Search found 668 matches

by ghype
Today, 8:50 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2257

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

In the skirmisher line, I find it a little odd that the melee attack starts out as a 4-4 attack, then changes to an 8-3 upon level up i think the lv ups are leftovers from an older design. they will be adjusted accordingly. In the herbalist line, I think the Apothecary and Luminary could have a lit...
by ghype
Yesterday, 6:38 am
Forum: Art Contributions
Topic: Monsters!
Replies: 105
Views: 41993

Re: Monsters!

This is an open-source project, but that offer does seem a little strange to me. Maybe I shouldn't have used a passive voice earlier. :hmm: I am not portrait artist but I do know to use photoshop and that would be an easy, quick fix. I was just trying to speed up the process as I know art devs/cont...
by ghype
April 17th, 2019, 4:35 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 105
Views: 41993

Re: Monsters!

I guess the right one could work for lv1 and lv2 and the middle one for the lv3 wolf.
beetlenaut wrote:
April 15th, 2019, 1:34 pm
I have one nitpick: The skin of their noses shouldn't be creased on the top surface.
what exactly do you mean by that? i could try to fix it if i knew what you mean.
by ghype
April 16th, 2019, 9:06 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 988

Re: Possible Mainline Sprite Portraits

- Water serpent : not exactly bad (quite detailed and polished in fact), but not stellar either. Possibly because the drawing/design could be improved. It does beat having no portrait at all and it's not like this unit ever gets much dialog anyway (does it ?). So why not. I'll replace it if an oppo...
by ghype
April 12th, 2019, 3:47 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1221

Re: Dunefolk Rework - Extra Units

A small updated version by Lordlewis who recoloured the hair to a more fitting colour.
The only really thing i might consider changing is to make the legs look more natural. Maybe the shield has too much of an angle. And the eyes.
But we will see...
by ghype
April 11th, 2019, 1:25 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1221

Re: Dunefolk Rework - Extra Units

I still think they're a bit too similar even when standing side by side on forum's background. The only thing worth considering to rework are the front scales as those weren't touched at all. So I used an older version from Lordlewis to soften the scales (which ultimately makes the scales less resi...
by ghype
April 11th, 2019, 1:09 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1221

Re: Dunefolk Rework - Extra Units

The reason why I wasn't posting new or fixed base sprites is because I was working on updating the SB as i wasn't satisfied with the quality. I studied Sleepwalker styles a bit harder was able to make a higher quality sprite for the SB. ... new hair, new skin, new legs, rework of armour/shield/spear...
by ghype
April 11th, 2019, 12:35 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 69
Views: 5422

Re: Dunefolk Rework - Base Units

The mask will be reworked. That seems clear.
by ghype
April 11th, 2019, 12:34 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 30
Views: 1221

Re: Dunefolk Rework - Extra Units

Caladbolg wrote:
April 11th, 2019, 12:21 pm
I still think they're a bit too similar even when standing side by side on forum's background.
The only thing worth considering to rework are the front scales as those weren't touched at all.
by ghype
April 10th, 2019, 8:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 94
Views: 2257

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

A skilled soldier (almost in every culture) should be able to shoot arrows with a bow in one way and another. A weak 5-3 bow for a lv2 and lv3 mounted unit doesn't seem to far fetched, no matter how much armour it wears. The Dragonier, not only heavily armoured with a shield, but also wield a crossb...
by ghype
April 10th, 2019, 6:03 pm
Forum: Art Workshop
Topic: Bloodlegacy (vampire faction) & art
Replies: 30
Views: 4653

Re: Bloodlegacy (vampire faction) & art

I don think this is finsihed.
and furthermore, i dont think this era is still maintained.
by ghype
April 10th, 2019, 12:45 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 671

Re: Dunefolk Rework - Unit Naming & Descriptions

It sounds shorter because of the "i" in "Luminary" being silent in most dialects, hence the two middle syllables are glued together.
by ghype
April 10th, 2019, 10:46 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 69
Views: 5422

Re: Dunefolk Rework - Base Units

nothing much new, just small fixed for the last mounted sprites. I didn't like the feather all too much so i took it off from the swift/windrider. as for the raider/marauder i deleted the white eyes socket as it didn seem normal for wesnoth sprites. swiftrider-new-11.png windrider-new-13.png raider-...
by ghype
April 10th, 2019, 7:47 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2237

Re: Dunefolk Rework - Removed Units & Extra Units

I too think this vibrant discussion was interesting, but we are still developing in the realm of a fantasy set up. So we shouldn't be too hard on ourselves wether Nagas/Merman can mine iron or not. Generally, I think Edwylms explanation is quite compelling and maybe we should leave it at that. There...
by ghype
April 10th, 2019, 7:43 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 671

Re: Dunefolk Rework - Unit Naming & Descriptions

i dont know how any of this is of a great confusion. especially as the names for the unit we need are explain on the main post for this thread as well. I really like the Luminary name, more then any other suggested so far. I will take that as a final proposal. For the lv3 Captain, if we were to choo...