Search found 750 matches
- February 8th, 2020, 5:45 am
- Forum: Developers’ Discussions
- Topic: Git branch cleanup
- Replies: 17
- Views: 15756
Re: Git branch cleanup
Recommend to just rename them, not to delete them entirely
- December 3rd, 2019, 9:23 am
- Forum: Developers’ Discussions
- Topic: Packaging changes for 1.14.10 and 1.15.3
- Replies: 13
- Views: 10952
Re: Packaging changes for 1.14.10 and 1.15.3
Rhonda can configure her IRC client to highlight on
@Packagers
. It's pretty easy to do this in most clients.- November 30th, 2019, 7:42 am
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 49
- Views: 49066
Re: Unitmarkers [SP/MP modification for 1.14]
Hi Paulomat4, Thanks for inviting me to upload Unitmarkers to 1.15. Unfortunately, I'm currently on a wesbreak too, taking a break from both development and playing. Like you, I don't know when I might have time and motivation to play 1.15/1.16 or port addons to those versions. If I do take advantag...
- November 7th, 2019, 12:31 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election 2019
- Replies: 4
- Views: 8457
Re: Wesnoth Inc Board Members -- Election 2019
Loser pays the flight
Seriously, though, I suppose if two people tie for third place we can just appoint both of them to the board. The current board has 4 members so there shouldn't be a problem.
Seriously, though, I suppose if two people tie for third place we can just appoint both of them to the board. The current board has 4 members so there shouldn't be a problem.
- November 4th, 2019, 5:18 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election 2019
- Replies: 4
- Views: 8457
- October 26th, 2019, 5:29 am
- Forum: Coder’s Corner
- Topic: External AI control
- Replies: 8
- Views: 10203
Re: External AI control
Something like this could be the core of a "Wesnoth in ncurses" implementation, too. Instead of the external program being a machine learning app, it would be a console app that lets an actual human player perform the next move.
- October 25th, 2019, 5:18 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 11255
Re: Wesnoth Inc Board Members -- Request for Nominations
I‘d like to nominate josteph and I accept Pentarctagon‘s nomination. Thanks for the nomination, Soliton. I don't know if I'd make a good board member. Overseeing project roles and funds is not similar to playing or developing Wesnoth. It's a different skillset and I don't know if I'd be any good at...
- October 24th, 2019, 5:38 am
- Forum: Scenario & Campaign Development
- Topic: Tactics Puzzles (for 1.12/1.14)
- Replies: 51
- Views: 26744
Re: Tactics Puzzles (for 1.12/1.14)
octalot/josteph: Nice idea! I have a vague idea of how to make that into a puzzle. I think a puzzle involving the enemy's upkeep would be complicated by the player not knowing the enemy's recruit list, we can't know that they don't have some nonstandard 1 gold unit or something. Instead we could ha...
- October 24th, 2019, 5:08 am
- Forum: WML Workshop
- Topic: [move_unit] exactly one hex back
- Replies: 12
- Views: 2233
Re: [move_unit] exactly one hex back
Hmm yes iirc you changed it to be set before every attack, still it's not set before predictions, this probably also effects the lua wesnoth.simulate_combat function by the way leading to possible oos (although that function is _mostly_ used in the air code where it if course won't cause oos( "...
- October 24th, 2019, 5:06 am
- Forum: Writers’ Forum
- Topic: Dunefolk Rework - Unit Descriptions
- Replies: 99
- Views: 31060
Re: Dunefolk Rework - Unit Descriptions
And of course I would have to create my own descriptions in Russian, that would fit both sprites and names. If you're going to create your own descriptions, I'd really suggest proposing them for mainline. I don't think anyone would probably stop you, but a translation isn't supposed to be "I'l...
- October 24th, 2019, 4:57 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.2
- Replies: 4
- Views: 9026
Re: Wesnoth 1.15.2
This warning would be erroneously emitted Linux when compiling with -DPREFERENCES_DIR. This has been fixed for 1.15.3.
- October 24th, 2019, 4:55 am
- Forum: Ideas
- Topic: News feature
- Replies: 14
- Views: 4895
Re: News feature
3Lorde, thanks for your interest in the translation. Please report the mistakes to the relevant translation team, in this case, to trewe.
- October 24th, 2019, 4:53 am
- Forum: Developers’ Discussions
- Topic: Packaging changes for 1.14.10 and 1.15.3
- Replies: 13
- Views: 10952
Re: Packaging changes for 1.14.10 and 1.15.3
Suggest to add
Other
as a valid value.- October 21st, 2019, 11:26 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.1
- Replies: 23
- Views: 16529
Re: Wesnoth 1.15.1
At the very least, the Ideas forum would be a better place to propose adding something new to the game. I just would like to see something new in this release, as I said before and I agree with Pentarctagon that the forum is the best place for it. I just think that last time just to implement the S...
- October 21st, 2019, 11:23 pm
- Forum: Scenario & Campaign Development
- Topic: Estorc and the spectral force
- Replies: 4
- Views: 3492
Re: Estorc and the spectral force
Your English is good but the discord link has expired.Muranoir wrote: ↑October 21st, 2019, 9:51 am Estorc made a translation, he published it on his Discord server. You can reach him through the link below.
https://discord.gg/UqfvJE
And excuse me for my english
Estorc is on the forums, you can PM him and point him to this thread.