Search found 474 matches

by skeptical_troll
February 16th, 2020, 11:36 am
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

Oryol (from 1.0.0) demands upkeep. Fixed! The Enemies Meet If all my leaders are in tunnel I cannot capture or hold any village. Right, didn't think about it. I was thinking that some player could try to just hide with all leaders and wait but decided to let them try. Now I set the condition that y...
by skeptical_troll
February 15th, 2020, 3:12 pm
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

Thanks! I now get 135 gold at the start -- I assume that's how it's supposed to work? (I'd have thought it would be a flat 100 gold if the previous level's gold didn't matter for this level and just got carried over to the next level.) Yeah actually should have than that way. Not just for cleanness...
by skeptical_troll
February 14th, 2020, 8:11 am
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

Hi lucid1, that's indeed a bug, thanks for pointing it out. I start the next scenario (Witnesses of an End) with 35 gold and the strict requirement to recruit 5 units. This is barely possible (4 miners and a smith) It is intended to be a scenario where you recall veterans. I uploaded a quick fix, if...
by skeptical_troll
February 13th, 2020, 10:44 pm
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

S4 You forgot to add an event that ends the scenario when Walohrt reaches the northern edge of the map... xD Actually, I forgot to update the objectives, that was an initial idea, but then I thought this was much more natural as a standard kill-leaders scenario. Uploaded a fix because this could be...
by skeptical_troll
February 12th, 2020, 8:29 pm
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

Are you aware that there has been a Dunefolk rework, which is in 1.15 right now? I know, I have a whole dunefolk campaign to update, fixing this only scenario will be nothing in comparison... :roll: I guess I will update this scenario when I port the campaign to 1.15 or 1.16, together with RftA. I ...
by skeptical_troll
February 10th, 2020, 9:41 pm
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Re: Children of the Dust [SP campaign for BfW1.14]

Thanks for the corrections! will fix them with the next version The difficulty selection dialog would be cooler if you wrote the names of the units in parantheses behind the respective difficulty (for example: Difficult (Explorer)). Oh, that's a thing I really never understood, but it's true it is a...
by skeptical_troll
February 9th, 2020, 12:46 am
Forum: Scenario & Campaign Development
Topic: Children of the Dust [SP campaign for BfW1.14]
Replies: 14
Views: 596

Children of the Dust [SP campaign for BfW1.14]

Hello everyone! Children of the Dust is a two-suns era campaign, which is my take on the decades right after the Fall, focusing on the struggle for survival of dwarves in a continent where the Zhangor-led Wesmere (see UtbS) is the dominant power. Co-protagonist will be the aragwaithi, which the play...
by skeptical_troll
January 29th, 2020, 9:38 pm
Forum: Scenario & Campaign Development
Topic: What would you like to see in a longer Dunefolk campaign?
Replies: 10
Views: 1136

Re: What would you like to see in a longer Dunefolk campaign?

Hi MathBrush, I'm glad seeing the dunefolk getting more love. Sand in the Wind was a short and really enjoyable campaign, I look forward to see what you come up with for this one! I'm gonna give you my personal opinion, strongly biased by my headcanon and by the characterization I gave them in Retur...
by skeptical_troll
January 2nd, 2020, 8:36 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 24
Views: 6649

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hi WackoJacko, thanks for your feedback and for bugging me :) I do monitor this thread although at the moment I'm busy with another project. -some words are pluralised when they shouldn't be and some aren't pluralised when they should be -too many commas, don't be afraid to use a period Missing 's's...
by skeptical_troll
December 24th, 2019, 4:00 pm
Forum: Technical Support
Topic: Change in MP not displayed out of unit's turn
Replies: 1
Views: 212

Change in MP not displayed out of unit's turn

I stumbled upon this today, while trying a weapon special which subtracts movement points to an enemy. If I modify the moves key for an enemy unit, either by [modify_unit] , manually storing/unstoring the unit, or by typing in debug mode :unit moves = 0 (but the problem holds for any amount), this c...
by skeptical_troll
November 29th, 2019, 9:15 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 35
Views: 3515

Re: Reworking/Revising The Sceptre of Fire

Instead of new units with abilities, how about some item with specials the players can choose whom to give to? There is so much fuss about Thursagan being a badass smith, I guess he must have crafted some artifact to use in times of need. It could be a chance to characterize him a bit more , beside ...
by skeptical_troll
November 29th, 2019, 9:06 pm
Forum: WML Workshop
Topic: Random terrain modification
Replies: 4
Views: 640

Re: Random terrain modification

I guess this should be moved to the WML workshop section. Anyway, I think your problem is that you don't need the [filter_location] tag inside the [store_location] , so it's taking the whole map by default. Just put the filter without tag. Once the map is all desert you don't find appropriate terrai...
by skeptical_troll
November 26th, 2019, 8:32 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 35
Views: 3515

Re: Reworking/Revising The Sceptre of Fire

just to clarify, both the scout and the griffon rider are actually available in the campaign, although the latter only from a later scenario. I personally feel the lack of abilities/special is more of an issue than the mobility, at the end dwarves can move through bad terrain without troubles, and m...
by skeptical_troll
November 24th, 2019, 8:23 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 35
Views: 3515

Re: Reworking/Revising The Sceptre of Fire

Is there a particular reason why ulfserker are not in the recruitment roster for this campaign? They might add variety to the gameplay, they are a mainline dwarvish unit (which doesn't get much campaign attention, I don't know why), and I believe any player would be happy to have some at hand when f...
by skeptical_troll
November 17th, 2019, 2:33 pm
Forum: Scenario & Campaign Development
Topic: On SP Scenario Design Principles
Replies: 2
Views: 361

On SP Scenario Design Principles

Hello fellow Wesnothers, as I am back into Wesnoth as it periodically happens, I'd like to start a discussion on a topic which I think is at the base of why creating UMC is so much fun: scenario design. I am sure many UMC creators would agree with that and I hope they'd enjoy contributing to the dis...