Search found 738 matches

by josteph
Yesterday, 11:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 3865

Re: Wesnoth 1.15.1

At the very least, the Ideas forum would be a better place to propose adding something new to the game. I just would like to see something new in this release, as I said before and I agree with Pentarctagon that the forum is the best place for it. I just think that last time just to implement the S...
by josteph
Yesterday, 11:23 pm
Forum: Scenario & Campaign Development
Topic: Estorc and the spectral force
Replies: 3
Views: 1781

Re: Estorc and the spectral force

Muranoir wrote:
Yesterday, 9:51 am
Estorc made a translation, he published it on his Discord server. You can reach him through the link below.
https://discord.gg/UqfvJE

And excuse me for my english :)
Your English is good but the discord link has expired.

Estorc is on the forums, you can PM him and point him to this thread.
by josteph
Yesterday, 11:20 pm
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 190

Re: Auction X gold balance

I think I might not be explaining myself clearly. Yes, with the current gold settings (75/75/75/75/325), optimal play for center is to overrun two or three sides. That's why I'm suggesting to reduce center's gold, to 75 or a little bit more, so that strategy would no longer be possible.
by josteph
Yesterday, 11:16 pm
Forum: WML Workshop
Topic: [move_unit] exactly one hex back
Replies: 8
Views: 176

Re: [move_unit] exactly one hex back

Pretty sure it's still unsynced, and we should really not have synced and unsynced attributes in the same namespace, it should be something like unit.unsynced_facing, unit.unsynced_controller etc.
by josteph
Yesterday, 5:05 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 190

Re: Auction X gold balance

What I was aiming for is for center to have to start by having an even fight against one of the corner players, while still having a bit of extra GP to protect their rear from advance scouts from the other corners. I hoped it would basically become a 4-player map. Alternatively, the map description ...
by josteph
Yesterday, 4:43 am
Forum: WML Workshop
Topic: Activate dependencies
Replies: 11
Views: 106

Re: Activate dependencies

Don't forget the unit's sprites, portraits, and attack icons.
by josteph
Yesterday, 4:41 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 166

Re: cannot log after submitting

Firefox
by josteph
Yesterday, 4:39 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 13
Views: 505

Re: Indicating hexes that heal / illuminate / etc?

What do you think? How many icons do we really need? Illuminates: No. It shows up in a large, clear way on the sidebar. Yes, but how many people look at the sidebar while moving the mouse around? But if we do this, we should also think about a darkens indication for scenarios are in caves or that f...
by josteph
Yesterday, 4:36 am
Forum: Writers’ Forum
Topic: Battle for Wesnoth: Heir to the Throne Novel Release
Replies: 7
Views: 241

Re: Battle for Wesnoth: Heir to the Throne Novel Release

If we link to this, note there's some rather graphic depictions of violence in some scenes. We may need to add a disclaimer.
by josteph
Yesterday, 4:32 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 190

Re: Auction X gold balance

So maybe for 5-human players we should recommend playing the map with something like 100 gold for the center side, so he can overrun just one side?
by josteph
Yesterday, 4:29 am
Forum: Ideas
Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
Replies: 3
Views: 141

Re: Suggestion for {HIGHLIGHT_IMAGE} macro

I'm leaning toward having two separate macros. With one macro it'll be two easy to forget to handle all case when we change the macro. Could you please (fix the indentation and) open a pull request for discussing this further?
by josteph
Yesterday, 4:28 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 166

Re: cannot log after submitting

gnombat wrote:
October 18th, 2019, 11:28 am
josteph wrote:
October 18th, 2019, 12:04 am
Don't know if it's related, but for the last couple of days I have to re-login to the forum every day. Previously it would remember me for weeks. I didn't change anything on my end.
Are you checking the "Remember me" checkbox when logging in?
Yes
by josteph
October 18th, 2019, 1:27 am
Forum: Ideas
Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
Replies: 3
Views: 141

Re: Suggestion for {HIGHLIGHT_IMAGE} macro

This is a bit hard to follow. If I understand correctly, your suggestion is to add a new version of {HIGHLIGHT_IMAGE} that, instead of taking {BACKGROUND_VALUE} that specifies a particular image to preserve, takes a yes/no parameter that means "preserve all images on that hex"? That sounds like a re...
by josteph
October 18th, 2019, 12:04 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 166

Re: cannot log after submitting

Don't know if it's related, but for the last couple of days I have to re-login to the forum every day. Previously it would remember me for weeks. I didn't change anything on my end.
by josteph
October 18th, 2019, 12:02 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 190

Re: Auction X gold balance

The usual village mechanics would apply. Whoever was the last player to place a unit on the center hex would have an additional income of 10 gold/turn.

I don't think I'll implement this myself, so if someone wants to implement this as a PR or as an addon, go ahead.