Search found 17 matches

by King_Of_Sloths
August 5th, 2020, 5:39 pm
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 582
Views: 181641

Re: 1.14 SP Campaign - Bad Moon Rising

Hey Doofus, great campaign, it's very fun so far! I was in the sun dog trading post regearing all my units, and I noticed that unequipping the crested helmet doesn't take away the hp that equipping it gives, so equipping and unequipping it over and over can be exploited to give units infinite hp. I ...
by King_Of_Sloths
December 20th, 2019, 11:50 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

The other ancient lich that shows up is from reign of the lords. My guess is it interferes with single player stuff because its also a modification for single player campaigns
by King_Of_Sloths
December 19th, 2019, 1:40 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Ah, I thought Reed's thing was a way to terrify him. I couldn't tell you how the unit ids work, but I'd probably place fault on the creator of the other add-on (can't remember what add-on it is). It might also have to do with debug mode, because I used debug mode to give my lich exp, but i turned it...
by King_Of_Sloths
December 18th, 2019, 5:59 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I beat the campaign, it was great! A few questions and a few suggestions. I chose Madock to be the earl of Dorest. Does this have any consequences other than whether or not they show up against totalomir? Suggestion time: Improve the description of Reed's fear of too many Ravagers. I beat the campai...
by King_Of_Sloths
December 8th, 2019, 8:11 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

My bad, I haven't played UTBS since 1.12, so I didn't know they got a redesign. I thought WhiteWolf made a different version.
by King_Of_Sloths
December 8th, 2019, 3:53 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I attached a save for the last bug I reported. I was playing the Bloodbeard treasure sidequest and Gallien died, but i didn't lose, so I attached a save file for that. Also in that save is something I've noticed a lot throughout the campaign, units that don't have firststrike attacking first on defe...
by King_Of_Sloths
November 29th, 2019, 3:20 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

In S20, the lever is only visible after moving onto that spot
Spoiler:
Spoiler:
Also, female Elvish Master Archers are still called Elvish Marksmen.
by King_Of_Sloths
November 17th, 2019, 4:46 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70324

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

In Scenario 7, at the start it says Khaso hides his weakness, but hovering over his character on the map reveals his
Spoiler:
on turn one.
by King_Of_Sloths
December 16th, 2017, 2:04 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

LotI2-Truth_Turn_8.gz I killed Beelzebub with a level 3 unit (Elvish Champion), He leveled up into a juggernaut and amla'd, but i didn't get the option to choose his advancement, and when i checked his unit information it said "this is only temporary or something went wrong. Edit: When Krux re...
by King_Of_Sloths
December 1st, 2017, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

In Gathering Alcove, Lethalia says "is perverted is weird" instead of "is perverted and weird" Edit: Also in gathering alcove, after leaving the sepulcher of the nefarious and interacting with the pillar, moving to a hex near the pillar still triggers the "maybe the pillar i...
by King_Of_Sloths
November 28th, 2017, 9:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

Here they are.
LotI2-Transporting_Facility-Auto-Save8.gz
Here's the redeem one (It's on turn 8 because Lethalia has almost max redeem here. When you choose a new advancement, It will say you need 33 instead of the 66 I mentioned earlier because I redeemed a few times after this. The problem is still the same though.)
(2.43 MiB) Downloaded 164 times
LotI2-Verminous_Sewers-Auto-Save1.gz
Here's the one with Abbadon
(3.11 MiB) Downloaded 176 times

Edit: Also, in Heart Of Steelhive, the master fabricator says alalysing instead of analysing when he starts talking to efraim
by King_Of_Sloths
November 27th, 2017, 5:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

I haven't reached Uria yet in chapter nine but so far it's been excellent, but there are a few bugs I've noticed, as well as some things that I thought could be improved. 1. Lilith shows up in the autorecall list even though she gets autorecalled no matter what (doesn't happen to evil Lethalia thou...
by King_Of_Sloths
October 8th, 2017, 11:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

A few things I noticed that could be improved 1. Corrupted drake warriors are objectively weaker than corrupted drake fighters 2. in the library in chapter 6, one of the bookcases says something like "a phoenix can do 21-7 fire damage with its breath" This seems unnecessary and sorta takes...
by King_Of_Sloths
October 8th, 2017, 7:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379046

Re: Legend of the Invincibles

Chapter 4 could be fun to have in Chapter4 and 5. Plus those machine-human hybrids could be fun in Part II of the campaign, whatever happened to them after defeating Akula. Maybe a story there, maybe. Ya know ;) A group survive, rebuild the empire. Alien invaders, gods with supernatural powers. Try...
by King_Of_Sloths
April 19th, 2017, 1:22 pm
Forum: Website
Topic: Can't make a topic on the add-ons Part of the forum
Replies: 5
Views: 3287

Re: Can't make a topic on the add-ons Part of the forum

James_The_Invisible wrote:The requirements and the procedure can be found here: viewtopic.php?f=31&t=24271
Thanks for this! When they confirm me, will my profile automatically have the "creator of" tab under my profile?