Search found 722 matches

by ghype
May 22nd, 2019, 4:10 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

thanks. I too wasn't sure about here legs, but I thought it was acceptable.
I will reconsider the shoes/leg position.
by ghype
May 22nd, 2019, 12:44 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

I may have missed this in the lore threads, but how do you lore that? Wouldn't the sun be required during the day to protect the wearer from sunburns and sand particles in the air? Ok right that is a good point. We can do that the other way around or let her be masked all the time. Maybe because of...
by ghype
May 22nd, 2019, 9:48 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

Lordlewis mentioned she kind of looks like buried under the cloth rather the wrapped so I provided a version without a face mask.
The old concept of her wearing the face mask at night and taking it back off at day still is a thing.


_shieldbreaker-50.png
_shieldbreaker-50.png (5.58 KiB) Viewed 247 times
by ghype
May 22nd, 2019, 7:58 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

So here is the final set up of the shieldbreaker line. Finished the lv1 and tweaked the the lv2 and lv3. This is the progress for this line. Not much left to do unless something bothers you, so please tell me if so, so I can add it to the list. Skirmisher Lv1 - 7A - bottom body needs work (legs, ski...
by ghype
May 21st, 2019, 9:08 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

Here are the concepts for the lv2 and lv3 SB. The lv3 spear tip needs a bit cleaning and both sprites are missing TC.
But other than that, they should be done.

Now I have to go to the lv1 and finish that one as well...
_shieldbreaker-lv2-5.png
_shieldbreaker-lv2-5.png (6.06 KiB) Viewed 314 times
_shieldbreaker-lv3-10.png
_shieldbreaker-lv3-10.png (6.04 KiB) Viewed 314 times
by ghype
May 20th, 2019, 2:17 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

About the Chakram Naga, I think its posture seems a bit stiff, maybe it's the arms positioning. Lewis had a version where he wields two chakrams (one for melee and one for ranged). But thought that would fit the lv3 more. I might reconsider his version as it has had a more interesting arm position ...
by ghype
May 20th, 2019, 9:50 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 96
Views: 9723

Re: Voiceover for An Orcish Incursion Development thread

you need a soundcard also known as audio interface. There are affordable ones as well, but you might as go for a second hand one if you really want to use this just for the audio recordings. If you want to go first hand, this is the most affordable one I found. With Behringer being well established ...
by ghype
May 20th, 2019, 6:38 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

by Lordlewis and myself

we spent the weekend to figure out a concept for the Chakram Naga and i think we are pretty close.
It still needs the proper recolour and shadow, a better chakram and better robes/clothing as for now it looks more like rope.

Any additional thoughts?
naga-lv2-chack-8.png
naga-lv2-chack-8.png (5.99 KiB) Viewed 237 times
by ghype
May 20th, 2019, 6:35 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 662
Views: 84503

Re: The Gnats Franken Dungeon

I see what you did there.
by ghype
May 17th, 2019, 5:27 pm
Forum: Art Workshop
Topic: EarthCake's units
Replies: 8
Views: 340

Re: EarthCake's units

his legs armoured or not?
right now it looks like pants but it has the colour of plate armour.
if it is supposed to be armoured then u might want to take a look to HI how it has armoured legs
by ghype
May 17th, 2019, 9:26 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 67
Views: 3247

Re: Dunefolk Rework - Extra Units

finally ...

Naga Slasher Lv2
- fix recolouring

Naga Executioner Lv3
- recolour


naga-lv3-6-comparison.png
naga-lv3-6-comparison.png (14.12 KiB) Viewed 389 times
by ghype
May 17th, 2019, 9:22 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 74
Views: 6331

Re: Dunefolk Rework - Base Units

by The_Gnat and me


Poisoner Lv2
- make headwear more interesting
- a bit more TC



poisoner-10.png
poisoner-10.png (6.17 KiB) Viewed 252 times
by ghype
May 16th, 2019, 9:37 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 74
Views: 6331

Re: Dunefolk Rework - Base Units



Raider Lv2
- add saddle
- recolour chain armour
- fix horse neck

Marauder Lv3
- recolour chain armour
- add saddle


raider-new-11.png
raider-new-11.png (7.96 KiB) Viewed 334 times

marauder-new-9.png
marauder-new-9.png (8.53 KiB) Viewed 334 times
by ghype
May 15th, 2019, 8:19 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Table Of Content / Change-Log
Replies: 12
Views: 684

Re: Dunefolk Rework - Table Of Content / Change-Log

No particular update or new version, but the the forum threads were update to demonstrate the current state or the art.
You can check them here:

Base Units
Extra Units

An update for the Balance threads will follow soon.
by ghype
May 15th, 2019, 8:14 am
Forum: Art Workshop
Topic: EarthCake's units
Replies: 8
Views: 340

Re: EarthCake's units

Study some stance you like for the footwork. They are too short, too bulky and are not positioned well. The shadow needs to be bigger and rounder, but not too big. The arm is quiet short. It almost looks like there is no arm. The hand is kinda attached to the shoulder. The shield is not that bad, bu...