Search found 11 matches

by Aginor
May 4th, 2017, 7:30 am
Forum: Coder’s Corner
Topic: Resigning committership
Replies: 1
Views: 3137

Resigning committership

Hi Everyone, Due to other commitments, I don't feel like I have time, or had time for quite a while now, to meaningfully contribute to the project. As a consequence, I'm resigning my committership. I'd like to thank everyone for the opportunity to contribute to the Battle of Wesnoth, and I hope that...
by Aginor
September 18th, 2016, 5:04 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Election
Replies: 9
Views: 10731

Re: Wesnoth Inc Board Members -- Election

Hi everyone, I have unfortunately had a change in circumstances, and as a result I have to withdraw my acceptance. In other words, please do not vote for me as I will be forced to decline the appointment if I were to get enough votes. While I do not want to go into the reasons in public, I would mos...
by Aginor
June 12th, 2016, 3:40 am
Forum: Technical Support
Topic: Laptop won't suspend/sleep while Wesnoth is running
Replies: 5
Views: 2361

Re: Laptop won't suspend/sleep while Wesnoth is running

Wesnoth 1.13.4 also prevents my computer from going to sleep as well, running Linux Mint. Could this be because SDL disables screen savers? Could you try the instructions here to re-enable it throught the environment variable? https://wiki.libsdl.org/FAQUsingSDL#Why_does_SDL_disable_my_screensaver_...
by Aginor
May 22nd, 2016, 1:28 am
Forum: Technical Support
Topic: 1.12 on Debian Stretch Crashes on Fullscreen
Replies: 3
Views: 2396

Re: 1.12 on Debian Stretch Crashes on Fullscreen

I'm running XFCE and using the NVIDIA proprietary drivers for one of the Maxwell generation cards. It's an HTPC with Steam, emulators, and hopefully Wesnoth on it. ;) Hot-seat fun. I have the debug symbols installed, along with gdb, so if guided through to extracting pertinent information, I should...
by Aginor
May 7th, 2016, 5:37 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 47134

Re: Wesnoth 1.13.4

I am still, slowly, working away at our graphics engine and trying to refactor it into such a way that it will be easy to make it use OpenGL. Having Wesnoth hardware accelerated is one of my main long-term goals, but there's still a lot of work that needs to be done before we can get there.
by Aginor
March 20th, 2016, 6:22 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 47134

Re: Wesnoth 1.13.4

beetlenaut's problem is most likely https://gna.org/bugs/?23909. This is an upstream issue with the video drivers on AMD hardware. Yes, that's my bug. Silly me: I didn't search gna for "colo u r cursor". Wesnoth joins a growing list of software that used to work but has recently stopped w...
by Aginor
March 19th, 2016, 11:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 47134

Re: Wesnoth 1.13.4

beetlenaut's problem is most likely https://gna.org/bugs/?23909. This is an upstream issue with the video drivers on AMD hardware. The decrease in performance that gnombat reports is not entirely unexpected, but on my system the difference is much smaller. SDL2 does everything in software at this st...
by Aginor
December 29th, 2015, 12:02 pm
Forum: Technical Support
Topic: Wesnoth 1.13.1 and Mac OS El Capitan
Replies: 2
Views: 1698

Re: Wesnoth 1.13.1 and Mac OS El Capitan

Hi Lord-Knightmare, The screenshot that you've posted corresponds with this bug: https://gna.org/bugs/?23918 It's fixed in latest GIT version, but the fix has not been included in the new 1.13.2. The underlying problem is that SDL 1.2 which both 1.13.1 and 1.13.2 doesn't work properly with El Capita...
by Aginor
December 19th, 2015, 1:52 am
Forum: Developers’ Discussions
Topic: SDL2 movement
Replies: 1
Views: 7649

Re: SDL2 movement

Hi All, As I'm sure you know, I have been working on finishing the SDL2 support for the game in the last couple of months. There's been a number of subtle, and not so subtle problems that have needed to be fixed for this, but it's finally reached a point in stability where I have been able to merge ...
by Aginor
December 19th, 2015, 1:51 am
Forum: Coder’s Corner
Topic: SDL2 support and rewritten hotkey handling
Replies: 0
Views: 2294

SDL2 support and rewritten hotkey handling

Hi All, As I'm sure you know, I have been working on finishing the SDL2 support for the game in the last couple of months. There's been a number of subtle, and not so subtle problems that have needed to be fixed for this, but it's finally reached a point in stability where I have been able to merge ...
by Aginor
August 3rd, 2015, 7:47 am
Forum: Developers’ Discussions
Topic: SDL2 movement
Replies: 1
Views: 7649

SDL2 movement

Hi All, I've started to look into some of the SDL2 work from the NotSoEasyCoding page, and I think there's some reasonable low hanging fruit to try to get feature parity with the current status of SDL1.2. I've made a wiki page with some of my thoughts and steps and I'm soliciting feedback. You can f...