Search found 359 matches

by Shiki
August 17th, 2024, 10:41 pm
Forum: WML Workshop
Topic: disallow_modification query
Replies: 6
Views: 842

Re: disallow_modification query

The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)? If the modification used [load_resource], then the code will be included only once even if bot the scenario and the active mode u...
by Shiki
July 31st, 2024, 8:57 pm
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 0
Views: 1119

Colosseum for 1.18

Feedback and general discussion thread for Colosseum. Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game. Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. Change log is in _ma...
by Shiki
July 10th, 2024, 12:24 am
Forum: Multiplayer Development
Topic: New Maps by Hejnewar
Replies: 12
Views: 1725

Re: New 2v2 Map: Molten Gold

It's 2 maps, 5 eras and 3 mods.

Nice to see already the next try at new MP content.
by Shiki
July 9th, 2024, 12:27 am
Forum: Ideas
Topic: Improved performance addon
Replies: 4
Views: 1185

Re: Improved performance addon

The closest thing to that is to preprocess an add-on with Wesnoth's -p flag. You can look at the "ticks" (whatever that is, I assume the value is not comparable across different computers). You can also look at the size of the generated file (is the same as decompressed cache), but that's ...
by Shiki
June 21st, 2024, 9:27 pm
Forum: Forum Games
Topic: Word association
Replies: 799
Views: 167799

Re: Word association

Mayhaps
by Shiki
June 18th, 2024, 5:47 am
Forum: Users’ Forum
Topic: question about resolution
Replies: 2
Views: 1060

Re: question about resolution

Hi, if you play the current stable version 1.18.x, there is a way scale everything x2, x3 etc
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
by Shiki
June 14th, 2024, 5:09 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 3455

Conquest* 2.0 released

Bigger update for Conquest is online — changelog is part of the add-on description.

Many of the changes aim for first time players.

Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
by Shiki
June 12th, 2024, 6:51 pm
Forum: Ideas
Topic: [engine] Different resistances for offence and defence without abilities
Replies: 6
Views: 1367

Re: [engine] Different resistances for offence and defence without abilities

Did you know already about this feature:
dwarf.png
dwarf.png (52.71 KiB) Viewed 1302 times
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
by Shiki
May 31st, 2024, 11:52 am
Forum: Ideas
Topic: Leadership ability for troll hero and great troll
Replies: 8
Views: 1448

Re: Leadership ability for troll hero and great troll

This unit is usually an enemy leader. AI cannot use leadership efficiently (and that is not going to change either). Something else would be better.
by Shiki
May 27th, 2024, 4:38 pm
Forum: Ideas
Topic: [UMC] Some abilities and weapon special ideas
Replies: 13
Views: 2200

Re: [UMC] Some abilities and weapon special ideas

massive strike — This attack always has a 20% chance to hit. Does high-damage or instantly kills.

Also https://wiki.wesnoth.org/WML_Abilities#Charm
by Shiki
April 25th, 2024, 2:24 pm
Forum: Art Contributions
Topic: Call for mainline portraits and story art
Replies: 16
Views: 34755

Re: Call for mainline portraits and story art

There is also the possibility to recolor the armor of the image like in UtBS.
by Shiki
March 23rd, 2024, 9:59 pm
Forum: Ideas
Topic: New Lua functions.
Replies: 11
Views: 2839

Re: New Lua functions.

I think World Conquest does use this functionality actually. Setting sth. undocumented like z-index.
by Shiki
March 23rd, 2024, 9:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 52
Views: 22233

Re: Wesnoth 1.18.0 — Draconic Invasions Update

This happens when zooming out. From the blue magnifier glass icon one can see that zoom is used on the screenshot.
by Shiki
March 23rd, 2024, 3:15 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 3455

Re: Topic: Conquest*

I uploaded it now to 1.16 as well.
by Shiki
March 22nd, 2024, 9:17 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 3455

Topic: Conquest* for 1.18

Hi all! I ported Conquest*, an add-on created by enclave for Wesnoth 1.14. First of all, what is Conquest? Conquest is a game mode for multiplayer games which you play on custom maps. RPG elements are removed, instead new strategy elements are added: You need to control regions to get bonus gold. Re...