Search found 21 matches

by King_Of_Sloths
February 7th, 2024, 9:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

End of All Hopes says it has an early finish bonus on the objectives screen but it actually doesn't. Also Delly, Argan, and Stormrider are renameable, and they probably shouldn't be.
by King_Of_Sloths
January 30th, 2024, 9:07 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

Ok I've attached the save where I found this out in Gods. To replicate my testing, use debug mode to make the elvish sylph an enemy, then summon a ghost and a ghoul. You'll notice that if the ghoul attacks the sylph first, it gets poisoned, like normal. If you attack with the ghost, the sylph won't ...
by King_Of_Sloths
January 29th, 2024, 11:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

So, I'm playing the scenario "Gods" right now, and my elvish sylph got hit by a ghoul, but didn't get poisoned. I tested around, and it is also immune to drain and plague. I thought it might have been that it was wearing tears of the dead, which gives drain immunity, but it was still immun...
by King_Of_Sloths
January 28th, 2024, 10:42 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

Hi, I just wanted to note that the amulet of twilight is now extremely broken because of how Wesnoth changed the liminal alignment to boost on twilight instead of nerf on non-twilight. I'd probably just add back the old version of liminal for this artifact, or nerf it in some other way.
by King_Of_Sloths
August 5th, 2020, 5:39 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674277

Re: 1.14 SP Campaign - Bad Moon Rising

Hey Doofus, great campaign, it's very fun so far! I was in the sun dog trading post regearing all my units, and I noticed that unequipping the crested helmet doesn't take away the hp that equipping it gives, so equipping and unequipping it over and over can be exploited to give units infinite hp. I ...
by King_Of_Sloths
December 20th, 2019, 11:50 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

The other ancient lich that shows up is from reign of the lords. My guess is it interferes with single player stuff because its also a modification for single player campaigns
by King_Of_Sloths
December 19th, 2019, 1:40 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Ah, I thought Reed's thing was a way to terrify him. I couldn't tell you how the unit ids work, but I'd probably place fault on the creator of the other add-on (can't remember what add-on it is). It might also have to do with debug mode, because I used debug mode to give my lich exp, but i turned it...
by King_Of_Sloths
December 18th, 2019, 5:59 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I beat the campaign, it was great! A few questions and a few suggestions. I chose Madock to be the earl of Dorest. Does this have any consequences other than whether or not they show up against totalomir? Suggestion time: Improve the description of Reed's fear of too many Ravagers. I beat the campai...
by King_Of_Sloths
December 8th, 2019, 8:11 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

My bad, I haven't played UTBS since 1.12, so I didn't know they got a redesign. I thought WhiteWolf made a different version.
by King_Of_Sloths
December 8th, 2019, 3:53 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I attached a save for the last bug I reported. I was playing the Bloodbeard treasure sidequest and Gallien died, but i didn't lose, so I attached a save file for that. Also in that save is something I've noticed a lot throughout the campaign, units that don't have firststrike attacking first on defe...
by King_Of_Sloths
November 29th, 2019, 3:20 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

In S20, the lever is only visible after moving onto that spot
Spoiler:
Spoiler:
Also, female Elvish Master Archers are still called Elvish Marksmen.
by King_Of_Sloths
November 17th, 2019, 4:46 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 112277

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

In Scenario 7, at the start it says Khaso hides his weakness, but hovering over his character on the map reveals his
Spoiler:
on turn one.
by King_Of_Sloths
December 16th, 2017, 2:04 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

LotI2-Truth_Turn_8.gz I killed Beelzebub with a level 3 unit (Elvish Champion), He leveled up into a juggernaut and amla'd, but i didn't get the option to choose his advancement, and when i checked his unit information it said "this is only temporary or something went wrong. Edit: When Krux re...
by King_Of_Sloths
December 1st, 2017, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

In Gathering Alcove, Lethalia says "is perverted is weird" instead of "is perverted and weird" Edit: Also in gathering alcove, after leaving the sepulcher of the nefarious and interacting with the pillar, moving to a hex near the pillar still triggers the "maybe the pillar i...
by King_Of_Sloths
November 28th, 2017, 9:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2118240

Re: Legend of the Invincibles

Here they are.
LotI2-Transporting_Facility-Auto-Save8.gz
Here's the redeem one (It's on turn 8 because Lethalia has almost max redeem here. When you choose a new advancement, It will say you need 33 instead of the 66 I mentioned earlier because I redeemed a few times after this. The problem is still the same though.)
(2.43 MiB) Downloaded 261 times
LotI2-Verminous_Sewers-Auto-Save1.gz
Here's the one with Abbadon
(3.11 MiB) Downloaded 284 times

Edit: Also, in Heart Of Steelhive, the master fabricator says alalysing instead of analysing when he starts talking to efraim