Search found 5 matches

by Zebo12345
December 4th, 2017, 12:48 am
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 586
Views: 182893

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

Thanks for the feedback. So, I'm not sure if I'm missing something or if it's just not a thing. Yeah, it's mostly just not a thing. I'd wanted to avoid having instant item teleportation, so I put restrictions on the (completely unrealistic) inventory box, but maybe I didn't consider all necessary c...
by Zebo12345
November 30th, 2017, 9:56 pm
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 586
Views: 182893

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

So, I'm not sure if I'm missing something or if it's just not a thing. It seems there is no way to drop items that you can't equip? Say a spearman picks up a leather collar. Well, leather collars are for dogs, so the spearman can't equip it. The issue is, you can only drop equipped items. The other ...
by Zebo12345
October 23rd, 2016, 3:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7466
Views: 1393893

Re: Legend of the Invincibles

Your comments about advancements are a bit weird because all the things you are missing do in fact exist already. There is a whole magic spells tree in the redeem advancements, most of which have some area effects (although it is still debatable whether most of them are worth the advancements). The...
by Zebo12345
October 20th, 2016, 8:01 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7466
Views: 1393893

Re: Legend of the Invincibles

Hey, I have been playing this campaign, and I love it. The unit advancements are fun, equipping my troops with high-end gear is fun, and I love taking on hordes of enemies with a squad of elite troops. I am currently in chapter 7, which is written very well. I only have one complaint so far for chap...
by Zebo12345
March 21st, 2016, 11:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 36881

Re: Wesnoth 1.13.4

If I knew of a solid workaround, other than "don't use colour cursors", I would have implemented it. Don't worry about it. This is awfully annoying, but I'm not blaming the BfW developers. I guess my post could sound that way though. Sorry. Yo, man. It's a totally valid concern. I too, ge...