Search found 55 matches

by Spannerbag
August 1st, 2020, 5:53 pm
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Hi Gorumph, Hi, great campaing, thank you for the amazing job. But I'm stuck with "the caveguard" scenario. I play normal and it's the hardest so far. After countless tries to have enough turns left for the final rush in the north west labyrinth, I can't find more than 2 of the four keys. I'm pretty...
by Spannerbag
March 19th, 2020, 11:57 pm
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Hi again DukeSwampy, Thanks for your feedback. If you wanted to keep the content hidden, a private message might have been easier? My replies are inside your spoilers and are in italics :) Just a few general thoughts - the campaign overall is intended to be moderately easy. (Though not everyone foun...
by Spannerbag
March 19th, 2020, 1:11 am
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Hi DukeSwampy, Thanks for the feedback, much appreciated. When I play this campaign (on Medium Difficulty). Talking about heroes: Dawn and Pierce lacks silver crown. About units: Cadet and Knave missing sound when hitted. Scenario: Goblin Opression It's still good about Pierce have silver crown when...
by Spannerbag
December 15th, 2019, 12:59 pm
Forum: Technical Support
Topic: Possible bug?
Replies: 5
Views: 761

Re: Possible bug?

Hi mattsc, Hi Spannerbag, I don't know what's going on with the Flynn arrival problem ... As for the candidate action error, the problem is that that is not how you add a candidate action . [candidate_action] tags (such as that macro) do not go directly into [ai] , but inside [ai][stage] as shown he...
by Spannerbag
December 14th, 2019, 1:17 pm
Forum: Technical Support
Topic: Possible bug?
Replies: 5
Views: 761

Re: Possible bug?

Hi mattsc, Those AI errors/warnings are produced when the engine encounters an aspect with a name that it does not know... Whether it's serious or not also depends on which CA this is. It won't keep the AI from functioning, but the CA, and therefore its functionality, will be missing from the AI. Th...
by Spannerbag
December 11th, 2019, 2:21 pm
Forum: Technical Support
Topic: Possible bug?
Replies: 5
Views: 761

Re: Possible bug? Update

Hi again,

I've published a workaround so the code I quoted previously is no longer on the add-ons server.
However if you need it I still have the earlier versions saved locally and am happy to send you copies if needed.

Cheers,
Spannerbag
by Spannerbag
December 11th, 2019, 12:32 am
Forum: Technical Support
Topic: Possible bug?
Replies: 5
Views: 761

Possible bug?

Hi, I recently published the UMC campaign AfterEI which was mostly developed and tested on earlier versions of Wesnoth (mostly 14.7). I'm pretty sure I tested these pathways on 14.7 and IIRC never saw this behaviour in that version. However a player took the trouble to report a bug to me and I have ...
by Spannerbag
December 10th, 2019, 12:20 am
Forum: Scenario & Campaign Development
Topic: Multihex+overlay terrain guidance please!
Replies: 0
Views: 521

Multihex+overlay terrain guidance please!

Hi, I'm working on initial ideas for a single player campaign and have a basic ( very basic!) idea about terrain but I'm struggling here. I have created custom villages but what I'm attempting here is much more complex and so I thought I'd ask here before I end up throwing my PC out the window... Wh...
by Spannerbag
December 5th, 2019, 11:57 am
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Re:
braindamagedzombie wrote:
November 30th, 2019, 10:37 pm
This week I have downloaded Wesnoth ... Game ends in defeat after starting dialogue... Any pointers on how to troubleshoot/debug this?
Sent PM yesterday as reply involved spoilers.

Cheers,
Spannerbag.
by Spannerbag
December 4th, 2019, 10:09 pm
Forum: WML Workshop
Topic: [avoid] puzzlement
Replies: 12
Views: 1504

Re: [avoid] puzzlement

<r>Hi Helmet,<br/> <QUOTE author="Helmet" post_id="649571" time="1575477569" user_id="105049"><s>[quote=Helmet post_id=649571 time=1575477569 user_id=105049]</s> I barely know basic WML stuff, so here is something that might or might not help... <e>[/quote]</e></QUOTE> Thanks for trying to help, it'...
by Spannerbag
November 23rd, 2019, 12:43 pm
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Hi Tigertown84, Hi Spannerbag, I also want to thank you for creating this campaign. Being a long time Wesnoth player and having already gone through all of the campaigns on the server multiple times over the years, it was like Christmas finding your 'After Eastern Invasion'. For those people like me...
by Spannerbag
November 22nd, 2019, 1:21 pm
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 19
Views: 2794

Re: After Eastern Invasion

Hi Trossknecht, Let me start by congratulating Spannerbag on the publication of After Eastern Invasion , and thank him for all the good work that went into creating it. It is a splendid campaign, and great fun to play. In the course of enjoying this campaign, I may have run into a bug. In the scenar...
by Spannerbag
November 2nd, 2019, 7:32 pm
Forum: Scenario & Campaign Development
Topic: Publishing a 120MB campaign
Replies: 6
Views: 878

Re: Publishing a 120MB campaign *RESOLVED*

Correct. If your add-on is at data/add-ons/AfterEIMusic1 , then you would have AfterEIMusic1 as the dependency. Many thanks, I tried that anyway and it worked (unusual for me for things to work first time :doh: ). Heh, I've got my life back! Many thanks again for getting me over the line :D Cheers,...
by Spannerbag
November 2nd, 2019, 6:54 pm
Forum: Scenario & Campaign Development
Topic: Publishing a 120MB campaign
Replies: 6
Views: 878

Re: Publishing a 120MB campaign

Hi again, I would say to create two music pack add-ons, named say My Music Pack 1 and My Music Pack 2.... Many thanks for your time (and patience!). I've split the music into add-ons (AfterEIMusic1 and AfterEIMusic2) and this works :D I've also (hopefully) created correct _server.pbl and _main.cf g ...
by Spannerbag
November 2nd, 2019, 6:05 pm
Forum: Scenario & Campaign Development
Topic: Publishing a 120MB campaign
Replies: 6
Views: 878

Re: Publishing a 120MB campaign

Hi Pentarctagon, Thanks for the swift reply! Just in general, it's good practice to separate things that take up a lot of disk space but are unlikely to frequently change into one or more separate dependencies. Otherwise people would need to redownload the entire campaign even for just fixing a typo...