Search found 26 matches

by DwarvenWarrior
May 13th, 2018, 2:14 am
Forum: Users’ Forum
Topic: the slow effect has never been correct
Replies: 11
Views: 4380

Re: the slow effect has never been correct

I'm not sure what kind of unanticipated effect you're thinking. The implications seem pretty strait forward to me. As it currently stands, slow at least halves your movement reach and will frequently do more. It renders terrain that takes more than half your movement completely un-enterable. The pr...
by DwarvenWarrior
May 13th, 2018, 1:59 am
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 5961

Re: Khalifate Vs Mass Trolls Or Drakes

Bump

im mostly playing isars cross; very small map which falcons Do not excel at.
by DwarvenWarrior
May 13th, 2018, 1:31 am
Forum: Users’ Forum
Topic: Remake Goblin Defense and movement
Replies: 5
Views: 2438

Re: Remake Goblin Defense and movement

bump

has this been implementeD?
by DwarvenWarrior
March 25th, 2017, 6:44 pm
Forum: Users’ Forum
Topic: Remake Goblin Defense and movement
Replies: 5
Views: 2438

Remake Goblin Defense and movement

Hello I noticed that goblins have identical defense and movement cost as an orc. I was particularly looking at mushrooms: orcs have low defense and high move cost. It makes sense because an orc is larger than human and cannot easily take cover under the mushrooms. Exactly opposite of dwarves (increa...
by DwarvenWarrior
March 13th, 2017, 9:57 am
Forum: Users’ Forum
Topic: Remake Skeleton Warrior line
Replies: 7
Views: 2224

Re: Remake Skeleton Warrior line

A simple addition of 2 or 3 damage can actually have a lot of impact - for example, a Drake Fighter explicitly has just barely enough HP to survive two hits from a Dark Adept at night. As in, a base Fighter has 39 HP, a Dark Adept will do 38 (though you will have modifiers by traits - a Quick one w...
by DwarvenWarrior
March 12th, 2017, 10:31 pm
Forum: Users’ Forum
Topic: Remake Skeleton Warrior line
Replies: 7
Views: 2224

Re: Remake Skeleton Warrior line

I don't think there's much of a need to change them? Especially there's no reason to buff the Deathblade's damage - that 8-5 already places it as, if I am not mistaken, literally the hardest-hitting level 2 unit in the game in terms of base damage (obviously the Lancer/Knight have higher damage usi...
by DwarvenWarrior
March 12th, 2017, 10:27 pm
Forum: Users’ Forum
Topic: Remake Skeleton Warrior line
Replies: 7
Views: 2224

Re: Remake Skeleton Warrior line

Changing a unit affects the balance of the game. It is a big decision with lots of consequences, so there needs to be a really good reason for doing it. "The help description doesn't match very well," is not such a reason. If you think the description is not accurate, you should propose changing th...
by DwarvenWarrior
March 12th, 2017, 4:34 pm
Forum: Users’ Forum
Topic: Remake Skeleton Warrior line
Replies: 7
Views: 2224

Remake Skeleton Warrior line

This remake is inspired the unit description of both Deathblade and Revenant (I will put both description at the end of this post) Death Blade attacks will change from 8-5 to 7-6 (total damage from 40 to 42 and from 50 to 54 at night, and stays 30 during the day) to match descrition : "Though Frail,...
by DwarvenWarrior
February 21st, 2017, 4:35 pm
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 5961

Re: Khalifate Vs Mass Trolls Or Drakes

The_Gnat wrote:Which khalifate horsemen do you think should be changed?
the khayal guy or whatever he is called (he have spear charge and mace)
by DwarvenWarrior
February 20th, 2017, 8:25 pm
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 5961

Re: Khalifate Vs Mass Trolls Or Drakes

Here's the thing. if your enemy goes mass trolls. You're doomed. End of. I told this to ladder people since day 1 of Khalifate, a very reasonable assumption i daresay. Deaf ears were turned to it. Grunt is gooood, troll is baaaad. :augh: Thank you for validating it with applied science. but if we m...
by DwarvenWarrior
February 20th, 2017, 8:23 pm
Forum: Users’ Forum
Topic: the slow effect has never been correct
Replies: 11
Views: 4380

Re: the slow effect has never been correct

Velensk wrote:
Overall, I just don't see it mattering too much one way or the other. Slow's pretty strong either way.
it matters for quick trait for many units
by DwarvenWarrior
February 20th, 2017, 4:45 am
Forum: Users’ Forum
Topic: the slow effect has never been correct
Replies: 11
Views: 4380

Re: the slow effect has never been correct

what about movement cost + 1
by DwarvenWarrior
February 19th, 2017, 6:51 pm
Forum: Users’ Forum
Topic: the slow effect has never been correct
Replies: 11
Views: 4380

the slow effect has never been correct

hello guys, I just had an idea that makes slow effect much more balanced than it currently is: Main suggestion: Movement cost for slowed units now cost + 1 more movements. for example: heavy infantrymen movement on ground: 2, on sand: 3, on hill 4, and on water/swamp 5 (so only quick ones can move o...
by DwarvenWarrior
February 18th, 2017, 12:05 am
Forum: Users’ Forum
Topic: What are the worst units in the game
Replies: 52
Views: 12137

Re: What are the worst units in the game

Solitary__Orc wrote:the orcish shamans in the son of black eye.
but he asked for multi player units xD
by DwarvenWarrior
February 15th, 2017, 12:45 am
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 5961

Re: Khalifate Vs Mass Trolls Or Drakes

have you guys actually tried this? troll only cost 13 gold.... there is no way naffat will be able to match with trolls... do you guys have a replay of an example of any of these strategy working? also khayal vs troll: 21 gold is almost double the cost. Hakim + jundi I still never tried it so I cant...