Search found 8 matches

by Snarkus
February 15th, 2024, 11:37 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Replies: 71
Views: 9689

Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16

Hiya - Just posting to say I overall really enjoyed this campaign too. Especially the mission just before The Trove - quite innovative to be part a of kind of a multiplayer "Free for All", where you're initially quite outmatched (if you go in without much gold) and have to start by careful...
by Snarkus
January 6th, 2022, 9:32 pm
Forum: Scenario & Campaign Development
Topic: Operation Flight of the Pelicans
Replies: 7
Views: 3279

Re: Operation Flight of the Pelicans

This is generally a fun campaign so far - congratulations to the author/designer! Some comments: - The unit bleeding mechanism & stabilisation (not full heal) only by medics is interesting - shakes up the normal situation of rotating troops back to 100% health. - Campaign is a bit easy though wi...
by Snarkus
April 16th, 2019, 11:33 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 31
Views: 14347

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Heya skeptical_troll, glad the feedback was useful. Ok, about the four trials and difficulty: I guess if you could tune the message that pops up at the start of the trials that says you can "recall units killed during the trials afterwards" to emphasise that it is e.g. "after the comp...
by Snarkus
March 31st, 2019, 12:30 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 31
Views: 14347

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Heya skeptical_troll, Great campaign, just completed part 1, enjoy the effort you put into the dialogue and background text as well as the scenarios. Looking forward to part 2. A question about the 'Trading in the North' scenario: If you send enough bows, food and swords to one of the outposts, does...
by Snarkus
May 13th, 2016, 4:01 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 107325

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

Also just a bug to report - on the 2nd last level of part 2, the one where I have to kill the lich in the water - I had several of my Grnk goblin units get teleported to the west edge of the map just before I finished him off. There was no message, so it didn't seem like this was a deliberate defen...
by Snarkus
May 13th, 2016, 1:57 am
Forum: Add-on Feedback
Topic: Roboke's Island
Replies: 40
Views: 30235

Re: Roboke's Island

Some nice levels and ideas in this campaign so far. Just wanted to leave feedback that I also had a lot of trouble on the dwarf Canoneer level searching for the map pieces, and had to come here for help with that last village hidden across the shallow water. I ended up playing the level twice, and e...
by Snarkus
May 9th, 2016, 6:38 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 107325

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

I also really liked both campaigns. Great effort with the story, characterisations. Also the AI:- things like the collecting the animal level where the animals have various nice little behaviour routines, and the level with the 'experimental' AI (the one in part 2 where Vanak isn't allowed to move m...
by Snarkus
April 23rd, 2016, 6:00 am
Forum: Scenario & Campaign Development
Topic: The Failing Line
Replies: 7
Views: 2100

Re: The Failing Line

Hi there, first:- I like the characters in the campaign, good to play some morally grey characters for a change with misanthropic banter between them. Then, an unusual bug to report - an one stage on scenario 'The Swamp of Dread' I managed to get one of my camp follower allied units, one of the chil...