Search found 5 matches

by Jaca_the_Elf
May 8th, 2017, 2:28 pm
Forum: Multiplayer Development
Topic: Tiny Maps - now with Chess and Checkers!
Replies: 9
Views: 4763

Re: Tiny Maps - now with Chess and Checkers!

Could you tell me what code I should use to play wesnoth chess on random maps? Where should I paste the 1 move per turn code? Thanks
by Jaca_the_Elf
May 7th, 2017, 6:34 pm
Forum: WML Workshop
Topic: How do I code the event return to village before upgrading?
Replies: 7
Views: 1936

Re: How do I code the event return to village before upgradi

Chess-type movement has already been done. You can download those addons and see how it is done there. Thanks for your reply. Is there actually an add-on that would work for random maps or even campaigns? What's it called? I have only found one chess add-on, but I think it only works for the corres...
by Jaca_the_Elf
May 6th, 2017, 8:19 pm
Forum: WML Workshop
Topic: How do I code the event return to village before upgrading?
Replies: 7
Views: 1936

How do I code the event return to village before upgrading?

Can anyone code the event of returning to a village as a condition for upgrading a unit?
by Jaca_the_Elf
May 6th, 2017, 8:16 pm
Forum: WML Workshop
Topic: How do I code the event return to village before upgrading?
Replies: 7
Views: 1936

How do I code single move turns?

Can anyone code single move turns, so that you can play Wesnoth like chess?
by Jaca_the_Elf
May 2nd, 2017, 1:38 pm
Forum: Users’ Forum
Topic: Wesnoth2 ruleset (or undoing Wesnoth)
Replies: 39
Views: 10230

Re: Wesnoth2 ruleset (or undoing Wesnoth)

@alternating turns: I do like alternating turns in Chess and Go. EDIT: Hit me as I was submitting so I figured I might as well mention it, another system (used in the Banner Saga) just has the players alternate turns 1 piece at a time regardless of the number of pieces (in the banner saga this ends...