Search found 39 matches

by Mathel
March 6th, 2024, 4:36 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 97
Views: 35607

Re: The Dark Master Project

Balance notes, "a Prince's Tale", played at Warrior difficulty. Most scenarios are very easy. The Great Bridge: There is a high chance of losing no matter what the player does. The humans can lose to the orcs in 6 turns, before you can properly engage the closest orc, and even once you do ...
by Mathel
February 23rd, 2024, 7:10 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 97
Views: 35607

Re: The Dark Master Project

Hello. I decided to give this mega campaign a try. So far, I managed to go through the Eternal Kingdom part. One bug I found was, that EK_05 "Slaughter" can be won by defeating the Nagas, which will bypass the regular event that would end the scenario. This means Caeran doesn't get his mag...
by Mathel
December 8th, 2023, 7:24 pm
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

Chronology is: 0. Origins -> 1. Returnation -> 2. Lords of Fire. I am assuming you are refering to Lords of Fire. All the campaigns are intended to be run with the "Era of Seafire" add-on, and no mods. While I can't guarantee that any particular mod will have a weird interaction, I also ca...
by Mathel
March 16th, 2023, 4:13 pm
Forum: WML Workshop
Topic: Leadership value based on resistance?
Replies: 7
Views: 902

Re: Leadership value based on resistance?

value="resistance_on(other, other.loc, 'arcane', 1)" also does nothing. I just tested that. I think the issue here is that I forgot an extra set of parentheses is needed to signal to the engine that it should be interpreted as a formula instead of a number. Try this: value="(100 - re...
by Mathel
March 15th, 2023, 7:52 pm
Forum: WML Workshop
Topic: Leadership value based on resistance?
Replies: 7
Views: 902

Re: Leadership value based on resistance?

value="resistance_on(other, other.loc, 'arcane', 1)" also does nothing. I just tested that. Your second formula doesn't work because resistance isn't what you appear to think it is. It doesn't contain resistance values like what's shown in the UI. It contains a percentage that all damage ...
by Mathel
March 15th, 2023, 4:30 pm
Forum: WML Workshop
Topic: Leadership value based on resistance?
Replies: 7
Views: 902

Leadership value based on resistance?

I tried to make an ability that inhibits opponents' attacks based on how succeptible they are to arcane damage. I tried both value=-$other.resistance.arcane and value=-other.resistance.arcane and neither of them does anything. I tested the rest of the ability by putting a constant instead (-35) and ...
by Mathel
January 22nd, 2023, 2:56 pm
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

While I was porting it to 1.16, I had trouble forcing it to use Seafire Era units. Apparently, when I got it to work, I forgot to make Wes'Mar use the SFE variant. Fixed in version 2.2.2. While I was testing it, I discovered a bug in the Era, which could result in Heavy Armor user not getting the fi...
by Mathel
May 28th, 2022, 9:15 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Replies: 71
Views: 9112

Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16

I tried to reproduce the Orc Khan ability destroying weapons (Draupnir specifically) and failed. So either it was a one off, or I missed the item on the ground.

The last savefile of my original playthrough is already included in my last post (BloodLust-The Trove Turn 91.gz)
by Mathel
May 4th, 2022, 1:59 pm
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

And it is done.
I have upgraded the Era and the Campaigns to 1.16.

I have also squashed many bugs, and the bugfix also applies to the 1.14 version.
by Mathel
April 25th, 2022, 12:23 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Replies: 71
Views: 9112

Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16

Finished this. Good and bloody campaign, I shall wait for part II. Three issues: 1. Sting kills and replaces all units, not just foes. This includes allies and Wielders. When a Wielder is turned in this way, their Weapon is destroyed. (1.14) 2. There is no tell as to how to find the library in the T...
by Mathel
April 25th, 2022, 12:15 pm
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

I have not tried. I suppose I should.

I will do a basic compatibility test first, so that it does not crash. You can expect them to be there sometime this or next week.
by Mathel
February 24th, 2022, 10:30 am
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

The dwarf commander should have told you.

I will tell you the same: The holder likes mushroom patches.
mechanical stuff about it:
by Mathel
January 6th, 2022, 7:50 pm
Forum: Scenario & Campaign Development
Topic: SeaFire (MP Campaigns and an Era)
Replies: 40
Views: 15706

Re: SeaFire (MP Campaigns and an Era)

Hello.
SFO is pretty long, but if you are already in Skeletal kingdom, then you are actually decently close to the end.
There are 28 combat scenarios in total.
by Mathel
October 16th, 2021, 12:26 pm
Forum: WML Workshop
Topic: Conditional advancement path?
Replies: 5
Views: 473

Re: Conditional advancement path?

*facepalms*

[object]. I was trying something similar, with just [modify_unit], which was not working. I will try this.

Edit: I did get it to work with [object]
by Mathel
October 16th, 2021, 11:49 am
Forum: WML Workshop
Topic: Conditional advancement path?
Replies: 5
Views: 473

Conditional advancement path?

I am building a campaign, and I want a particular unit to be able to advace into another unit, if certain conditions are met. These conditions would be checked at the start of each scenario, through a variable. Is it possible, and if so, how? I tried to look up the definition of ENABLE_ANCIENT_LICH ...