Search found 219 matches
- November 21st, 2019, 5:07 am
- Forum: Multiplayer Development
- Topic: Tower defense maps
- Replies: 18
- Views: 13089
Re: Tower defense maps
A-ha! I never thought of that ;-) If it'd been named something like Barricades or Barricade Defense or Defense With Barricades Which Attack Too , then I'd probably not've made a fool o' meeself. Well, I'm glad that I didn't continue making any changes to it, then. Doubtless it will need overhauled t...
- July 20th, 2019, 11:25 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22436
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
There are a few things which make 1-12 not very compatible with 1-14 … if you know what those are, go ahead and make the changes, then upload AJ as maintainer pro tempore . So far as I know, Faelord hasn't said that he doesn't want AJ uploaded until he makes the revisions which he has planned — leas...
- February 23rd, 2019, 3:53 pm
- Forum: Multiplayer Development
- Topic: Tower defense maps
- Replies: 18
- Views: 13089
Re: Tower defense maps
Yes, I gave Velensk's version a go. The creepers would buzz past my towers, and then I recognized that there was nothing to enable my towers to attack unless an enemy ended its move adjacent to the tower. Not what I was expecting from my experiences with other tower–defenses. Velensk's map also seem...
- February 22nd, 2019, 9:04 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 243530
Re: Galactic Empires (MP Sci-fi Scenario)
Go ahead, then. Don't publish the entire Preferences file if it saves your account password! :) (as Ravana said below, this is not pertinent in 1-14 edition.) You want to look through it for the line which begins with mp_era= . Do as I said in the previous message, then post that line only and in it...
- February 12th, 2019, 3:16 am
- Forum: Multiplayer Development
- Topic: Tower defense maps
- Replies: 18
- Views: 13089
Re: Tower defense maps
I was working on a port of this also. The Tower Defense paradigm doesn't work very well in this engine unless you allow towers to attack every tile between a moveto . That was one of the things which I was doing. Otherwise, you would want ranged attacks on the towers. I suppose you could design a ch...
- February 7th, 2019, 3:25 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 69247
Re: Witch Campaign: Mountain Witch
The trouble is with playing the file Mountain_Witch/music/Arkenstoned.ogg . I'm not certain why Lua is coughing at it, but this trouble resides in the Lua underworkings and how the engine handles that audio file, and not with this campaign, methinks. Anyway, those “optional” add–ons are not required...
- February 5th, 2019, 2:45 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 69247
OT: error message in Lua
<Lua error> lua/wml-tags.lua:281: Error: Attenoted to acces an invalid music track. Is that really what it said? “Attenoted to acces”? I used Grep through a copy of the source — c998f13a4526d89840b3bf7e36e6a4ffd57d7c80, so a tad old — and it returned nothing. If you copied this from a screenshot, t...
- January 26th, 2019, 3:12 pm
- Forum: Faction & Era Development
- Topic: Era of Worms
- Replies: 9
- Views: 9453
Re: Era of Worms
As this has a few sea worm factions, some of you may be interested to see the addition of new water tiles.
- January 24th, 2019, 4:03 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 243530
Re: Galactic Empires (MP Sci-fi Scenario)
You see, every time I chose a GEA map, it tells me to select an era that will match it (i.e. the Galactic Empires Era itself) right? Well, whenever that happens, the engine ends up selecting the era that appears just below the GEA on my list of eras :doh:. So, it asks you to select a compatible era...
- January 11th, 2019, 2:51 am
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 270
- Views: 154838
Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Oh, I'm sorry! No, I don't know much about history of the add-on revisions. I haven't played it against the computer nor another human player, so I don't know much about any unbalancing introduced with revisions. Also … maybe my reply seems too antagonistic. I don't know if you thought so or not, bu...
- January 9th, 2019, 4:05 am
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 270
- Views: 154838
Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!
If you want an era that doesn't use new game mechanics, then don't use those which do. There are plenty of other eras which are more like ol' Battle For Wesnoth. Those complaints don't matter much to some people. There is only so much you can do with simplistic game mechanics; I won't discuss here ...
- December 28th, 2018, 11:39 pm
- Forum: Multiplayer Development
- Topic: Armory Mod - Sp/Mp mod
- Replies: 28
- Views: 15592
Re: Armory Mod - Sp/Mp mod
My first thought, and probably many others' too, would be that so many available combinations of attacks causes the computations to slog through processing which doesn't predict each combination in parallel — but I don't know what I'm talking about there, because I've not looked at how it processes ...
- December 24th, 2018, 1:42 am
- Forum: Multiplayer Development
- Topic: water tiles with more diversity
- Replies: 1
- Views: 2321
water tiles with more diversity
I'm developing a map … not that anybody likes my maps anyway … which will have a land versus sea theme. To do so, I need to make some more diverse water tiles, especially the deep ocean — Wo* — ones. The flatness of deep ocean tiles is rather restrictive for what I could do, but I'm thinking of thin...
- November 13th, 2018, 11:28 pm
- Forum: Faction & Era Development
- Topic: 10 Age's - Story of Your Civilization
- Replies: 21
- Views: 11566
Re: 10 Age's - Story of Your Civilization
From the name of it — and where it was used, — I would expect that it was meant to be some other sound. Of course, would be funny if the sound was edited to make it seem bigger… It actually is defined in add-ons/age/sound_macros2.cfg , and that is included in the _main.cfg at line 12. I tested it, a...
- October 13th, 2018, 2:15 pm
- Forum: Off-Topic
- Topic: Card game - Wizards and Warlords
- Replies: 36
- Views: 51513
Re: Card game - Wizards and Warlords
Hah! No, not Wesnoth; I meant this card game.