Search found 35 matches
- December 24th, 2018, 8:47 am
- Forum: Users’ Forum
- Topic: Question about wesnoth sprite
- Replies: 2
- Views: 3625
Re: Question about wesnoth sprite
You can use Wesnoth sprites if your entire game is under the GPL.
- December 7th, 2018, 7:02 am
- Forum: Coder’s Corner
- Topic: Tools development
- Replies: 12
- Views: 6274
Re: Tools development
Here's a list of all open tool bug reports: https://github.com/wesnoth/wesnoth/issu ... WML+Tools"
The WML tools are written in Python.
The WML tools are written in Python.
- November 26th, 2018, 6:21 pm
- Forum: Technical Support
- Topic: Battery indicator messed-up
- Replies: 6
- Views: 3079
Re: Battery indicator messed-up
Fixed in commit f78887fb. The fixes will be in 1.14.6.
- November 26th, 2018, 8:04 am
- Forum: Technical Support
- Topic: Battery indicator messed-up
- Replies: 6
- Views: 3079
Re: Battery indicator messed-up
Update: josteph clarified in Discord that the issue only affects the classic theme. That one I haven't tested, so the bug may be easily reproducible and fixable.
- November 26th, 2018, 7:24 am
- Forum: Technical Support
- Topic: Battery indicator messed-up
- Replies: 6
- Views: 3079
Re: Battery indicator messed-up
Hi, I'm the secondary author of the battery indicator. I haven't seen this problem myself. My own PC is a desktop PC, but when I edit the game code (C++ code, to be specific) to force the battery indicator to be displayed, it looks just fine. (Well, the change it displays is 255 %, which is an error...
- June 12th, 2018, 8:00 pm
- Forum: Developers’ Discussions
- Topic: Enabling hardening options for Wesnoth's executables
- Replies: 13
- Views: 12550
Re: Enabling hardening options for Wesnoth's executables
Another question, I suppose, would be whether to enable the Wformat-security option. Wesnoth currently doesn't output any warnings when it's enabled though, and I don't know how useful it would actually be. We already ensure with Travis CI that build passes even with full -Wall -Werror (with the ex...
- June 11th, 2018, 9:28 am
- Forum: Developers’ Discussions
- Topic: Enabling hardening options for Wesnoth's executables
- Replies: 13
- Views: 12550
Re: Enabling hardening options for Wesnoth's executables
Based on the Debian build log , Wesnoth is already built there with -D_FORTIFY_SOURCE=2 , -fstack-protector-strong , and -Wl,-z,relro . The new options from above then would only be -Wl,-z,now and enabling PIE. Of course, some players build Wesnoth themselves, and there are also other GNU/Linux dis...
- June 11th, 2018, 6:48 am
- Forum: Developers’ Discussions
- Topic: Enabling hardening options for Wesnoth's executables
- Replies: 13
- Views: 12550
Re: Enabling hardening options for Wesnoth's executables
The main potential issues being that I don't believe Wesnoth's unit tests have ever been run with this options and so it is possible they fail and require some additional changes, as well as there being some minimal performance impact from -fstack-protector-strong as well as PIE on certain architec...
- May 3rd, 2018, 7:10 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13944
Re: Error on 1.14?
Thank you, it was of great help. I'm now investigating the problem locally.Transfermium wrote: ↑May 2nd, 2018, 8:59 pm It states:
Type of "C:\Users\Transfermium\OneDrive\Documents\My Games" is 9, expected 3
.
- May 2nd, 2018, 9:12 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13944
Re: Error on 1.14?
Transfermium: I have created a special build that reports additional information about what's going wrong. Are you willing to run it to help us investigate the problem? Find and open your steamapps\common directory: https://www.youtube.com/watch?v=gJaG33aCPHk Go to Battle for Wesnoth inside that dir...
- May 2nd, 2018, 5:21 am
- Forum: Technical Support
- Topic: Error on 1.14?
- Replies: 16
- Views: 13944
Re: Error on 1.14?
Someone in the Finnish Discord channel reported the same error.
- April 23rd, 2018, 4:44 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
- Replies: 25
- Views: 18441
- March 19th, 2018, 6:13 am
- Forum: Technical Support
- Topic: Screen Resolution
- Replies: 5
- Views: 4533
Re: Screen Resolution
The recommended way to make things larger in Windows is to increase DPI scaling instead of lowering screen resolution. It works with all programs, including Wesnoth. And yes, the inability to change screen resolution in fullscreen mode is known, and it's not really a bug. Just a... limitation of the...
- October 8th, 2017, 12:35 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 74
- Views: 57015
Re: A New Land Era
Add-on falls to load with a error message: error config: Macro/file '~add-ons\ANLEra\utils\buildings\buildings_drake.cfg' is missing at ~add-ons/ANLEra/utils/buildings.cfg:3 included from ~add-ons/ANLEra/ANLEra.cfg:21 included from ~add-ons/ANLEra/_main.cfg:10 The likely reason for this is use of i...
- September 26th, 2017, 6:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: vs2015 External depends error with SDL2_tff.dll
- Replies: 6
- Views: 4712
Re: vs2015 External depends error with SDL2_tff.dll
Did you use https://github.com/aquileia/external/archive/VC14.zip ? VC12.zip is incompatible with Visual Studio 2015. Another possibility is that Wesnoth may load some DLL from a wrong place, and such a DLL may expect SDL2_ttf.dll to provide InterlockedCompareExchange(). Although that doesn't seem t...