min...
by MoonyDragon
April 15th, 2020, 5:30 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 77
Views: 4657

Re: Dunefolk Lore - Consolidation

As I said, my post was more of an idea pool, rather than an attempt to directly influence the new dunefolk lore. I did not originally intend to write more than that in this topic, but I will answer your questions concerning my lore. So the tribes basically are caravans? that can be hired? if they we...
by MoonyDragon
April 15th, 2020, 1:39 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 117
Views: 7676

Re: Expanding The Great Continent - [Dunefolk Habitat]

Hello, since ghype invited participants to also share their thoughts via modified maps, I doodled some random thoughts into this beauty here: ashlands.png All names which are marked by (') are merely generic descriptions with generic themes that can and ought to be improved. 'Orcish Mountains' = it ...