Search found 181 matches

by Hejnewar
June 6th, 2021, 4:35 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.4 (Drake Campaign for BfW 1.15.14 and up)
Replies: 249
Views: 54000

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

It is funny that we ramped up the Difficult difficulty a few months ago and were worried it might have gone too far. Apparently not. Will take it further then, on the scenarios you found unthreatening. Not every scenario needs it. Two that I would say don't need it are S2 and S9. S3 needs it very b...
by Hejnewar
June 5th, 2021, 9:03 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.4 (Drake Campaign for BfW 1.15.14 and up)
Replies: 249
Views: 54000

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

S7 - No threat. S8 - Normal / high threat, I was constantly forgetting that I have to extract units manually and had to reload because of that in the end. (Why does enemy wose spawn near exit from the level?) S9 - No threat. S10 - Very high threat / high threat if I had more melee focused army, it w...
by Hejnewar
June 5th, 2021, 8:46 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.4 (Drake Campaign for BfW 1.15.14 and up)
Replies: 249
Views: 54000

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

Difficulty: Difficult. Version: 3.0.1 S1 - No threat, just camp nearest mountain range and you are golden. S2- No threat, your ally is worse enemy than you actual enemy. S3 -No threat, just outspam your opponent with units. S4 - Normal threat, krakens are annoying to fight against and a lot of pierc...
by Hejnewar
May 4th, 2021, 2:08 pm
Forum: Scenario & Campaign Development
Topic: For the Lord!
Replies: 2
Views: 249

Re: For the Lord!

Well, that was different :P. Is the enemy side supposed to avoid attacking you that much? I actually got caught off guard when they actually started attacking haha. But I managed to win the scenario on the first try with no reloading, got 249 points, idk if that's good or bad, but that's what I got...
by Hejnewar
May 3rd, 2021, 6:16 pm
Forum: Scenario & Campaign Development
Topic: For the Lord!
Replies: 2
Views: 249

For the Lord!

Feedback topic for For the Lord!

(Playable only on 1.15.12.)

Yeet some goblins, flex your scores or something, maybe report some pezky bugz.

Have fun.
by Hejnewar
April 28th, 2021, 3:57 pm
Forum: Off-Topic
Topic: DarkHorse sails the seas
Replies: 4
Views: 1469

Re: DarkHorse sails the seas

It was a pleasure to observe your games for all these years.
by Hejnewar
April 26th, 2021, 10:15 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91093

Re: LordBob's random stuff : Nagas and more

I can do the nagas first though, if it helps get the sprites in time. The guy Doofus linked is indeed a replacement for the Ophidian/Sicarius. He will have a pierced range weapon, most likely thrown darts unless anyone has a better suggestion. Thats good to hear. I was worried because in that portr...
by Hejnewar
April 24th, 2021, 6:54 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91093

Re: LordBob's random stuff : Nagas and more

Wait, Ophidian and Sicarius (blade/pierce) already have portrait, Ringcaster and Zephyr (blad/blade) dont have one. Im not going to change Ophidian and Sicarius to be blade / balde when the other line is also blade / balde (we already had complaints that both lines were too similar until recently), ...
by Hejnewar
April 22nd, 2021, 12:58 pm
Forum: Faction & Era Development
Topic: [New Faction] The Great Steppe Era (1.14 add-on server)
Replies: 93
Views: 13065

Re: [New Faction] The Great Steppe Era (1.14 add-on server)

I read throughout that and I can say that these changes would be very focussed on survivals. I dont have strong opinion on L2+ except if they are recruitable atm. Bull: They are the weakes faction right now at least at semi-high level of play. Right now only comp that actually stands some chance wou...
by Hejnewar
April 21st, 2021, 2:31 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.4 (Drake Campaign for BfW 1.15.14 and up)
Replies: 249
Views: 54000

Re: Wings of Valor 2.0.5 (Drake Campaign for BfW 1.14)

I haven't played though the revised campaign yet, but a suggestion for Fire Meets Steel: As it's the first time that the KA meet Drakes, then I think a lore-appropriate nerf would be to have the Dragonguards' weapons be designed as anti-undead or anti-Wose. Give them flamethrowers that have been qu...
by Hejnewar
March 25th, 2021, 2:30 pm
Forum: Tournaments
Topic: [Complete] Fast #7
Replies: 9
Views: 1200

Re: [Open] Fast #7

With this map pool tournament wont be boring that's for sure. :D
by Hejnewar
March 16th, 2021, 10:45 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 443
Views: 111225

Re: Mechanical's art

Level 1 unit is not very fitting for me because its just too poor looking or higher levels get rich too fast.
by Hejnewar
March 16th, 2021, 10:44 pm
Forum: Faction & Era Development
Topic: [New Faction] The Great Steppe Era (1.14 add-on server)
Replies: 93
Views: 13065

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

The main discussion question raised recently is whether a gnoll spam fails during the day Yes and no. Yes because you will lose some units to tumen during day. No because you already have gold advantage, ogres arent lawful, you have a lot of slow and as long as you dont lose too many vills you will...
by Hejnewar
February 28th, 2021, 4:34 pm
Forum: Faction & Era Development
Topic: [New Faction] The Great Steppe Era (1.14 add-on server)
Replies: 93
Views: 13065

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Cow might be an option, I somewhat underestimated it I guess. Not so much damage and always 5 mp, but 5 mp is not that slow and tons of hp with a low price might be enough for somewhat inferior damage. I wont take credit for it if it works cuz Elder came up with it first. :P I still agree its very ...
by Hejnewar
February 23rd, 2021, 9:33 pm
Forum: Faction & Era Development
Topic: [New Faction] The Great Steppe Era (1.14 add-on server)
Replies: 93
Views: 13065

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Ah, some comment finnaly. Imho the original core idea of the Serpent faction, playing with overseen slaves, works well only in a serpent mirror. Slaves don't turn coats so easily in the mirror, so you can safely employ cheap damage, supplementing them with one overseer for +15% boost. Against ogres ...