Search found 128 matches
- July 31st, 2020, 1:28 am
- Forum: Users’ Forum
- Topic: Potentially Stolen Wesnoth Art
- Replies: 0
- Views: 2203
Potentially Stolen Wesnoth Art
I was looking at DnD tokens for the campaign Out of the Abyss and I found the following. This is obviously the outlaw portrait. This campaign is on the website Roll20, and DnD is owned by Wizards of the Coast. Maybe Roll20 bought the rights to the image, but Wesnoth is such a small game that it woul...
- May 27th, 2020, 6:13 am
- Forum: Art Workshop
- Topic: my Custom units and image problems
- Replies: 5
- Views: 2221
Re: my Custom units and image problems
I've had problems with getting sprites to work too, but what I figured out as a solution was to make every image path "data/add-ons/..." which is really annoying. Even with the proper setup in the main.cfg file, I have to start from "data/..." to get it to work. I do not have fil...
- January 19th, 2019, 4:16 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: The Champions of Ursidae *Formerly Kalbruk's Journey*
Kalbruk's Journey is no more - at least in name. The campaign has been largely redone and is now named "The Champions of Ursidae". Five completed scenarios, about ten more to go. Read the new, updated first post of this thread. TCoU, as it's abbreviated, is a huge improvement over Kalbruk'...
- January 10th, 2019, 11:32 pm
- Forum: Art Workshop
- Topic: Goblin Pillager + Direwolf unit frames
- Replies: 4
- Views: 2845
Re: Goblin Pillager + Direwolf unit frames
Also, adding a torch to the existing Direwolf Rider would be pretty easy.
https://units.wesnoth.org/1.14/mainline ... Rider.html
https://units.wesnoth.org/1.14/mainline ... Rider.html
- November 20th, 2018, 12:33 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: Kalbruk's Journey
Update 0.7.7 took quite longer than expected, but my development headed in a new direction. Instead of adding new content, I decided to improve what was already there. Begone (some of the) crappy writing! Changes: I probably forgot some minor things as I didn't update my changelog as I did everythin...
- November 16th, 2018, 2:05 am
- Forum: Art Workshop
- Topic: DeCoolest Art
- Replies: 53
- Views: 27560
Re: DeCoolest Art
Here are two new bears that I have frankensteined, the Sun Bear (level 1) and the Sloth Bear (level 2). I have tried to make them resemble their real-life counterparts. The extra fur on the sloth bear seems a little odd, but let me know what you think.
- November 15th, 2018, 11:02 pm
- Forum: Art Workshop
- Topic: Tongue Attack Icon?
- Replies: 6
- Views: 3717
Re: Tongue Attack Icon?
Thanks Elvish_Hunter, that is probably the one. Weird that it's not in Ageless Era "attacks", but whatevs.
We can make this the dedicated tongue attack icon thread though so keep on posting them lol.
We can make this the dedicated tongue attack icon thread though so keep on posting them lol.
- November 15th, 2018, 10:22 pm
- Forum: Art Workshop
- Topic: Tongue Attack Icon?
- Replies: 6
- Views: 3717
Tongue Attack Icon?
Hey y'all, I was wondering where I could find a tongue attack icon. Preferably one that would work for an animal. I could swear there was on out there but I can't seem to find it.
- November 10th, 2018, 11:36 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 220655
Re: ghype's Daily Art #81 - Portraits: the Fallen
I like the Fallen Tamer portraits. My one concern is that in the level 3 portrait, the masked man is really hard to distinguish from the dragon. Maybe moving him to the right would fix it. Alternatively, he could be riding the dragon.
- November 9th, 2018, 1:56 am
- Forum: Art Workshop
- Topic: DeCoolest Art
- Replies: 53
- Views: 27560
Re: DeCoolest Art
Kalbruk's Journey has new bears! These were taken from Kwandulin's bear riders. Tell me what you think.
- October 24th, 2018, 11:28 pm
- Forum: Scenario & Campaign Development
- Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
- Replies: 31
- Views: 14493
Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Hey, I'm only on scenario 3, but I just wanted to say that I love the ending! Am I a legend now?
- October 22nd, 2018, 10:34 pm
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: Kalbruk's Journey
Yeah sorry about the version mix-up, I forgot to change the version number. Version 0.7.6 "hotfix" is up now. Changes: - Typo fixes - Black bear regeneration works - carryover and bonuses lessened Red Hand's terrible diction is on purpose, but if it's too cringe inducing it can always chan...
- October 22nd, 2018, 12:02 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: Kalbruk's Journey
Update 0.7.5 is live! Expect bug fixes and typo fixes. Maps 4, 5, and 7 have minor tweaks; map 3 is redone entirely. The enemy team is made harder in a few scenarios, this will be upped more. Please let me know what y'all think, especially of the difficulty. Lord knows that the only way I ever work ...
- October 20th, 2018, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: Kalbruk's Journey
I was surely surprised to see a reply email in my inbox about this campaign. Kalbruk's Journey (and The Price of Capture) is now updated to 1.14. I kinda had to delete BfW 1.12, meaning all my files were gone. I republished Kalbruk's Journey, but you'll have to download it again because it's a "...
- December 16th, 2017, 7:39 pm
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19435
Re: Kalbruk's Journey
After a pretty long break, I'm getting back into coding and finishing this campaign. Its only been like two years :annoyed:. Anyways, update 0.7.4 is live! Changes: Maps 1. Map 4 lost the villages. This is to stop the outlaws from prioritizing grabbing the villages instead of killing the undead 2. M...