Search found 174 matches

by Edwylm
February 18th, 2020, 5:29 am
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 17
Views: 1096

Re: What mainline campaigns are high quality?

Well for me its been a long time and I am used to the 1.10 version. But I shall give some feedback from 1.14. A Tale of Two Brothers and An Orcish Incursion. They are short and not much story driven. They feel more like filler and to help new players get used to the game. So they are one of those th...
by Edwylm
December 27th, 2019, 1:17 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8941

Re: Loyalist Units

Well I'm still working on animations for the loyalists namely the spearmen and sergeant. Range animation for Sergeant and Lieutenant. There is still much work to do for the arms. sergeant+animations.png sergeant+range.gif lieutenant+animations.png Just some easy edits on the preexisting animation fo...
by Edwylm
December 21st, 2019, 6:11 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8941

Re: Loyalist Units

well I think I found the best leg usage might still look a bit weird with shading. peasant.png aside of that I started working on the woodsman replacing the hat with a cap. The legs will likely need to be edited. on the right 2 the cap made the unit smaller than the ruffian so I tried making the leg...
by Edwylm
December 19th, 2019, 6:39 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8941

Re: Loyalist Units

peasant.png
peasant.png (6.69 KiB) Viewed 693 times
some quick edits making outline for hat darker, hand holding the pitchfork smaller, and working with the legs, the one on the right i moved his left leg to the left by 1 and placed more clothing between arm and body.
by Edwylm
December 18th, 2019, 6:56 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8941

Re: Loyalist Units update

I Forgot to add in my revised version with the update. peasents.png 1st I edited the hat to give it more of a straw hat kind of feel. brighten it up and removed a few colors. probably the only thing that might need more work. 2nd the face now looks like the rest of the loyalists. 3rd were the arms/h...
by Edwylm
December 17th, 2019, 6:28 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8941

Loyalist Units update

well its been a while since last update. I have used doofus-01's suggestions. However, I have been experimenting with the grand marshal sprite stance. I haven't found of a stance that would workout much. The unit has quite a bit of equipment and ornamental designs. Along with the shoulder plates fee...
by Edwylm
December 16th, 2019, 2:01 am
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: And idea of generic tutorial campaign

You say, I want to play on the good side, so let me be a defender, so you can declare - "it is not we, they started this, so they are bad guys!" Good and evil are perspective based. As history has stated "winners write the history" would apply for realistic aspects. Also on the note of history, thi...
by Edwylm
December 14th, 2019, 11:26 pm
Forum: Art Contributions
Topic: Art creation
Replies: 3
Views: 440

Re: Art creation

Well if you want to, you can post your art in the "Art Workshop" and get others opinions and suggestions on how to improve them.
by Edwylm
December 14th, 2019, 11:10 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: And idea of generic tutorial campaign

I see the whole situaltion in a different way. Most of mainline campaigns simply sux. Just one argument why they are sux, they repeat the same storyline cliches. One of the most crying cliche is that almost any campaign begins with that something evil attacks the homeland of a campaign's hero. As i...
by Edwylm
November 2nd, 2019, 12:13 am
Forum: Art Workshop
Topic: portraits of female trolls
Replies: 26
Views: 2693

Re: portraits of female trolls

That doesn't really exclude the possibility of trolls being hermaphrodites, or even the possibility of them reproducing through budding. And i personally think interesting ideas shouldn't be thrown out the window for the sake of setting the dialogue in stone. Dialogue can be adjusted, especially wh...
by Edwylm
October 31st, 2019, 11:03 pm
Forum: Art Workshop
Topic: portraits of female trolls
Replies: 26
Views: 2693

Re: portraits of female trolls

Also another note is SotBE in "Toward Mountains of Haag" that Blemaker is the father of Gruu.

I figured female trolls are kept secret or the troll shaman might have been a female troll.
the same can possibly be that trolls and wose are both spirits troll=earth and wose=forest kinda like yin and yang
by Edwylm
October 24th, 2019, 10:17 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 83
Views: 6776

Re: Dunefolk Rework - Unit Descriptions

I think I understand what Aldarisvet is saying about names and descriptions. Bladewhirler and Dervish descriptions has nothing regarding their names. But it should be an easy fix to those. Mainly just add how their got their name. Myrmidon from what I have read the description is an observation, so ...
by Edwylm
June 10th, 2019, 2:49 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 11395

Re: Dunefolk Rework - Unit Naming

historical names
chakram-wielder
disc-bearer

random names
ring-thrower
ring-twirler

or if you want to use these but historical context is that it does not have a hole in the center. however naga discus might be different than historical ones.
Discus-thrower
Discobolus
by Edwylm
June 7th, 2019, 10:02 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 11395

Re: Dunefolk Rework - Unit Naming

ghype wrote:
June 7th, 2019, 5:17 pm
Good point. Anyone knows a word synonymous to "Legend" as in a legendary fighter rather then a myth/tale?
some ideas
an impressive or outstanding example of a particular quality
prodigy
paragon
exemplar
by Edwylm
May 31st, 2019, 7:37 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 11395

Re: Dunefolk Rework - Unit Naming

could use chieftain or headman to replace captain and commander or prince for the level 3 Tactician doesn't sound that great within the line it be more like Strategist to Tactician i like the chieftain to prince as it can blend both nomadic and civilization aspect of their lore along with it can be ...