Search found 1158 matches
- Today, 11:34 am
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 18
- Views: 216
Re: [illuminates] ability question
Heh, still don't have time to test anything, rl bit hectic.
Bit short of time right now so this is a bit rushed. :augh:
If I had the time (maybe midweek, dunno yet) I'd clone a Mage of Light and make one change : change cumulative to yes and see if the same behaviour is replicated.
If yes then ...
Bit short of time right now so this is a bit rushed. :augh:
If I had the time (maybe midweek, dunno yet) I'd clone a Mage of Light and make one change : change cumulative to yes and see if the same behaviour is replicated.
If yes then ...
- Yesterday, 10:26 am
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 18
- Views: 216
Re: [illuminates] ability question
...Very interesting approach, thanks! :D
Though I'm not sure I'm understanding any everything. Could you please elaborate on what the [filter_adjacent] part of the "holyaura_hidden" does? I understand is_enemy=no (only friends), but what does count=1-6 do?
What the logic is intended to do ...
- July 18th, 2026, 5:00 pm
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 18
- Views: 216
Re: [illuminates] ability question
...Indeed, which is why I capped it to 50.
...
As I said it's capped so you could surround the unit with angels, it wouldn't get more than +50%, I've tested.
...
It's the first thing I thought about and as I said I capped it by max_value=50 , so no problem with that...
OK, got that ...
- July 17th, 2026, 12:45 pm
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 18
- Views: 216
Re: [illuminates] ability question
Heh, was typing this when Celtic_Minstrel posted so apologies for repeating some info.
I understand the wiki can be a bit overwhelming when you're learning.
Under Common keys and tags for every ability :
id : this ability will not be cumulative with other abilities using this id. Must be present ...
I understand the wiki can be a bit overwhelming when you're learning.
Under Common keys and tags for every ability :
id : this ability will not be cumulative with other abilities using this id. Must be present ...
- July 16th, 2026, 12:11 pm
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 18
- Views: 216
Re: [illuminates] ability question
Eh, not tested any of this, just a random thought that might help clarify?
Presumably what you are seeing with regards to a lawful unit adjacent to both a Mage of Light (MoL) and Angel is this:
Daytime (morning/Afternoon/Midday): +50%
Lawful unit gets best of (not sum of because they are not ...
Presumably what you are seeing with regards to a lawful unit adjacent to both a Mage of Light (MoL) and Angel is this:
Daytime (morning/Afternoon/Midday): +50%
Lawful unit gets best of (not sum of because they are not ...
- July 13th, 2026, 10:11 am
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289652
Re: Word association
again
- July 9th, 2026, 9:07 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
Mmm, I think I'll just bung the events elsewhere (outside abilities and specials), otherwise if I came back to the code in six months time I'd not understand what I'd previously done!

Thanks for explaining the situation tho', really appreciated!
Cheers!
-- Spannerbag
Thanks for explaining the situation tho', really appreciated!
Cheers!
-- Spannerbag
- July 9th, 2026, 5:48 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
OK, finally had a bit of time to do some more testing and I think I kinda understand what's going on.
When an [event] is in _main.cfg or a scenario the "environmental" variables $unit and $second_unit are defined.
With in a weapon special (and presumably also an ability though I have not checked ...
When an [event] is in _main.cfg or a scenario the "environmental" variables $unit and $second_unit are defined.
With in a weapon special (and presumably also an ability though I have not checked ...
- July 7th, 2026, 8:42 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
Will hopefully get chance to start on this later this week - unless yet another speed bump derails my plans again.gnombat wrote: July 7th, 2026, 2:37 pm ...Yes, ideally it would be best to reduce it to a small, minimal test case and post the code for that.
Cheers!
-- Spannerbag
- July 7th, 2026, 12:38 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
Quick search for -999 found mentions of goto_x, goto_y (with -999 as default value) and otherwise as default location. Since you have narrowed it down to specific event you can post it, but also test it by setting x1,x2 to on map value, while not touching y1,y2 to see how message behaves.
Eh ...
- July 6th, 2026, 6:41 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
Canonical reason for failed autostore is using reserved variable name unit/second_unit during time where x1y1/x2y2 is not valid.
I understand the context but when the code was stored in a variable the event wasn't active so why would the engine care about undefined coordinates when the actual ...
- July 6th, 2026, 6:32 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289652
Re: Word association
warm
- July 6th, 2026, 11:11 am
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
Re: v1.19.24 Windows 11 Possible bug
I have the same issue but with error engine: failed to auto-store $unit at (0,0) in my campaign. I was not able to hunt down the source.
FWIW if you know the offending event you could try moving it into _main.cfg or scenario(s) assuming it's presently embedded inside some other entity such as ...
- July 5th, 2026, 4:38 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 210
v1.19.24 Windows 11 Possible bug
v1.19.24 Windows 11
This might be is probably me but while testing some new code some errors appeared in the logfile.
They didn't affect gameplay but I dislike clutter so tracked them down.
The logic is rather gnarly; I'm mangling units involving the following operations:
Adding/removing AMLAs ...
This might be is probably me but while testing some new code some errors appeared in the logfile.
They didn't affect gameplay but I dislike clutter so tracked them down.
The logic is rather gnarly; I'm mangling units involving the following operations:
Adding/removing AMLAs ...
- July 5th, 2026, 2:08 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1321
- Views: 289652
Re: Word association
tomato