Search found 11 matches
- May 4th, 2017, 7:30 am
- Forum: Coder’s Corner
- Topic: Resigning committership
- Replies: 1
- Views: 3137
Resigning committership
Hi Everyone, Due to other commitments, I don't feel like I have time, or had time for quite a while now, to meaningfully contribute to the project. As a consequence, I'm resigning my committership. I'd like to thank everyone for the opportunity to contribute to the Battle of Wesnoth, and I hope that...
- September 18th, 2016, 5:04 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election
- Replies: 9
- Views: 10731
Re: Wesnoth Inc Board Members -- Election
Hi everyone, I have unfortunately had a change in circumstances, and as a result I have to withdraw my acceptance. In other words, please do not vote for me as I will be forced to decline the appointment if I were to get enough votes. While I do not want to go into the reasons in public, I would mos...
- June 12th, 2016, 3:40 am
- Forum: Technical Support
- Topic: Laptop won't suspend/sleep while Wesnoth is running
- Replies: 5
- Views: 2361
Re: Laptop won't suspend/sleep while Wesnoth is running
Wesnoth 1.13.4 also prevents my computer from going to sleep as well, running Linux Mint. Could this be because SDL disables screen savers? Could you try the instructions here to re-enable it throught the environment variable? https://wiki.libsdl.org/FAQUsingSDL#Why_does_SDL_disable_my_screensaver_...
- May 22nd, 2016, 1:28 am
- Forum: Technical Support
- Topic: 1.12 on Debian Stretch Crashes on Fullscreen
- Replies: 3
- Views: 2396
Re: 1.12 on Debian Stretch Crashes on Fullscreen
I'm running XFCE and using the NVIDIA proprietary drivers for one of the Maxwell generation cards. It's an HTPC with Steam, emulators, and hopefully Wesnoth on it. ;) Hot-seat fun. I have the debug symbols installed, along with gdb, so if guided through to extracting pertinent information, I should...
- May 7th, 2016, 5:37 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 47134
Re: Wesnoth 1.13.4
I am still, slowly, working away at our graphics engine and trying to refactor it into such a way that it will be easy to make it use OpenGL. Having Wesnoth hardware accelerated is one of my main long-term goals, but there's still a lot of work that needs to be done before we can get there.
- March 20th, 2016, 6:22 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 47134
Re: Wesnoth 1.13.4
beetlenaut's problem is most likely https://gna.org/bugs/?23909. This is an upstream issue with the video drivers on AMD hardware. Yes, that's my bug. Silly me: I didn't search gna for "colo u r cursor". Wesnoth joins a growing list of software that used to work but has recently stopped w...
- March 19th, 2016, 11:44 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 47134
Re: Wesnoth 1.13.4
beetlenaut's problem is most likely https://gna.org/bugs/?23909. This is an upstream issue with the video drivers on AMD hardware. The decrease in performance that gnombat reports is not entirely unexpected, but on my system the difference is much smaller. SDL2 does everything in software at this st...
- December 29th, 2015, 12:02 pm
- Forum: Technical Support
- Topic: Wesnoth 1.13.1 and Mac OS El Capitan
- Replies: 2
- Views: 1698
Re: Wesnoth 1.13.1 and Mac OS El Capitan
Hi Lord-Knightmare, The screenshot that you've posted corresponds with this bug: https://gna.org/bugs/?23918 It's fixed in latest GIT version, but the fix has not been included in the new 1.13.2. The underlying problem is that SDL 1.2 which both 1.13.1 and 1.13.2 doesn't work properly with El Capita...
- December 19th, 2015, 1:52 am
- Forum: Developers’ Discussions
- Topic: SDL2 movement
- Replies: 1
- Views: 7649
Re: SDL2 movement
Hi All, As I'm sure you know, I have been working on finishing the SDL2 support for the game in the last couple of months. There's been a number of subtle, and not so subtle problems that have needed to be fixed for this, but it's finally reached a point in stability where I have been able to merge ...
- December 19th, 2015, 1:51 am
- Forum: Coder’s Corner
- Topic: SDL2 support and rewritten hotkey handling
- Replies: 0
- Views: 2294
SDL2 support and rewritten hotkey handling
Hi All, As I'm sure you know, I have been working on finishing the SDL2 support for the game in the last couple of months. There's been a number of subtle, and not so subtle problems that have needed to be fixed for this, but it's finally reached a point in stability where I have been able to merge ...
- August 3rd, 2015, 7:47 am
- Forum: Developers’ Discussions
- Topic: SDL2 movement
- Replies: 1
- Views: 7649
SDL2 movement
Hi All, I've started to look into some of the SDL2 work from the NotSoEasyCoding page, and I think there's some reasonable low hanging fruit to try to get feature parity with the current status of SDL1.2. I've made a wiki page with some of my thoughts and steps and I'm soliciting feedback. You can f...