Search found 21 matches
- February 7th, 2024, 9:02 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
End of All Hopes says it has an early finish bonus on the objectives screen but it actually doesn't. Also Delly, Argan, and Stormrider are renameable, and they probably shouldn't be.
- January 30th, 2024, 9:07 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
Ok I've attached the save where I found this out in Gods. To replicate my testing, use debug mode to make the elvish sylph an enemy, then summon a ghost and a ghoul. You'll notice that if the ghoul attacks the sylph first, it gets poisoned, like normal. If you attack with the ghost, the sylph won't ...
- January 29th, 2024, 11:56 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
So, I'm playing the scenario "Gods" right now, and my elvish sylph got hit by a ghoul, but didn't get poisoned. I tested around, and it is also immune to drain and plague. I thought it might have been that it was wearing tears of the dead, which gives drain immunity, but it was still immun...
- January 28th, 2024, 10:42 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
Hi, I just wanted to note that the amulet of twilight is now extremely broken because of how Wesnoth changed the liminal alignment to boost on twilight instead of nerf on non-twilight. I'd probably just add back the old version of liminal for this artifact, or nerf it in some other way.
- August 5th, 2020, 5:39 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678775
Re: 1.14 SP Campaign - Bad Moon Rising
Hey Doofus, great campaign, it's very fun so far! I was in the sun dog trading post regearing all my units, and I noticed that unequipping the crested helmet doesn't take away the hp that equipping it gives, so equipping and unequipping it over and over can be exploited to give units infinite hp. I ...
- December 20th, 2019, 11:50 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
The other ancient lich that shows up is from reign of the lords. My guess is it interferes with single player stuff because its also a modification for single player campaigns
- December 19th, 2019, 1:40 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Ah, I thought Reed's thing was a way to terrify him. I couldn't tell you how the unit ids work, but I'd probably place fault on the creator of the other add-on (can't remember what add-on it is). It might also have to do with debug mode, because I used debug mode to give my lich exp, but i turned it...
- December 18th, 2019, 5:59 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
I beat the campaign, it was great! A few questions and a few suggestions. I chose Madock to be the earl of Dorest. Does this have any consequences other than whether or not they show up against totalomir? Suggestion time: Improve the description of Reed's fear of too many Ravagers. I beat the campai...
- December 8th, 2019, 8:11 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
My bad, I haven't played UTBS since 1.12, so I didn't know they got a redesign. I thought WhiteWolf made a different version.
- December 8th, 2019, 3:53 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
I attached a save for the last bug I reported. I was playing the Bloodbeard treasure sidequest and Gallien died, but i didn't lose, so I attached a save file for that. Also in that save is something I've noticed a lot throughout the campaign, units that don't have firststrike attacking first on defe...
- November 29th, 2019, 3:20 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
In S20, the lever is only visible after moving onto that spot
Also, female Elvish Master Archers are still called Elvish Marksmen.
Spoiler:
Spoiler:
- November 17th, 2019, 4:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 114235
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
In Scenario 7, at the start it says Khaso hides his weakness, but hovering over his character on the map reveals his on turn one.
Spoiler:
- December 16th, 2017, 2:04 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
LotI2-Truth_Turn_8.gz I killed Beelzebub with a level 3 unit (Elvish Champion), He leveled up into a juggernaut and amla'd, but i didn't get the option to choose his advancement, and when i checked his unit information it said "this is only temporary or something went wrong. Edit: When Krux re...
- December 1st, 2017, 9:48 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
In Gathering Alcove, Lethalia says "is perverted is weird" instead of "is perverted and weird" Edit: Also in gathering alcove, after leaving the sepulcher of the nefarious and interacting with the pillar, moving to a hex near the pillar still triggers the "maybe the pillar i...
- November 28th, 2017, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2147774
Re: Legend of the Invincibles
Here they are.
Edit: Also, in Heart Of Steelhive, the master fabricator says alalysing instead of analysing when he starts talking to efraim
Edit: Also, in Heart Of Steelhive, the master fabricator says alalysing instead of analysing when he starts talking to efraim