Search found 335 matches

by Shiki
May 2nd, 2023, 4:36 pm
Forum: WML Workshop
Topic: Ability giving abilities
Replies: 2
Views: 214

Re: Ability giving abilities

It could be done the same way like it is done with this ability: WML_Abilities#Blitz
by Shiki
March 4th, 2023, 10:43 am
Forum: Ideas
Topic: Saisons effects on maps
Replies: 35
Views: 1668

Re: Saisons effects on maps

Season Changer Mod comes to mind: r.wesnoth.org/t51067 Mainline MP map Dark Forecast also has something similar. However, they change the terrain during one turn instead of slowly.

HttT S12 Northern Winter has snowfall.
by Shiki
March 3rd, 2023, 11:53 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 686

Re: Arena Maps

Needed to create the thread first, to link to it in the add-on description. Moved the thread now to MP forum :-)

It's on 1.14, 1.16 and 1.17.
by Shiki
March 3rd, 2023, 11:44 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 686

Arena Maps

Two maps ported from older servers! Quick fights in a battle arena where one can recruit onto almost every field. Small maps with low starting gold, games don’t take long. You might trap another, but as there are many players, you might expose yourself. At the same time, you also want to avoid one p...
by Shiki
February 21st, 2023, 10:25 pm
Forum: Coder’s Corner
Topic: movement cost and ai for a specific unit
Replies: 4
Views: 990

Re: movement cost and ai for a specific unit

No, micro AIs are something different. To do what you mean one would instead add a [micro_ai] which controls all units of the side. The wiki article is quite long, but they can be straightforward. Here is an example: [event] name=start [micro_ai] # mandatory micro_ai stuff side=2 ai_type=lurkers act...
by Shiki
February 20th, 2023, 8:51 pm
Forum: Coder’s Corner
Topic: movement cost and ai for a specific unit
Replies: 4
Views: 990

Re: movement cost and ai for a specific unit

First,… That is impossible. You can only set movement for terrain types, not for terrain ids. However, you can tell the ai to avoid certain hexes. One way is to set parameters for the [ai] of one side – all units from that side will be affected by this. [side] … [ai] # The AI will not even move ove...
by Shiki
February 18th, 2023, 9:18 am
Forum: Art Workshop
Topic: Looking for lvl0 dune worker
Replies: 9
Views: 2281

Re: Looking for lvl0 dune worker

How did I forget about this unit when I added Dunefolk. Will add it! It even has animations 8)
by Shiki
February 17th, 2023, 11:19 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7968
Views: 1876935

Re: Legend of the Invincibles

Interesting, I didn't know there was a Colosseum variant. There is some problem in colosseum scenario. Either you don't have Colosseum addon installed (LotI Colosseum demanded usual Colosseum installed to work properly), or Colosseum has changed ... Although it's 1.14 version, I doubt there are many...
by Shiki
February 17th, 2023, 7:08 am
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 71
Views: 31777

Re: A New Land Era

Thanks. I don't have a concept to use the Devotee. But the Young one is a good addition to the drake faction, they have now two workers … might help to differentiate them from other factions.
by Shiki
January 3rd, 2023, 5:35 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 467
Views: 162585

Re: The Reign of the Lords

This add-on would profit a lot from switching to [modify_unit_type]. The [modification] will be compatible with more add-ons. If I may ask, what exactly would you recommend that would allow it to be more compatible? Currently, the REPLACEMENT_EVENTS macro modifies the advances_to value of many unit...
by Shiki
November 7th, 2022, 2:57 pm
Forum: Users’ Forum
Topic: Best faction mods?
Replies: 3
Views: 1212

Re: Best faction mods?

Bad Moon Rising is another era with very good graphics, from Doofus.

The version in Ageless Era is graphic wise outdated, play with the Bad Moon Rising era.
There are also several campaigns for SP.
by Shiki
October 7th, 2022, 5:16 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 71
Views: 31777

Released A New Land Era 3.0

The faction in the era was changed to match the old Look and Feel of Undead Empire. Many smaller changes (full changelog is in _main.cfg). If you have replays with this version where you fight the bosses, post them! Also, one can also play other factions, when launching Wesnoth with the -d option o...
by Shiki
August 27th, 2022, 5:00 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 71
Views: 31777

Re: A New Land Era

I'm working on this again, all the things mentioned will be changed in the next version.

About the hotkeys I'm not sure: What would be good hotkeys?
by Shiki
July 29th, 2022, 8:37 pm
Forum: WML Workshop
Topic: add-on dependencies
Replies: 4
Views: 340

Re: add-on dependencies

Yes.
by Shiki
July 26th, 2022, 5:40 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 467
Views: 162585

Re: The Reign of the Lords

This add-on would profit a lot from switching to [modify_unit_type]. The [modification] will be compatible with more add-ons.