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by The_Gnat
Today, 12:38 am
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 11
Views: 493

Re: Poll: do drakes eat humans?

I think drakes would rely primarily on large herbivores as a food source, such as cows and horses, deer and camels, sheep and so forth... or perhaps more exotic animals such as taurochs or dustboks. Yes those animals have more meat and Drakes are big creatures so they would need to eat more than hu...
by The_Gnat
Today, 12:01 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 296
Views: 59106

Re: The Reign of the Lords

The units you can get by moving to 37,13 have a 'loyal' marker but they will demand upkeep after leveling up. Whoops, more un-loyal loyal units :roll: Sorry about that :lol: I have been really busy recently but am definitely keeping a list of these changes for the next update! Is there any advantag...
by The_Gnat
Yesterday, 1:17 am
Forum: Art Contributions
Topic: Monsters!
Replies: 105
Views: 41860

Re: Monsters!

Wow ! Those are really good portraits of wolves!!!! xD
by The_Gnat
Yesterday, 1:16 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 88
Views: 2087

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Hello again, as I see, the Dunefolk faction has gotten major improvements during the last years. A long time ago, I simplified the Hornshark Island multiplayer map lua code and noted, that it is missing a unit set for the Dunefolk. Doc Paterson was working on a unit set , but it only contains monst...
by The_Gnat
April 13th, 2019, 10:33 am
Forum: Users’ Forum
Topic: Poll: do you like Wesnoth RNG?
Replies: 7
Views: 305

Re: Poll: do you like Wesnoth RNG?

I voted yes. But it probably is important to define 'like'. I believe that the wesnoth RNG is beneficial in three areas: 1. the game is very interesting (tactically and strategically) 2. the unpredictability of the RNG parallels classic RPG fantasy games (DnD comes to mind) 3. the RNG isn't too frus...
by The_Gnat
April 13th, 2019, 10:23 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 957

Re: Possible Mainline Sprite Portraits

This all looks really good to me! I support these ideas! If we have portraits we not use them :)
by The_Gnat
April 11th, 2019, 3:43 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2180

Re: Dunefolk Rework - Removed Units & Extra Units

How are you guys even still arguing about this? Existing mer-units already have tridents . Exactly how they get them is flavor text, at best. :roll: +1 I personally find it quite amusing that of all the potential problems and issues with the Shield Breaker and Naga the only one that is apparently w...
by The_Gnat
April 10th, 2019, 7:59 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 88
Views: 2087

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

@celtic - the only problem with giving the Shield Guard a 2 strike attack is that the attacks will be very similar, it would be like 16-2 pierce 14-2 impact or something. But that isn't a major issue, what do other people think? @xalzar - yes I agree it would make sense for the sunderer line to not ...
by The_Gnat
April 10th, 2019, 7:51 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 659

Re: Dunefolk Rework - Unit Naming & Descriptions

@ghype - yeah all those sound really good.
by The_Gnat
April 10th, 2019, 6:58 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 659

Re: Dunefolk Rework - Unit Naming & Descriptions

@Celtic - According to your comments we adjusted the special/ability distribution on this unit line to avoid RIPLD violations. The current setup for the line looks like this. Herbalist, heals+4 & regen+4 Apothecary, heals+8 & regen+4 Apothecary Lv3, heals+8 & regen+4 & cure Alchemist, poison, regen+...
by The_Gnat
April 10th, 2019, 1:46 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2180

Re: Dunefolk Rework - Removed Units & Extra Units

This is your lack of imagination in a nutshell. You see how humans mine and say, "a merfolk probably wouldn't be able to do that very well". That's not how a merman would think. They would think, "I need to extract iron ore from the cave wall, how could that be done?" And then they would come up wi...
by The_Gnat
April 10th, 2019, 1:44 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 659

Re: Dunefolk Rework - Unit Naming & Descriptions

I don't like the two "xyz alchemist" names, not least because they won't actually be an advancement of the alchemist (assuming that name is given to the poisoner). They are more boring than the others. Also did I miss something :mrgreen: I thought the Herbalist > Poison OR Herbalist > Alchemist > L...
by The_Gnat
April 10th, 2019, 12:09 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 659

Re: Dunefolk Rework - Unit Naming & Descriptions

For the naga, I'm not a fan of Deathwind. Bladewind sounds good, and Ringmaster does fit with the L2, though like you said there are probably too many -master units in dunefolk alread. I agree, Bladewind and ringmaster both sound very good. Other ideas for the lvl 3 herbalist could be: Luminary, As...
by The_Gnat
April 7th, 2019, 7:08 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2180

Re: Dunefolk Rework - Removed Units & Extra Units

If I'm being honest, despite these issues my preference at the moment is leaning towards the DS against the SB. The SB doesn't excite me very much at the moment, and its functions could very well be adopted by the DS. Skirmisher? DS can have it and it would make sense. Slow? DS could have a second,...
by The_Gnat
April 6th, 2019, 9:59 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2180

Re: Dunefolk Rework - Removed Units & Extra Units

Some people have also noticed issues with naga lore. ... naga and DF don’t seem to have much in common. I actually don't agree. Also I think being in common is often a non-factor in alliances (ex. Dwarves and outlaws, elvish and merman). In fact the argument that Dust Spirits can ally with DF in of...