Search found 8 matches
- February 15th, 2024, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
- Replies: 71
- Views: 9689
Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Hiya - Just posting to say I overall really enjoyed this campaign too. Especially the mission just before The Trove - quite innovative to be part a of kind of a multiplayer "Free for All", where you're initially quite outmatched (if you go in without much gold) and have to start by careful...
- January 6th, 2022, 9:32 pm
- Forum: Scenario & Campaign Development
- Topic: Operation Flight of the Pelicans
- Replies: 7
- Views: 3279
Re: Operation Flight of the Pelicans
This is generally a fun campaign so far - congratulations to the author/designer! Some comments: - The unit bleeding mechanism & stabilisation (not full heal) only by medics is interesting - shakes up the normal situation of rotating troops back to 100% health. - Campaign is a bit easy though wi...
- April 16th, 2019, 11:33 am
- Forum: Scenario & Campaign Development
- Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
- Replies: 31
- Views: 14347
Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Heya skeptical_troll, glad the feedback was useful. Ok, about the four trials and difficulty: I guess if you could tune the message that pops up at the start of the trials that says you can "recall units killed during the trials afterwards" to emphasise that it is e.g. "after the comp...
- March 31st, 2019, 12:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
- Replies: 31
- Views: 14347
Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Heya skeptical_troll, Great campaign, just completed part 1, enjoy the effort you put into the dialogue and background text as well as the scenarios. Looking forward to part 2. A question about the 'Trading in the North' scenario: If you send enough bows, food and swords to one of the outposts, does...
- May 13th, 2016, 4:01 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107325
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
Also just a bug to report - on the 2nd last level of part 2, the one where I have to kill the lich in the water - I had several of my Grnk goblin units get teleported to the west edge of the map just before I finished him off. There was no message, so it didn't seem like this was a deliberate defen...
- May 13th, 2016, 1:57 am
- Forum: Add-on Feedback
- Topic: Roboke's Island
- Replies: 40
- Views: 30235
Re: Roboke's Island
Some nice levels and ideas in this campaign so far. Just wanted to leave feedback that I also had a lot of trouble on the dwarf Canoneer level searching for the map pieces, and had to come here for help with that last village hidden across the shallow water. I ended up playing the level twice, and e...
- May 9th, 2016, 6:38 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107325
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
I also really liked both campaigns. Great effort with the story, characterisations. Also the AI:- things like the collecting the animal level where the animals have various nice little behaviour routines, and the level with the 'experimental' AI (the one in part 2 where Vanak isn't allowed to move m...
- April 23rd, 2016, 6:00 am
- Forum: Scenario & Campaign Development
- Topic: The Failing Line
- Replies: 7
- Views: 2100
Re: The Failing Line
Hi there, first:- I like the characters in the campaign, good to play some morally grey characters for a change with misanthropic banter between them. Then, an unusual bug to report - an one stage on scenario 'The Swamp of Dread' I managed to get one of my camp follower allied units, one of the chil...