Search found 306 matches

by Tad_Carlucci
Yesterday, 5:17 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1033

Re: Building an alternative to ActionWML

In WML, when we say [AND] what we're meaning is "all of". Similarly, when we say [OR] what we mean is "any of". So, by extension, [NAND] would be [NOT][AND] and would mean "not all of", and [NOR] would be "not any of" (which would mean "none of"). The question is: does the language provide sufficien...
by Tad_Carlucci
October 12th, 2018, 8:49 pm
Forum: Heir to the Throne
Topic: Scenario 3: Isle of Alduin
Replies: 88
Views: 30685

Re: Scenario 3: Isle of Alduin

Seimus is just there to provide continuity by sending you to the Bay of Pearls. If he were to join you, it would make sense that he leave with Delfador at the start of that scenario, and not return when Delfador does. Having an Arch Mage join, loyal or not, would be unbalancing. I could see, however...
by Tad_Carlucci
October 8th, 2018, 4:36 pm
Forum: Users’ Forum
Topic: Python wesnoth scritp
Replies: 1
Views: 91

Re: Python wesnoth scritp

No
by Tad_Carlucci
October 6th, 2018, 8:49 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 6565

Re: A mod to make Wesnoth's RNG a little less frustrating

"Pick a number between 1 and 100."
"1"
"That's not random!"
"Prove it."
by Tad_Carlucci
October 6th, 2018, 1:41 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 46
Views: 6565

Re: A mod to make Wesnoth's RNG a little less frustrating

That darned randomness. Why can't I just do what the walk-through says, recruit two archers and three swordsman, arrange them as shown in the diagram, and await victory as the orc band marches to its death against my impenetrable defense? /s
by Tad_Carlucci
October 4th, 2018, 7:49 pm
Forum: Technical Support
Topic: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
Replies: 6
Views: 174

Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head

(Closed, Not bug, Wont Fix)

Seems to me that what you meant to do was open a thread about strange visuals. Which makes me wonder why you didn't also point out that another unit on the same map has a windmill blade sprouting from its head.
by Tad_Carlucci
September 28th, 2018, 5:10 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 646

Re: [In-depth Feedback] Sceptre Of Fire

The best way to get changes looked at is to make them and put up a Github Pull Request for review and approval. As a PR you can include any number of changes, so you could handle all your points in one place. The next-best way is create GitHub Issues for each point. While it's entirely possible to c...
by Tad_Carlucci
September 23rd, 2018, 5:40 pm
Forum: Technical Support
Topic: Wesnoth pc crash
Replies: 2
Views: 191

Re: Wesnoth pc crash

Are you running an AMD chipset? There's some discussion about this problem. You might do some research but it looks to me like the BIOS has an option ("currently unavailable"?) called "fast restart" or something like that. The consensus seems to be that disabling this BIOS feature, shutting down, po...
by Tad_Carlucci
September 22nd, 2018, 4:54 am
Forum: WML Workshop
Topic: [SOLVED] Multi-condition event: units alive x and after turn x
Replies: 7
Views: 293

Re: Multi-condition event: units alive x and after turn x

The wiki is the wrong place to look. If you check, you'll probably find examples similar to what you need someplace the mainline scenario. What I see you asking for is how to encourage the player to win in 10 turns or less because, at 11 turns a new wave will arrive. And, yes, I'm pretty sure I've s...
by Tad_Carlucci
September 16th, 2018, 7:00 pm
Forum: Ideas
Topic: Do healing on turn 1
Replies: 7
Views: 333

Re: Do healing on turn 1

Sounds like a bug. Side 1 (player) moves. Side 2 Turn 1 damages Side 1 (player). Side 3 Turn 1 (Player ally) should be able to heal side 1 (player).
by Tad_Carlucci
September 10th, 2018, 5:20 pm
Forum: Technical Support
Topic: game crashes at the end of scenario
Replies: 4
Views: 238

Re: game crashes at the end of scenario

Might be a 1.12 problem. But Legend of the Invincibles is add-on content, and you're talking about it failing on Ubuntu Studio but not on "another PC" so I'm thinking there's little we could help with even if we're willing to dig into 1.12 since it sounds like a problem for the PPA maintainer, if no...
by Tad_Carlucci
September 3rd, 2018, 2:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20456

Re: Wesnoth 1.14.4

Probably not. Since there will probably always be breaking changes to the scripting language it will probably remain side-by-side installs forever.
by Tad_Carlucci
September 1st, 2018, 2:41 pm
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 25
Views: 4185

Re: [accepted, implemented] Context-free Grammar for unit names

alalalalalalalalalalalalalalalalalalalalalalalal

Good recognizer, lousy generator. That probably answers why we're not "with it" .. we like junk to work and not cause infinite loops or other silliness.
by Tad_Carlucci
August 23rd, 2018, 2:22 pm
Forum: WML Workshop
Topic: Saving recall list for others scenarios?
Replies: 2
Views: 479

Re: Saving recall list for others scenarios?

Use one large recall list which has both. Then read up on [filter_recall]. In one campaign I had two (or was it three) leaders which shifted on and off stage, and were possibly all on-stage at once. The original code was pull in all important units and save then in a variable, then replace the recal...
by Tad_Carlucci
August 20th, 2018, 2:01 pm
Forum: Technical Support
Topic: install wesnoth version on Linux Centos 6.5
Replies: 1
Views: 508

Re: install wesnoth version on Linux Centos 6.5

Please ask a specific question. What is failing, what have you tried, what error message are you getting. Another topic this morning had an issue compiling on a more-recent version of CentOS, so a wild-ass guess would be you need to upgrade your system or some of its components. But that's a WILD gu...