Search found 359 matches
- August 17th, 2024, 10:41 pm
- Forum: WML Workshop
- Topic: disallow_modification query
- Replies: 6
- Views: 842
Re: disallow_modification query
The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)? If the modification used [load_resource], then the code will be included only once even if bot the scenario and the active mode u...
- July 31st, 2024, 8:57 pm
- Forum: Multiplayer Development
- Topic: Colosseum for 1.18
- Replies: 0
- Views: 1119
Colosseum for 1.18
Feedback and general discussion thread for Colosseum. Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game. Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. Change log is in _ma...
- July 10th, 2024, 12:24 am
- Forum: Multiplayer Development
- Topic: New Maps by Hejnewar
- Replies: 12
- Views: 1725
Re: New 2v2 Map: Molten Gold
It's 2 maps, 5 eras and 3 mods.
Nice to see already the next try at new MP content.
Nice to see already the next try at new MP content.
- July 9th, 2024, 12:27 am
- Forum: Ideas
- Topic: Improved performance addon
- Replies: 4
- Views: 1185
Re: Improved performance addon
The closest thing to that is to preprocess an add-on with Wesnoth's -p flag. You can look at the "ticks" (whatever that is, I assume the value is not comparable across different computers). You can also look at the size of the generated file (is the same as decompressed cache), but that's ...
- June 21st, 2024, 9:27 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 799
- Views: 167799
Re: Word association
Mayhaps
- June 18th, 2024, 5:47 am
- Forum: Users’ Forum
- Topic: question about resolution
- Replies: 2
- Views: 1060
Re: question about resolution
Hi, if you play the current stable version 1.18.x, there is a way scale everything x2, x3 etc
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
- June 14th, 2024, 5:09 pm
- Forum: Multiplayer Development
- Topic: Topic: Conquest* for 1.18
- Replies: 6
- Views: 3455
Conquest* 2.0 released
Bigger update for Conquest is online — changelog is part of the add-on description.
Many of the changes aim for first time players.
Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
Many of the changes aim for first time players.
Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
- June 12th, 2024, 6:51 pm
- Forum: Ideas
- Topic: [engine] Different resistances for offence and defence without abilities
- Replies: 6
- Views: 1367
Re: [engine] Different resistances for offence and defence without abilities
Did you know already about this feature:
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
- May 31st, 2024, 11:52 am
- Forum: Ideas
- Topic: Leadership ability for troll hero and great troll
- Replies: 8
- Views: 1448
Re: Leadership ability for troll hero and great troll
This unit is usually an enemy leader. AI cannot use leadership efficiently (and that is not going to change either). Something else would be better.
- May 27th, 2024, 4:38 pm
- Forum: Ideas
- Topic: [UMC] Some abilities and weapon special ideas
- Replies: 13
- Views: 2200
Re: [UMC] Some abilities and weapon special ideas
massive strike — This attack always has a 20% chance to hit. Does high-damage or instantly kills.
Also https://wiki.wesnoth.org/WML_Abilities#Charm
Also https://wiki.wesnoth.org/WML_Abilities#Charm
- April 25th, 2024, 2:24 pm
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 16
- Views: 34755
Re: Call for mainline portraits and story art
There is also the possibility to recolor the armor of the image like in UtBS.
- March 23rd, 2024, 9:59 pm
- Forum: Ideas
- Topic: New Lua functions.
- Replies: 11
- Views: 2839
Re: New Lua functions.
I think World Conquest does use this functionality actually. Setting sth. undocumented like z-index.
- March 23rd, 2024, 9:50 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 52
- Views: 22233
Re: Wesnoth 1.18.0 — Draconic Invasions Update
This happens when zooming out. From the blue magnifier glass icon one can see that zoom is used on the screenshot.
- March 23rd, 2024, 3:15 pm
- Forum: Multiplayer Development
- Topic: Topic: Conquest* for 1.18
- Replies: 6
- Views: 3455
Re: Topic: Conquest*
I uploaded it now to 1.16 as well.
- March 22nd, 2024, 9:17 pm
- Forum: Multiplayer Development
- Topic: Topic: Conquest* for 1.18
- Replies: 6
- Views: 3455
Topic: Conquest* for 1.18
Hi all! I ported Conquest*, an add-on created by enclave for Wesnoth 1.14. First of all, what is Conquest? Conquest is a game mode for multiplayer games which you play on custom maps. RPG elements are removed, instead new strategy elements are added: You need to control regions to get bonus gold. Re...