Search found 5 matches
- May 8th, 2017, 2:28 pm
- Forum: Multiplayer Development
- Topic: Tiny Maps - now with Chess and Checkers!
- Replies: 9
- Views: 4763
Re: Tiny Maps - now with Chess and Checkers!
Could you tell me what code I should use to play wesnoth chess on random maps? Where should I paste the 1 move per turn code? Thanks
- May 7th, 2017, 6:34 pm
- Forum: WML Workshop
- Topic: How do I code the event return to village before upgrading?
- Replies: 7
- Views: 1936
Re: How do I code the event return to village before upgradi
Chess-type movement has already been done. You can download those addons and see how it is done there. Thanks for your reply. Is there actually an add-on that would work for random maps or even campaigns? What's it called? I have only found one chess add-on, but I think it only works for the corres...
- May 6th, 2017, 8:19 pm
- Forum: WML Workshop
- Topic: How do I code the event return to village before upgrading?
- Replies: 7
- Views: 1936
How do I code the event return to village before upgrading?
Can anyone code the event of returning to a village as a condition for upgrading a unit?
- May 6th, 2017, 8:16 pm
- Forum: WML Workshop
- Topic: How do I code the event return to village before upgrading?
- Replies: 7
- Views: 1936
How do I code single move turns?
Can anyone code single move turns, so that you can play Wesnoth like chess?
- May 2nd, 2017, 1:38 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 10230
Re: Wesnoth2 ruleset (or undoing Wesnoth)
@alternating turns: I do like alternating turns in Chess and Go. EDIT: Hit me as I was submitting so I figured I might as well mention it, another system (used in the Banner Saga) just has the players alternate turns 1 piece at a time regardless of the number of pieces (in the banner saga this ends...