Search found 511 matches

by ghype
February 12th, 2019, 4:18 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19121

Re: Dunefolk balancing rework ideas - discussion.

I am sorry for the keeping this a big secret but we are so close to finish that it wouldn't make sense to talk about it now. Really the problem was I who worked only during studies. But many of my classes got canceled and now I am on vacation again. But this time i working also in my free time. So y...
by ghype
February 12th, 2019, 3:05 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 71
Views: 15754

Re: Nenau's sprites, needing advice

actually I like how they look in-game but the loyalists, yeti and dragon kind of break the immersion.
by ghype
February 2nd, 2019, 12:48 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2800

Re: Voiceover for An Orcish Incursion Development thread

i too think spoken objectives are a bit over the top and can become tedious if you have to listen to them always.

on a side note, is there a playable test version yet?
by ghype
January 26th, 2019, 2:59 pm
Forum: Art Contributions
Topic: Mainline TC Issues
Replies: 0
Views: 454

Mainline TC Issues

Something that bugged me for quite some time but only now found time to report.

Berserker has irregularities in the TC colours.

Skel Fighter when facing north completely ignores TC. Lv ups were not yet checked.
by ghype
January 26th, 2019, 12:17 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2800

Re: Voiceover for An Orcish Incursion Development thread

gonna look at some sound equipment later. the audio output of an amplifier/mixer can be input to the small microphone jack of a laptop right? with the correct cable and jacks? It will work yes. but if you intend to do more voice acting and generally invest in your future as audio equipment, then I'...
by ghype
January 21st, 2019, 2:12 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1121

Re: Saurian genders

I find a more important thing to talk about is not wether saurians should have male/female genders and gender specific names, but the fact that Nagas do actually have 2 genders as far as I remember (Naga+Nagini), but both genders use a male base sprite.
by ghype
January 19th, 2019, 10:28 pm
Forum: Art Workshop
Topic: Potrait of sprite
Replies: 8
Views: 1024

Re: Potrait of sprite

i think this is a good start.

i dont know how much time you invested in this using your technique, but the shield definitely needs resizing and the mace looks a bit oversized as well.
but again, looks like a good start.
by ghype
January 18th, 2019, 10:39 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 641
Views: 73528

Re: The Gnats Franken Dungeon

these are some very nice staffs on prophetess, great-mage and glory.
by ghype
January 16th, 2019, 1:58 pm
Forum: Art Workshop
Topic: Wormasaur’s art
Replies: 3
Views: 386

Re: Wormasaur’s art

This is good pixel art indeed, but it is out of proportions to be used in wesnoht - i guess.
by ghype
January 16th, 2019, 12:37 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2800

Re: Voiceover for An Orcish Incursion Development thread

they are all quite alright and if you guys really gonna have some low volume background music during the voiceovers, not eve I am gonna notice the small reverberation ...
by ghype
January 15th, 2019, 9:46 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 307
Views: 67121

Re: World Conquest II

Hello everyone, thank you gfgtdf for maintaining this properly. WC II is a big part of online Wesnoth. I planned to play around with some code elements of WC II but I had to find out that most events now rely on lua functions, something I am not familiar with. When exactly did the lua implementation...
by ghype
January 15th, 2019, 12:56 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2800

Re: Voiceover for An Orcish Incursion Development thread

The question regarding the closet was more a rhetorical one, since you probably considered that when you already used the towel trick. For commercial records the towel trick will work fine since you will be adding reverb effect on vocals anyway. I know some songs that made tens of millions plays usi...
by ghype
January 15th, 2019, 10:23 am
Forum: Art Workshop
Topic: Kurumin's Portraits
Replies: 13
Views: 1059

Re: Kurumin's Portraits

most people use gimp and I heard of some doing their art in pain (but maybe thats just a rumor) personally I work with photoshop since it got all these extra tools which speed up some processes without constraining the creative flow. glad you liked them, you don't have to do a faction though, your p...
by ghype
January 14th, 2019, 8:13 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2800

Re: Voiceover for An Orcish Incursion Development thread

yes, i can hear the reverb but its very subtle (around 50ms). you can fix this easily by either shrouding yourself into a big towel (like place it on top of your head and the mic so no you got no wall reflections) or simply ask some one to hold it for you. Just be careful to not let the towel touch ...