Search found 2073 matches

by The_Gnat
Yesterday, 10:06 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 116
Views: 13854

Re: Dunefolk Rework - Base Units

I would say the same for Apothecary-Luminary, they somehow look too "doofusish". :lol: :lol: :lol: :lol: ... Apologies, you make a good point but that is just too funny. It is definitely a shift in style but that is a positive for me. Also I was under the impression that this was the direction that...
by The_Gnat
November 9th, 2019, 10:47 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 326
Views: 75434

Re: The Reign of the Lords

Hi, I found some bugs. Abomination "feeding greater" does not work. In the "pick your recruits" modification, the error "found a unit type with an invalid race elemental" appears when choosing" reign of lords ". Can you fix it? Hi Verbatov! Thanks for reporting those! I have not been around for a w...
by The_Gnat
November 9th, 2019, 10:41 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 116
Views: 13854

Re: Dunefolk Rework - Base Units

Hi doofus-01! Looking great! I particularly like what you have done with the leadership unit. It looks really good now and the out raised fist is great! Also I like the removal of the shield on the herbalist upgrades, they seem more appropriate for such units. I do wonder, though, if the lvl 3 Herba...
by The_Gnat
August 16th, 2019, 3:55 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10038

Re: Dunefolk Rework - Extra Units

Okay, fair enough. I kinda wonder which way the teeth should point (clockwise or counterclockwise) but I guess you've thought about that :) Technically speaking, shouldn't someone be able to turn the chakram over in their hand and have the teeth point the opposite direction? Haha, only thought abou...
by The_Gnat
August 2nd, 2019, 11:43 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 16742

Re: Voiceover for An Orcish Incursion Development thread

Just tried the voiceover OI campaign, and its good. However, there is scope for improvement. I found that Erlornas's voice volume is lower. Especially when compared to his rider. It doesn't seem to give him an sense of authority. Thank you drakearbiter! I appreciate the comments. :) Yes there is de...
by The_Gnat
August 2nd, 2019, 11:41 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 326
Views: 75434

Re: The Reign of the Lords

Konrad2 wrote:
July 31st, 2019, 9:30 pm
Reign of the Lords Advancement mod is checked by default when hosting any mp game and even if you uncheck it, it apparently still is activated for the hosted game.
That is unique :lol: I don't think I get that problem on with the game though. Perhaps that is a bug or cache error?
by The_Gnat
July 11th, 2019, 4:33 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 10038

Re: Dunefolk Rework - Extra Units

Great work that is looking fantastic! I will get to work on finishing the git-hub version!
by The_Gnat
July 5th, 2019, 8:46 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 247
Views: 59340

Re: Mechanical's art

Hi Mechanical welcome back! And great horse :) I really like the way you have made it look like it has a personality, compared with the traditional wesnoth mounts.
by The_Gnat
July 5th, 2019, 6:56 am
Forum: Users’ Forum
Topic: Codings
Replies: 3
Views: 420

Re: Codings

Hello! Thank you for posting this, I am surprised this error has gone un-noticed for so long!

The add-on "Two_Brothers_Voice" is a one that I created. I will re-upload it with a proper utf-8 encoding :)
by The_Gnat
June 29th, 2019, 1:04 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 8177

Re: Dunefolk Rework - Unit Naming

I agree!
by The_Gnat
June 29th, 2019, 1:02 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 116
Views: 13854

Re: Dunefolk Rework - Base Units

Looking awesome!!! So close to being done!!
by The_Gnat
June 21st, 2019, 10:20 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 16742

Re: Voiceover for An Orcish Incursion Development thread

Yeah I think l'll redo some Erlornas lines in July and improve the speed and quality. I'm happy to voice another character but this time I'll pick a minor one. Are there any that you think are suitable? Sounds good! One option is the advisor in scenario 5. He doesn't have too many lines :) The voic...
by The_Gnat
June 20th, 2019, 2:32 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 112
Views: 16742

Re: Voiceover for An Orcish Incursion Development thread

I played this and the voices did add a certain memorability to the game and characters. Initial impressions: Thank you tr0ll for the feedback!!! :) - It was a bit irksome at first to hear different accents from units of the same race on the same side, but also it is nice to really feel the diversit...
by The_Gnat
June 11th, 2019, 2:34 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 9857

Re: Main Factions Balance

On one side we have a player who advocates many little changes to default factions (but it is known that even small corrections could cause serious unexpected unbalances, expecially when they are so many), based on alleged opinions of expert players (where are they? why don't they intervene in this...
by The_Gnat
June 6th, 2019, 2:20 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 9857

Re: Main Factions Balance

Drakes - 54.91% Loyals - 53.33% Northeners - 49.31% Knalgans - 48.43% Rebels - 48.43% Undead - 42.36% Hello, Firstly I would like to say I agree with your assessment. This ranking is very close to how I also find the teams to be balanced, and your comments are very true. 3. Most played map is Isar'...